Sword | SpringBlade front-end UI project
kandi X-RAY | Sword Summary
kandi X-RAY | Sword Summary
The SpringBlade front-end UI project, based on react, ant design, dva, umi, is used to quickly build the background business of the system. Official website: https://bladex.vip
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Sword
Sword Key Features
Sword Examples and Code Snippets
/** This interface describes the methods to be supported by a lockable object. */
public interface Lockable {
/**
* Checks if the object is locked.
*
* @return true if it is locked.
*/
boolean isLocked();
/**
* locks the object
private void fightForTheSword(Creature reacher, @NonNull Creature holder, Lockable sword)
throws InterruptedException {
LOGGER.info("A duel between {} and {} has been started!", reacher.getName(), holder.getName());
boolean randBool;
Community Discussions
Trending Discussions on Sword
QUESTION
Please excuse the use of var, it is part of the challenge and is intended to help me learn about closure. Currently, the code gives all 100 h3's the same sentence. I've tried moving the randomName, randomWeapon, and randomLocation variables into the addEvent function. When I do this I assign the same h3 a new sentence on every click. I'm guessing I need to use .call or .apply, but I am new to functions, and internet tutorials just aren't getting me there.
...ANSWER
Answered 2021-Jun-11 at 20:59The problem is that your addEvent
bind the click
hander on the body
and not on the h3
. And the second is that you do e.preventDefault
when you have not defined e
(you should set it on the click
handler,not the addEvent
function) which causes an error and stops the execution.
If you had fixed the e
issue, you would see that when you click on an h3
you get all 100 alerts.
Try changing
QUESTION
I have my SKScene, but for some reason, it is not displaying all its children only some of them. The only child that's displayed is the one used to show the background image as well as a while rectangular outline that appears image of rectangle outline to be at the anchor point (0.5,0.5) (I am new to stack). The node count only shows three but I have added these children : (levelbg is for the background image abd I have set the zpositon to ensure its at the bottom of everything and I also tried to clear the derived data. Im wondering if someone could help me thank you (and aplogies for code I am doing this so I learn more about spritekit)_
...ANSWER
Answered 2021-Jun-06 at 23:33I was able to solve my issue by resizing my view and readding my nodes in again
QUESTION
My goal: Convert an if statement chain into a switch statement and have it waterfall down through the cases
What I'm working with: Decoded Minecraft NBT data (basically just an object)
What my problem is: I'm not sure if a switch statement would work for detecting if a key exists in an object, unless I do a ton of switch statements, but then it would be easier if I used a chain of if statements.
An example of an object would look something like this:
ANSWER
Answered 2021-Jun-06 at 21:28One option is to consolidate your tests in an object, using a shorthand identifier
QUESTION
I get a java.lang.NullPointerException when I compile my code and I don't know why. It says:
...ANSWER
Answered 2021-Jun-04 at 18:26In your Store
class the goods array is not initialized. It will work if you change it to
QUESTION
I made a table for a simple HUD which displays health, score and the current weapon from the player. The weapon should be displayed as an image, but my program crashes if I try to do so. It works fine if I use a number, so there is no error in my code.
...ANSWER
Answered 2021-Jun-03 at 16:36Found out how to do it: Instead of a texture, I created an image.
QUESTION
I'm learning x86 assembly language and have no idea how to print negative integer using Irvine32 library.
...ANSWER
Answered 2021-May-29 at 06:42movsx eax, SWORD PTR [esi]
to sign-extend it into a dword register for WriteInt.
WriteInt always looks at the whole 32 bits, and the 32-bit number you gave it (with bit-pattern 0x0000fff6
), interpreted as 32-bit 2's complement, represents a positive number.
If there was a WriteShort function, you could call it and it would look at bit #15 instead of bit #31 to decide if the number was negative, but there's no need for one when we can just sign-extend up to a full register.
Notice the mov eax,0
you used before loading AX: you are explicitly zero-extending by doing that, as an inefficient way to emulate movzx eax, word ptr [esi]
. (If you didn't do that, the high 16 bits of EAX would hold whatever garbage was there from the code that called main.)
There are other ways to do 2's complement sign-extension, i.e. copy the sign-bit of a number to higher bits of the full register. For example, cwde
after already loading into AX, or even shl eax, 16
/ sar eax, 16
. But MOVSX is the most efficient when you don't already have the narrow value in a register.
Or with a 16-bit add result in AX, cwde
is just a more efficient way to write movsx eax, ax
.
(Fun fact: CWDE is the 32-bit version of an instruction that dates back to 8086. Before 386, you could only sign-extend efficiently with your number in AL or AX, not from anywhere to any register.)
To avoid the possibility of signed overflow in the add, you may want to movsx
both inputs before add. e.g. this makes it possible to get 0x7fff + 0x7fff = 0x0000fffe, 65534.
Not 0xfffffffe, aka -2, which you'd get if you sign-extended after a 16-bit add of two positive numbers overflowed to produce a negative result.
(The sum or difference of two n-bit numbers takes at most n+1 bits to represent exactly, so widening at all makes overflow impossible. To overflow a 32-bit sum, you'd have to add about 2^16 words.)
QUESTION
I have a csv file that I need to add a number of columns at the end. The new columns are variables taken from other files.
...ANSWER
Answered 2021-May-28 at 14:16It is very easy to get lost in a sea of quotes. Maybe catch the env variables using -v
like this:
QUESTION
Apologies for asking a fairly common question, I have been looking all over and can't find a solution that fixes my problem.
I am using Firesharp, and trying to deserialize a Json object that Firebase returns into a class with a nested list.
...ANSWER
Answered 2021-May-26 at 14:30This in no way a complete answer. I assume you don't want to map/create classes for each "sub class", e.g. Barbarian, Wizard etc. You could perhaps use JsonConverter. The example only handles the first "anonymous" range of objects. Maybe you'll find some of this useful.
QUESTION
I just upgraded my compiler to GCC 11.1.0 and having trouble trying to compile my program that uses LLVM.
The error that occurs is the following:
...ANSWER
Answered 2021-May-26 at 04:34You mention you're using C++20. This is indeed an error as of C++20: the use of simple-template-ids for constructors was deemed error-prone and redundant, and removed. See [diff.cpp17.class]/2.
As you mentioned, you can fix the error by using an injected class name instead:
QUESTION
I am creating a short RPG game for my AP CSP project and for some reason when I call the method Element in line 310-313, it just ends the rest of the code in Main (which is all the remaining code in the program). The user is required to press x to continue the game but it skips all of that and auto-fills the user-inputs correctly. Put it short, once you select your element in the code, the program finishes the game by itself, which is not supposed to happen since the user needs to have its input to continue the dialogue.
Aforementioned, the intended output of this code is to complete the dialogue with the user input and user information only. Please help as this is due soon!
...ANSWER
Answered 2021-May-11 at 07:49It looks like you stopped following the pattern that you applied in the beginning. As you'll see, prior to line 310, you have used
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