sideline | desktop application
kandi X-RAY | sideline Summary
kandi X-RAY | sideline Summary
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QUESTION
I was upgrading one of my projects which is a predictor of rebounding odds based on players' locations on the court. Here is the link: http://okc-thunder-rebounds.herokuapp.com/.
I wanted to make it more user-friendly by enabling dragging & dropping. I mean, users are able to place the items that represent the players anywhere in the court panel. Currently, I'm having a hard time importing the final locations of players when they are placed to my model because, previously, I developed with Python and Streamlit while, right now, I am doing it in HTML, CSS, and JavaScript.
I am a newbie to the latter three so I couldn't find a way that is able to transport/import the data to my python codes directly. I guess it is possible to save the data first locally and then I can read them using python afterward.
So in short: how can I manage to record the locations of items (in pixels) as soon as they are placed and if possible, their records are able to be changed when they are moved?
Here is what I have done to make it drag & drop:
...ANSWER
Answered 2021-Jan-11 at 02:59I later change my solution by letting Flask access to the locations directly. It just needs to assign the value to an invisible textarea, so that we can access it when using Flask.
Codes are like following: HTML:
QUESTION
For the pandas dataframe below, I want to remove all rows where video
and view
values are equal and two of the four columns, left, width, top, height
are within +-1 of each other. So in the example below, the second row, (width, height) is (20, 14), third row, (width, height) is (21, 15), so one of these two rows should be dropped because those rows share +-1 values in width
and height
column.
ANSWER
Answered 2021-Jan-04 at 14:44Don't know if this is exact enough. It doesn't necessarily cut all instances that are within 1 second but some small tweaks would do the trick. Also, I'm kind of assuming that you care more about "width/height" and "left/top" groupings than any combo of the four. Regardless, you just have to do this transform over again for any groups you really care about, up to all permutations. For the sake of brevity I left out the "left/top" grouping but it's just a repeat of this.
QUESTION
My problem is SecureField
in SwiftUI doesn’t display characters input by the user for any time at all, it just directly shows the '•' symbol for each character as it's typed - whereas in UIKit, UITextField
(with isSecureTextEntry = true
) shows the latest character for a second before hiding it behind '•'.
UX testers at my company have requested I bring back the "old behaviour" - but this behaviour doesn't seem part of any public API.
Interestingly this goes for UITextField
custom classes injected into SwiftUI using UIViewRepresentable
too - they behave in the "SwiftUI way" described above. So there's some contextual behaviour modification going on in SwiftUI for all secure UITextField
behaviour? I'd have to completely rewrite my SwiftUI form into a full UIViewController
to get back the behaviour (modally pushed UIViewControllers with secure UITextFields do exhibit the desired behaviour.)
Is this a sort of sideline bug in SwiftUI? I see the same thing for SwiftUI in both iOS13 and 14. Anyone seen a workaround or solution?
-EDIT-
After @Asperi's great explanation below, I noticed that my UITextField
custom classes injected into SwiftUI using UIViewRepresentable
were forcing this behaviour by unnecessarily setting the text binding in the updateUIView
call. Using a Coordinator only to deal with text logic fixed the problem for me when using this method.
ANSWER
Answered 2020-Dec-02 at 17:20The observed effect is due to immediate apply to bound string state and immediate react/rebuild of view.
To bring desired behavior beck we need to postpone somehow state update and thus give a chance for SecuredField/UITextField to update self without synchronisation with state.
Here is a demo of possible direction (it is not ideal, but a way to go). Tested with Xcode 12.1 / iOS 14.1.
QUESTION
I was reading in regexes documemtation about "Tilde for nesting structures".
The sideline explanation about the use of is:
Here
successfully matches the null string.
I assumed that I was able to use instead of it, but it failed to do so!
As an example:
...ANSWER
Answered 2020-Feb-27 at 10:39The syntax means a lookahead matching an empty character class. Observe that an empty character class also never matches:
QUESTION
I'm following the example from this page: Expanding and collapsing child rows in Shiny DataTable to render a datatable in shiny that contains child rows. I've been able to adjust the code to fit my data set but I haven't been able to render the nested child rows [contained in nested column y
, of data_today
]. So far, I've only been successful in rendering the column names. Any assistance is appreciated as I have zero experience writing javascript and can't figure out why the nested rows don't render.
ANSWER
Answered 2019-Oct-23 at 07:02I think that quotes, commas and parentheses should be avoided in an id. So use this line:
QUESTION
I added a line using before concept, but the first list tag left sideline is missing. Error output is https://prnt.sc/pjilp5 I Wanted Output like this: https://prnt.sc/pjim1p
HTML Code:
...ANSWER
Answered 2019-Oct-15 at 11:28You need to update your HTML
its not valid
HTML and for line you can use border
property check below snippet.
QUESTION
I am making a variation of a whack-a-mole game where I have a number of bugs scurrying across the screen. Problem is, those bugs only want to scurry on half the screen, and I'm not sure why. The game is at: https://hmcka.github.io/100days/day38/day38.html .
I've gone through my CSS file line by line, and I've tried several different ways to measure the screen's width (code examples commented out below) in Javascript. Any idea what is keeping these bugs sidelined?
...ANSWER
Answered 2019-Sep-11 at 01:13let posX = rect.top;
You are setting the X coordinate as the top, and the Y coordinate as the left. They should be flipped since you are using the width to calculate X (left-right) and height to calculate Y (top-bottom).
You can see that the bugs often travel way beyond the bottom of the screen because their vertical range is the same as the width of the screen.
QUESTION
I am trying to reconstruct the basketball's 3D trajectory, using solely the broadcast feed. To do this, I had to calculate the homography matrix, so in each frame I successfully tracked the ball, and 6 points which their location is known in the "real world" (4 on the court itself, and 2 on the backboard) as seen in the picture.
Using the laws of physics I've also approximated the z-coordinate of the ball in every frame.
Now I want to map the ball's location from the 2D pixel coordinates to the real world. The code I have right now(which is attached later), inputs the pixel location (u,v) and height (z) and outputs x,y,z location. It works well for points on the court (meaning z=0), however when I need to track something in the air (the ball), the results don't make sense. If anyone can help tell me what I need to do to get the mapping I would appreciate it a lot.
...ANSWER
Answered 2019-Aug-23 at 14:53First, I want to clarify the planes of reference:
- The video you have is a 2D projection (viewing plane) of the 3D world, as a plane perpendicular to the centerline of the camera lens.
- The shot arc is embedded in a plane (shot plane) which is perpendicular to the real-world (3D) floor, defined by the point of release (shooter's hand) and point of contact (backboard).
The shot arc you see on the video is from the projection of that shot plane onto the viewing plane.
I want to make sure we're clear with respect to your most recent comment: So let's say I can estimate the shooting location on the court (x,y). using the laws of physics I can say where the ball is in each frame (x,y) wise and then from that and the pixel coordinates I can extract the height coordinate?
- You can, indeed, estimate the (x,y) coordinate. However, I would not ascribe my approach to "the laws of physics". I would use analytic geometry.
- You can estimate, with good accuracy, the 3D coordinates of both the release point (from the known (x, y, 0) position of the shooter's feet) and the end point on the backboard (whose corners are known).
- Drop a perpendicular from each of these points to the floor (z=0). That line on the floor is the vertical projection of the arc to the floor -- these are the (x,y) coordinates of the ball in flight.
- For each video frame, drop a projected perpendicular from the ball's image to that line on the floor ... that gives you the (x,y) coordinates of the ball, for what it's worth.
- You have the definition (equation) of the view plane, the viewpoint (camera), and the arc plane. To determine the ball's position for each video frame, draw a line from the viewpoint, through the ball's image on the view plane. Determine the intersection of this line with the arc plane. That gives you the 3D coordinates of the ball in that frame.
Does that clarify a useful line of attack?
QUESTION
Consider the given image of the soccer field
As you can see in the image the various ball movements, some of them are curved(i.e. in case of (1), (2), (3) in the image)) and some may not(i.e a line(4)),
so I need to find the intersection points of ball path with goalline and sideline. Sometimes the input may not be a curve(i.e a line) like in case of (4) given image
I have written a program, I have no clue what is wrong - is this right way to solve this kind of program.
if yes then, how to convert bezier curve into an equation for better solving
considering the given as
...ANSWER
Answered 2018-May-02 at 14:13I find it easier to work with vector equations since the algebra will be rotation-invariant (hence you don't have to re-write the code to deal with e.g. a "horizontal" parabola).
1. Curve representation + Intersection test
Consider a quadratic Bezier curve with endpoints A, C
, control point B
and parameter t
:
And an infinite line with source O
, direction D
and parameter s
:
Equating P
and R
give a pair of quadratic simultaneous equations, which can be re-arranged to eliminate s
and find the parabolic parameter t
:
Solve this quadratic equation for t
, and only accept real roots in the range [0, 1]
. This ensures that any intersection point is always on the segment itself.
2. Dealing with line segments
You can also restrict the intersection point to a line segment, by computing s
from t
using the equations above, and limiting its value - which equals the distance along the line from O
if D
is normalized.
3. Computing the control point B
Note that a general value of the control point B
will not give a symmetrical parabola. To compute B
for a general symmetric curve:
Defining the variables:
M
: midpoint ofAB
n
: clockwise normal to the directionAC
q
: signed bulge distance - absolute value is the distance fromM
to the midpoint of the curvek
: signed distance fromM
toB
A surprisingly simple result.
4. Sample C# (-style) code
QUESTION
I create a flow chart in HTML and CSS, where I use the decision box from which two decisions have to be made. One is coming below but the sideline flow which again redirects to the first box in the flow chart on answer 'no' in the decision box. So how to add a line in decision box to the first box in the flowchart?
...ANSWER
Answered 2019-Feb-07 at 04:43i have used pseudo classes to achieve it. hope it helps. thanks
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