progressive-image | image module for Vanilla JavaScript | Computer Vision library
kandi X-RAY | progressive-image Summary
kandi X-RAY | progressive-image Summary
A progressive-image module for Vanilla JavaScript and Vue 1.0+ & 2.0+
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progressive-image Key Features
progressive-image Examples and Code Snippets
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Trending Discussions on progressive-image
QUESTION
thank you for reaching here. I'm developing an app with React Native, and got a new question about image loading.
Thanks to Spencer, I'm now able to make Progressive Image https://medium.com/react-native-training/progressive-image-loading-in-react-native-e7a01827feb7
However, I want now is to load Image immediately, not displaying placeholder. Is there any way to load images while the splash screen is shown, and make it possible to load Images right away?
To those who wonder why I want this, I created an animated switching navigator, and each screen has their background image, those images are the same pattern with different color so that when navigating to another tab it looks like the image is animating.
...ANSWER
Answered 2020-May-17 at 07:59Have you tried calling prefetch
when the splash is active? You could give a fixed timeout of maybe 1 second which will give the app enough time to cache all images in good network conditions.
Image.prefetch(url);
Prefetches a remote image for later use by downloading it to the disk cache
You can also checkout react-native-fast-image if you want more control
QUESTION
I have a website full with images and the web site performance is so bad.
I want to make the images load blurry then on scroll event the images will bi loaded.
I'm using PHP and Zend framework
I'm searching for a java script library or php function that help me make an lazy load image but I wasn't able to find one that can be easy to use because I don't want to replace all the images manulay
I tried progressive-image.js the performance enhanced a little bit , my main goal is to make the minimum number of requests
is there any script that work the same as google images
i'v seen that code snippet
...ANSWER
Answered 2020-Jan-23 at 21:56nowdays it's more common that javascript is the dead weight. spending time compressing, parsing and compiling - a larger image may sometimes be faster.
There is alternativ ways also like using loading="lazy"
to only load stuff that is in the viewport. no javascript needed! also more SEO friendly.
QUESTION
I am currently working on making an element progressive load so make the loading of hero banners more fluent, I came by this code example:
The one I can't seem to understand is how the placeholder image is being switched to the original image.
The javascript does not seem to refer to original image at all? So how does it render it?
I am currently getting a white screen when I use the javascript, which makes sense as the blurred image becomes more opacity =1 =>
...ANSWER
Answered 2018-Dec-13 at 22:20It's kind of a funky example to look at, I got a bit lost in it as well.
newImage.css('background-image', 'url(' + image.src + ')');
This line of code sets the image on the
Overlay is actually the real image, not the blurred image.
The Blurred Image is set with an inline style on
QUESTION
I have created a component for my project to help with some image loading. The component is working great for me however when trying to unit test I am running into some difficulties with the html Image api:
To start, my component is using the new Image();
syntax to load in some images, here is the component
ANSWER
Answered 2017-Feb-16 at 14:04The Image()
constructor is part of the browser and therefore not in Node.js. When you call new Image()
in the browser it is equivalent to call new window.Image()
. With jsdom
you have set global.window
to emulate the browser's window
. That means you now have access to window.Image
. If you want to make it available without the window
prefix you can make it global, there is no need to make a spy or a mock manually. Simply add this to your test setup:
QUESTION
I have a react component I am using to load my images progressively for my app which has been working great for me. When I use it on a page to load images, though, I am seeing an error:
warning.js:35 Warning: setState(...): Can only update a mounted or mounting component. This usually means you called setState() on an unmounted component. This is a no-op.
Multiple times - looks like once for each image called. It does not seem to be effecting anything seriously as the image components still work. I am wondering how to get rid of this error though, I cannot figure out how.
So here is my component:
...ANSWER
Answered 2017-Aug-21 at 15:36The problem is your callback in image.onload
could be called at any random point:
QUESTION
I am trying to display a JPEG image as it downloads like this library but its for IOS is there anything like this in android.
While R&D found this but its also for ios.
1) Right now i am using this way to load it works but the overhead is i have to load twice.
2) Also used fresco with .setProgressiveRenderingEnabled(true)
but didt notice any major change.
ANSWER
Answered 2017-Mar-08 at 18:44First of all, you need to make sure your jpeg support progressive. Here's how
The easiest way to load progressive JPEG is using Fresco. But you need extra configuration to do this.
Here's the simplest code snippet to load progressive JPEG.
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