Sword | SpringBlade front-end UI project

 by   chillzhuang JavaScript Version: Current License: MIT

kandi X-RAY | Sword Summary

kandi X-RAY | Sword Summary

Sword is a JavaScript library typically used in Architecture, React applications. Sword has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The SpringBlade front-end UI project, based on react, ant design, dva, umi, is used to quickly build the background business of the system. Official website: https://bladex.vip
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            kandi-support Support

              Sword has a low active ecosystem.
              It has 213 star(s) with 49 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Sword is current.

            kandi-Quality Quality

              Sword has 0 bugs and 0 code smells.

            kandi-Security Security

              Sword has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Sword code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Sword is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Sword releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              Sword saves you 1252 person hours of effort in developing the same functionality from scratch.
              It has 2816 lines of code, 0 functions and 424 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Sword
            Get all kandi verified functions for this library.

            Sword Key Features

            No Key Features are available at this moment for Sword.

            Sword Examples and Code Snippets

            Explanation
            Javadot img1Lines of Code : 215dot img1no licencesLicense : No License
            copy iconCopy
            /** This interface describes the methods to be supported by a lockable object. */
            public interface Lockable {
            
              /**
               * Checks if the object is locked.
               *
               * @return true if it is locked.
               */
              boolean isLocked();
            
              /**
               * locks the object  
            Perform a fight for a fight .
            javadot img2Lines of Code : 20dot img2License : Non-SPDX
            copy iconCopy
            private void fightForTheSword(Creature reacher, @NonNull Creature holder, Lockable sword)
                  throws InterruptedException {
                LOGGER.info("A duel between {} and {} has been started!", reacher.getName(), holder.getName());
                boolean randBool;
                

            Community Discussions

            QUESTION

            I want the created h3 to each contain a different sentence, however if you click the same h3 it should give the same sentence (Per page load of course
            Asked 2021-Jun-11 at 20:59

            Please excuse the use of var, it is part of the challenge and is intended to help me learn about closure. Currently, the code gives all 100 h3's the same sentence. I've tried moving the randomName, randomWeapon, and randomLocation variables into the addEvent function. When I do this I assign the same h3 a new sentence on every click. I'm guessing I need to use .call or .apply, but I am new to functions, and internet tutorials just aren't getting me there.

            ...

            ANSWER

            Answered 2021-Jun-11 at 20:59

            The problem is that your addEvent bind the click hander on the body and not on the h3. And the second is that you do e.preventDefault when you have not defined e (you should set it on the click handler,not the addEvent function) which causes an error and stops the execution.

            If you had fixed the e issue, you would see that when you click on an h3 you get all 100 alerts.

            Try changing

            Source https://stackoverflow.com/questions/67943267

            QUESTION

            SkScene not displaying all children and incorrect node count
            Asked 2021-Jun-06 at 23:33

            I have my SKScene, but for some reason, it is not displaying all its children only some of them. The only child that's displayed is the one used to show the background image as well as a while rectangular outline that appears image of rectangle outline to be at the anchor point (0.5,0.5) (I am new to stack). The node count only shows three but I have added these children : (levelbg is for the background image abd I have set the zpositon to ensure its at the bottom of everything and I also tried to clear the derived data. Im wondering if someone could help me thank you (and aplogies for code I am doing this so I learn more about spritekit)_

            ...

            ANSWER

            Answered 2021-Jun-06 at 23:33

            I was able to solve my issue by resizing my view and readding my nodes in again

            Source https://stackoverflow.com/questions/67863609

            QUESTION

            Is there a way to have a switch statement for an object with cases that validate if a key is present? - javascript
            Asked 2021-Jun-06 at 21:28

            My goal: Convert an if statement chain into a switch statement and have it waterfall down through the cases
            What I'm working with: Decoded Minecraft NBT data (basically just an object)
            What my problem is: I'm not sure if a switch statement would work for detecting if a key exists in an object, unless I do a ton of switch statements, but then it would be easier if I used a chain of if statements.
            An example of an object would look something like this:

            ...

            ANSWER

            Answered 2021-Jun-06 at 21:28

            One option is to consolidate your tests in an object, using a shorthand identifier

            Source https://stackoverflow.com/questions/67863114

            QUESTION

            java.lang.NullPointerException when using switch case
            Asked 2021-Jun-04 at 18:26

            I get a java.lang.NullPointerException when I compile my code and I don't know why. It says:

            ...

            ANSWER

            Answered 2021-Jun-04 at 18:26

            In your Store class the goods array is not initialized. It will work if you change it to

            Source https://stackoverflow.com/questions/67842300

            QUESTION

            How do I add an image/texture to my table in libGDX?
            Asked 2021-Jun-03 at 16:36

            I made a table for a simple HUD which displays health, score and the current weapon from the player. The weapon should be displayed as an image, but my program crashes if I try to do so. It works fine if I use a number, so there is no error in my code.

            ...

            ANSWER

            Answered 2021-Jun-03 at 16:36

            Found out how to do it: Instead of a texture, I created an image.

            Source https://stackoverflow.com/questions/67824994

            QUESTION

            how to print negative integer using SWORD PTR(assembly lang)
            Asked 2021-May-29 at 06:42

            I'm learning x86 assembly language and have no idea how to print negative integer using Irvine32 library.

            ...

            ANSWER

            Answered 2021-May-29 at 06:42

            movsx eax, SWORD PTR [esi] to sign-extend it into a dword register for WriteInt.

            WriteInt always looks at the whole 32 bits, and the 32-bit number you gave it (with bit-pattern 0x0000fff6), interpreted as 32-bit 2's complement, represents a positive number.

            If there was a WriteShort function, you could call it and it would look at bit #15 instead of bit #31 to decide if the number was negative, but there's no need for one when we can just sign-extend up to a full register.

            Notice the mov eax,0 you used before loading AX: you are explicitly zero-extending by doing that, as an inefficient way to emulate movzx eax, word ptr [esi]. (If you didn't do that, the high 16 bits of EAX would hold whatever garbage was there from the code that called main.)

            There are other ways to do 2's complement sign-extension, i.e. copy the sign-bit of a number to higher bits of the full register. For example, cwde after already loading into AX, or even shl eax, 16 / sar eax, 16. But MOVSX is the most efficient when you don't already have the narrow value in a register.

            Or with a 16-bit add result in AX, cwde is just a more efficient way to write movsx eax, ax.

            (Fun fact: CWDE is the 32-bit version of an instruction that dates back to 8086. Before 386, you could only sign-extend efficiently with your number in AL or AX, not from anywhere to any register.)

            To avoid the possibility of signed overflow in the add, you may want to movsx both inputs before add. e.g. this makes it possible to get 0x7fff + 0x7fff = 0x0000fffe, 65534.
            Not 0xfffffffe, aka -2, which you'd get if you sign-extended after a 16-bit add of two positive numbers overflowed to produce a negative result.

            (The sum or difference of two n-bit numbers takes at most n+1 bits to represent exactly, so widening at all makes overflow impossible. To overflow a 32-bit sum, you'd have to add about 2^16 words.)

            Source https://stackoverflow.com/questions/67748124

            QUESTION

            why is awk not writing variable to csv file?
            Asked 2021-May-28 at 14:16

            I have a csv file that I need to add a number of columns at the end. The new columns are variables taken from other files.

            ...

            ANSWER

            Answered 2021-May-28 at 14:16

            It is very easy to get lost in a sea of quotes. Maybe catch the env variables using -v like this:

            Source https://stackoverflow.com/questions/67737317

            QUESTION

            Can't deserialize JSON into an object with nested list
            Asked 2021-May-26 at 14:30

            Apologies for asking a fairly common question, I have been looking all over and can't find a solution that fixes my problem.

            I am using Firesharp, and trying to deserialize a Json object that Firebase returns into a class with a nested list.

            ...

            ANSWER

            Answered 2021-May-26 at 14:30

            This in no way a complete answer. I assume you don't want to map/create classes for each "sub class", e.g. Barbarian, Wizard etc. You could perhaps use JsonConverter. The example only handles the first "anonymous" range of objects. Maybe you'll find some of this useful.

            Source https://stackoverflow.com/questions/67702360

            QUESTION

            Error in LLVM STLExtras: expected unqualified-id before 'const' with GCC11
            Asked 2021-May-26 at 04:34

            I just upgraded my compiler to GCC 11.1.0 and having trouble trying to compile my program that uses LLVM.

            The error that occurs is the following:

            ...

            ANSWER

            Answered 2021-May-26 at 04:34

            You mention you're using C++20. This is indeed an error as of C++20: the use of simple-template-ids for constructors was deemed error-prone and redundant, and removed. See [diff.cpp17.class]/2.

            As you mentioned, you can fix the error by using an injected class name instead:

            Source https://stackoverflow.com/questions/67698523

            QUESTION

            APCSP create task issue - Method ends program after being called
            Asked 2021-May-21 at 16:19

            I am creating a short RPG game for my AP CSP project and for some reason when I call the method Element in line 310-313, it just ends the rest of the code in Main (which is all the remaining code in the program). The user is required to press x to continue the game but it skips all of that and auto-fills the user-inputs correctly. Put it short, once you select your element in the code, the program finishes the game by itself, which is not supposed to happen since the user needs to have its input to continue the dialogue.

            Aforementioned, the intended output of this code is to complete the dialogue with the user input and user information only. Please help as this is due soon!

            ...

            ANSWER

            Answered 2021-May-11 at 07:49

            It looks like you stopped following the pattern that you applied in the beginning. As you'll see, prior to line 310, you have used

            Source https://stackoverflow.com/questions/67479847

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Sword

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone chillzhuang/Sword

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            git@github.com:chillzhuang/Sword.git

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