unmap | JavaScript Source Map back into filesystem structure | Map library

 by   chbrown JavaScript Version: 1.1.0 License: No License

kandi X-RAY | unmap Summary

kandi X-RAY | unmap Summary

unmap is a JavaScript library typically used in Geo, Map applications. unmap has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i unmap' or download it from GitHub, npm.

Unpack a JavaScript Source Map back into a filesystem structure.
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              unmap has a low active ecosystem.
              It has 79 star(s) with 10 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 12 months.
              There are 2 open issues and 1 have been closed. On average issues are closed in 8 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of unmap is 1.1.0

            kandi-Quality Quality

              unmap has no bugs reported.

            kandi-Security Security

              unmap has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              unmap does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              unmap releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            unmap Examples and Code Snippets

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            Community Discussions

            QUESTION

            Understanding TCMalloc's "Bytes released to OS (aka unmapped)" stat
            Asked 2021-Jun-08 at 20:18

            I have a process that consumes a lot of memory on startup, but frees most of that memory after the process is bootstrapped. I see the following in the TCMalloc stats printed afterwards:

            ...

            ANSWER

            Answered 2021-Jun-08 at 20:18

            What does this value represent?

            It represents the amount of memory that TCMalloc has told the system that it does not need and that the system may use for other purposes.

            Has my memory been freed or not?

            No. The OS has decided that making it free just to have to make it used again when the program needs it is a waste of effort and has decided instead to switch it directly from one use to another use in a single step rather than going through twice the effort of making it free just to have to make it un-free to use it.

            What can I do to prevent this consumption from growing?

            Why would you want to? It just makes it easier if the program needs the memory later, minimizes contention on the system's free list, and has no harmful effects at all. TCMalloc has told the OS (via madvise(DONTNEED)) that the OS may recover the memory and the OS has made the decision that it's not a good idea to make it free just to have to make it used again when it's needed. Do you have some good reason to think the OS is wrong?

            It's much easier to just directly transition memory from one us to another in a single step than go through the two steps of making it free just to have to make it used again. The free list can get contended under load and it's much simpler not to use it.

            You can force the OS to free it by running some program that consumes a lot of memory and then terminates. That will force the OS to transition the memory to that process and then free it when that process terminates. But this would provide no benefit at all and would be a lot of effort just to eventually increase contention in the memory manager. There is no issue here.

            Source https://stackoverflow.com/questions/67828167

            QUESTION

            Is it possible to find unmapped properties in System.Text.Json?
            Asked 2021-Jun-06 at 16:25

            Is it possible to find unmapped properties with the System.Text.Json.JsonSerializer?

            I'm accessing an API which returns an array of documents. I want to know if there is a way to know if there is an property in the json document which is not mapped by my C# type. At best a method that returns a list of unmapped properties.

            Example

            JSON Document

            ...

            ANSWER

            Answered 2021-Jun-06 at 16:25

            QUESTION

            DirectX12 Upload Synchronization D3D12_HEAP_TYPE_UPLOAD
            Asked 2021-Jun-03 at 13:10

            I want to ensure that my D3D12_HEAP_TYPE_UPLOAD resource has been upload before I use it.

            Apparently to do this you call ID3D12Resource::Unmap, ID3D12CommandList::Close, ID3D12CommandQueue::ExecuteCommandList and then ID3D12CommandQueue::Signal.

            However, this confuses me. The call ID3D12Resource::Unmap is completely unconnected to the command list and queue, except by the device the resource was created on. But I have multiple command queues per device. So how does it chose which command queue to upload the resource on?

            Is this documented anywhere? The only help I can find are comments in the samples.

            ...

            ANSWER

            Answered 2021-May-03 at 21:06

            Per Microsoft Docs, all that Map and Unmap do is deal with the virtual memory address mapping on the CPU. You can safely leave a resource mapped (i.e. keep it mapped into virtual memory) over a long time, unlike with Direct3D 11 where you had to Unmap it.

            Almost all the samples use the UpdateSubresources helper in the D3DX12.H utility header. There a few overloads of this, but they all do the same basic thing:

            • Create/Map an 'intermediate' resource (i.e. something on an upload heap).
            • Take data from the CPU and copy it into the 'intermediate' resource (unmapping it when complete since there's no need to keep the virtual memory address assignment around).
            • Then call CopyBufferRegion or CopyTextureRegion on a command-list (which can be a graphics queue command-list, a copy queue command-list, or a compute-queue command-list).

            You can post as many of these into a command-list as you want, but the 'intermediate' resource must remain valid until it completes.

            As with most things in Direct3D 12, you do this with a fence. When that fence is complete, you know you can release the 'intermediate' resources. Also, none of the copies will actually start until after you close and submit the command-list for execution.

            You also need to transition the final resource from a copy state to a state you can use for rendering. Typically you post these on the same command-list, although there are limitations if you are using copy-queue or compute-queue command-lists.

            For a full implementation of this, see DirectX Tool Kit for DX12

            Note that it is possible to render a texture or use vertex/index buffers directly from the upload heap. It's not as efficient as copying it into a default heap, but is akin to the Direct3D 11 USAGE_DYNAMIC. In this case, it would make sense to keep the upload heap "mapped" and re-use the same address once you know it's no longer in use. Otherwise, corruption or other bad things can happen.

            Source https://stackoverflow.com/questions/67362312

            QUESTION

            Xmobar is "Updating" when attempting to run script
            Asked 2021-Jun-02 at 19:38

            My issue here is that my Xmobar says that it's "Updating..." when I provide the layout with a path to a C script (the executable)that I hacked together. I included Run Stdinreader and that made no dent on the issue.

            I was under the impression that if a script can output to the terminal, it could to Xmobar. This C script is responsible for printing a quote to the terminal based on conditions specified. I don't need help with the script itself (although it is rushed and could be better constructed). I just want to know:

            Is this an issue with an incompatibility with Xmobar and C? Or, did I forget to do something that will make the taskbar spit out the correct output?

            My Xmobar Config is:

            ...

            ANSWER

            Answered 2021-Jan-27 at 23:23

            Did more research today. The problem here is that %% counts as an argument to "run" something, but above it is where it's supposed to be defined. It's not.

            I just used %diskspace% for a new script that outputs my Sink volume. It would work the same with the C script.

            Source https://stackoverflow.com/questions/65837189

            QUESTION

            How do I find the range(s) of MMAPable virtual addresses in a program?
            Asked 2021-Jun-01 at 12:46

            Background information:

            1. I'm using 64 bit Arch on an x86 system.

            2. I'm not using libc or any language that depends on libc. I'm using a proprietary research language. I am making my syscalls through inline assembly.

            3. I'm writing an experimental custom allocator for a research project, so a portable solution is a nice-to-have, but not a requirement.

            4. My programs are statically linked and I am willing and able to rewrite the libraries I'm using to account for a given solution.

            According to this SO post: Where is the stack memory allocated from for a Linux process? A program's virtual address space is organized like this:

            ...

            ANSWER

            Answered 2021-Jun-01 at 12:46

            After a lot of testing I've found the solution I proposed in the question does work. I've been using cat /proc//maps to check my custom allocator, and it's behaving as I expected. To reiterate the solution:

            1. To find the lower bound use sbrk(0), make sure the ptr is page aligned, and then ensure that brk and sbrk are never called again.

            2. To safely approximate the upper bound find the stack size with getrlimit, subtract that from a ptr into the stack, page align the ptr, and then never change the stack size with setrlimit.

            If you might need to touch brk, sbrk, or setrlimit, then you can also add some padding to the lower bound and subtract some padding from the upper bound. You can dynamically compute a safe amount of padding by finding how much memory the system has with /proc/meminfo, or if you don't need a general solution you can just over-approximate how much you'll need based on what you're doing.

            Source https://stackoverflow.com/questions/67757182

            QUESTION

            How to use QOpenGLBuffer:: PixelUnpackBuffer
            Asked 2021-May-31 at 16:46

            I can't figure it out how to properly write and read from a QOpenGLBuffer:: PixelUnpackBuffer.

            1. What is the proper setup before writing into a PBO?
            2. QOpenGLBuffer::write will not work using with a simple QImage.bits(), or glReadPixels() to pass the FBO render into the PBO. It has to be a specific type of data?
            3. How do you use a written PBO with Texture::setData()? A simple Texture.setData(*format*, *pixel_type*, pubo, nullptr) will suffice?

            Here some code to exemplify what I'm doing:

            ...

            ANSWER

            Answered 2021-May-31 at 16:46

            You have some misunderstandings, and most of these are not related to Qt's abstraction classes, but to how these objects work in the GL itself:

            Source https://stackoverflow.com/questions/67757687

            QUESTION

            How do I use GL_MAP_PERSISTENT_BIT in OpenGL ES 3.1 on Android?
            Asked 2021-May-13 at 10:18

            I recently switched from using glBufferData to glMapBufferRange which gives me direct access to GPU memory rather than copying the data from CPU to GPU every frame.

            This works just fine and in OpenGL ES 3.0 I do the following per frame:

            • Get a pointer to my GPU buffer memory via glMapBufferRange.
            • Directly update my buffer using this pointer.
            • Use glUnmapBuffer to unmap the buffer so that I can render.

            But some Android devices may have at least OpenGL ES 3.1 and, as I understand it, may also have the EXT_buffer_storage extension (please correct me if that's the wrong extension ?). Using this extension it's possible to set up persistent buffer pointers which do not require mapping/unmapping every frame using the GL_MAP_PERSISTENT_BIT flag. But I can't figure out or find much online in the way of how to access these features.

            How exactly do I invoke glMapBufferRange with GL_MAP_PERSISTENT_BIT set in OpenGL ES 3.1 on Android ?

            Examining glGetString(GL_EXTENSIONS) does seem to show the extension is present on my device, but I can't seem to find GL_MAP_PERSISTENT_BIT anwhere, e.g. in GLES31 or GLES31Ext, and I'm just not sure how to proceed.

            ...

            ANSWER

            Answered 2021-May-13 at 10:18

            The standard Android Java bindings for OpenGL ES only expose extensions that are guaranteed to be supported by all implementations on Android. If you want to expose less universally available vendor extensions you'll need to roll your own JNI bindings, using eglGetProcAddress() from native code compiled with the NDK to fetch the entry points.

            For this one you want the extension entry point glBufferStorageEXT().

            Source https://stackoverflow.com/questions/67460102

            QUESTION

            SignalR in .NET 5.0 not detecting abrupt disconnections
            Asked 2021-May-12 at 01:17

            I am running a SignalR Hub in .NET 5.0 in a Docker container. I am using the inbuild SignalR package for .NET 5.0. It is failing to detect abrupt disconnections. If I instruct SignalR to drop the connection from client-side, it detects the disconnection, but if I just close the browser SignalR doesn't detect the disconnection.

            This is the functional equivalent of the code I am using to detect disconnections.

            ...

            ANSWER

            Answered 2021-May-12 at 01:17

            Solved my own problem. My setup was falling back on Long-Polling which doesn't have keep alive functionality and therefore doesn't detect disconnections.

            Source https://stackoverflow.com/questions/67292052

            QUESTION

            Mongos memory usage in constant augmentation
            Asked 2021-May-03 at 14:06

            We chose to deploy the mongos router in the same VM as our applications, but we're running into some issues where the application gets OOM Killed because the mongos eats up a lot more RAM than we'd expect / want to.

            After a reboot, the mongos footprint is a bit under 2GB, but from here it constantly requires more memory. About 500MB per week. It went up to 4.5+GB

            This is the stats for one of our mongos for the past 2 weeks and it clearly looks like it's leaking memory...

            So my question is: how to investigate such behavior? We've not really been able to find explanations as of why the router might require more RAM, or how to diagnosis the behavior much. Or even how to set a memory usage limit to the mongos.

            With a db.serverStatus on the mongos we can see the allocations:

            ...

            ANSWER

            Answered 2021-May-03 at 04:04

            Why the router would require more memory?

            If there is any query in the sharded cluster where the system needs to do a scatter gather then merging activity is taken care of by the mongos itself.

            For example I am running a query db.collectionanme.find({something : 1})

            If this something field here is not the shard key itself then by default it will do a scatter gather, use explainPlan to check the query. It does a scatter gather because mongos interacts with config server and realises that it doesn't have information for this respective field. {This is applicable for a collection which is sharded}

            To make things worse, if you have sorting operations where the index cannot be used then even that now has to be done on the mongos itself. Sorting operations have to block the memory segment to get the pages together based on volume of data then sort works, imagine the best possible Big O for a sorting operation here. Till that is done the memory is blocked for that operation.

            What you should do?

            Based on settings (your slowms setting, default should be 100ms), check the logs, take a look at your slow queries in the system. If you see a lot of SHARD_MERGE & in memory sorts taking place then you have your culprit right there.

            And for quick fix increase the Swap memory availability and make sure settings are apt.

            All the best.

            Source https://stackoverflow.com/questions/67261839

            QUESTION

            Segmentation fault when replacing `malloc`, `calloc`, `realloc` and `free` via `LD_PRELOAD`
            Asked 2021-Apr-18 at 16:49
            Background

            I am experimenting to replace malloc(3)/calloc(3)/realloc(3)/free(3) via LD_PRELOAD environment variable. I have tried to use the customized functions statically linked, they worked perfectly.

            But, when I attached it as shared library to LD_PRELOAD, it always results in segfault.

            Short technical explanation about functions
            • I use Linux x86-64 mmap(2) and munmap(2) syscall for malloc(3) and free(3).
            • The calloc(3) is just a call to malloc(3) with multiply overflow check.
            • The realloc(3) calls malloc(3), then copy old data to new allocated memory and unmap the old memory.
            Questions
            • What is wrong with my approach so that it always result in segfault?
            • How can I debug it (gdb and valgrind also segfault)?
            • What did I miss here?
            Note

            I am fully aware that always using mmap for every malloc call is a bad idea, especially for performance. I just want to know why my approach doesn't work.

            Output ...

            ANSWER

            Answered 2021-Apr-01 at 06:34

            gcc -Wall -Wextra -ggdb3 -shared mem.c -O3 -o my_mem.so

            is wrong, if you want to build a shared library. See dlopen(3) and elf(5) and ld.so(8).

            You practically need a position-independent-code file, so use

            Source https://stackoverflow.com/questions/66898984

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            No vulnerabilities reported

            Install unmap

            You can install using 'npm i unmap' or download it from GitHub, npm.

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