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QUESTION
When the camera opens a blank camera appears for a few seconds and it always gives the same below output and stops.
prediction: [{"className":"nematode, nematode worm, roundworm","probability":0.050750732421875},{"className":"matchstick","probability":0.043731689453125},{"className":"lighter, light, igniter, ignitor","probability":0.021453857421875}]
Any idea how I can make the real time prediction work? without getting a false prediction as above just for one time
Below is the Camera Screen code where the prediction should happen in real time camera feed when user scans a certain surrounding
...ANSWER
Answered 2021-Jun-07 at 04:03In the function handleCameraStream
you stop looping the function once a prediction is found. In your case you would want to constantly run the loop as you want to make predictions on all the frames not a single one.
QUESTION
Background:
I'm building a real time image classification app for food items with react-native and the tensorflow HOC Camera.
I'm using this tutorial as a basis which includes a github repo where you can test it via Expo:
Basically, I want the camera preview to remain live and display predictions from the tensorflow model live. There is a function that is called each frame and predicts it. I can console.log() the predictions live but displaying them using a state variable causes the camera to re-render every prediction.
This is obviously poor user experience as only the text containing the prediction should change, the camera doesn't need to rerender. I've tried using React.memo() but that provides a 'Performance hint' and does not guarantee the camera component will not rerender.
Code:
...ANSWER
Answered 2021-Feb-08 at 06:31 handleCameraStream(imageAsTensors)} />
QUESTION
I wanna develop a pictionary style app. I've figured out the drawing part (using canvas, paint and related libraries) on the device, and now I need to update the drawings in real time on all devices that are connected.
The approach I have in mind is to take screenshots at very close intervals and upload them to the server (Firebase). The app will constantly check for server side updates. I know this is a horrible way to keep things in relative synchronization, is there any other way I can do this? Maybe like a video stream or something.
...ANSWER
Answered 2020-Jul-02 at 14:49If you are drawing using paths, then you could send a list of paths to the other devices and redraw them there.
I do not think there is a fast way to convert a series of bitmaps into a video(by bitmaps I mean images that are generated using the Android canvas).
If you do your drawing using OpenGL, then you could convert the output of an OpenGL surface into a video using a video encoder
QUESTION
I am making an app which will return one random line from the .txt
file. I made a class to implement this behaviour. The idea was to use one method to open file (which will remain open) and the other method which will close it after the app exits. I do not have much experience in working with files hence the following behaviour is strange to me:
In __init__
I called self.open_file()
in order to just open it. And it works fine to get self.len
. Now I thought that I do not need to call self.open_file()
again, but when I call file.get_term()
(returns random line) it raises IndexError
(like the file is empty), But, if I call file.open_file()
method again, everything works as expected.
In addition to this close_file()
method raises AttributeError
- object has no attribute 'close'
, so I assumed the file closes automatically somehow, even if I did not use with open
.
ANSWER
Answered 2020-Jun-17 at 18:09Here in __init__
:
QUESTION
I am trying to get random text from a website. My code:
...ANSWER
Answered 2020-May-16 at 11:26You need to parse the html code, either manually or using a library that does it for you as BeautifulSoup: https://www.crummy.com/software/BeautifulSoup/bs4/doc/
QUESTION
I want to make a pictionary like webapp.
I chose to develop using the .net platform, and decided to make a blazor client with a asp.net server, but I don't know how to communicate between them.
When a player is drawing something, as he/she draws, whatever he/she is drawing should appear on the other player's client, but I don't know how should to send this data to the server and back to the other clients.
I took a look at gRPC but don't know if this is the right tool for this kind of communication assuming a tickrate of 20 to 50 times a second.
...ANSWER
Answered 2020-May-06 at 18:34You may create a Blazor WebAssembly App, which is running on the browser, and whose default means of transport is HTTP. However, you can use SignalR Client for your requirements. This is the way to go. Look up in the docs for the sample of creating a chat app in Blazor WebAssembly employing SignalR Client. There are also code samples created by the community demonstrating how to create advanced chat applications and games, and every thing involving that.
Good luck...
QUESTION
I'm trying to add a repetitive text response to a chat box in a gaming website in order to create an algorithm which guesses words based on a drawing and hint.
The website is the popular pictionary website : https://skribbl.io/
I've been working on the algorithm to guess the words based on others reply, I'm not familiar with Selenium and trying to just print some simple text in the chat/guess textbox.
The website opens up, but it's not printing anything onto the box. How can I resolve this ? Thank you
...ANSWER
Answered 2020-Apr-06 at 09:09Try the following
QUESTION
I want to create a Pictionary kind of app where multiple users can play and guess the drawing made by one person. How is it possible to sync the drawing one device to others globally?
...ANSWER
Answered 2020-Feb-12 at 14:32You should convert your drawing to a bitmap string. And then send it to the other device using:
- Bluetooth
- Firebase
- socket
- Push notification (silent push to retrieve data from server).
You can have a good explanation here
QUESTION
I need to get a number, which is between 2 words, which is:
...ANSWER
Answered 2019-Apr-06 at 04:36You could use a regex. This looks for the first digits after the start of the line and stores them in capture group 1:
QUESTION
I have been trying to make a pictionary game using asp.net core 2.0 and signalr. The issue i have been getting is that I cannot use groups for some reason because it wont send back to the client. so i decided to make my own groups.
I am using authentication from .net core and been trying to use the username to send to the client. but nothing is going back to the client.
here is the viewmodel I am using to save info from the connected users. I have tried to use connectionid from the signalr hub but that keeps changing so it keeps using the wrong id to send.
...ANSWER
Answered 2018-Apr-25 at 15:26Clients.User
takes in userId
, not a name.
Clients.Client
takes in connectionId
:
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