overbitenx | Because Firefox is n't complete without Gopherspace | Addon library
kandi X-RAY | overbitenx Summary
kandi X-RAY | overbitenx Summary
OverbiteNX is a Gopher client add-on for Firefox that allows Firefox to access sites over the historical Gopher protocol. It is a successor to OverbiteFF, which no longer functions under WebExtensions, intended to bridge users requiring direct connection to Gopher sites until WebExtensions implements more comprehensive network functionality. OverbiteNX comes in two pieces: OverbiteNX itself, which is a standard WebExtensions-compatible Firefox addon; and Onyx, a native component that OverbiteNX drives through Firefox to perform network access. Onyx is supported on macOS (10.12+ and probably earlier versions), Windows (7 and up, 32- or 64-bit) and Linux, and may work on other tier-3 platforms that can run Firefox. OverbiteNX is supported on Firefox 60 and up on the same platforms. Both OverbiteNX and Onyx must be installed for proper functionality. OverbiteNX and Onyx are provided to you under the Floodgap Free Software License. You use this software package at your own risk. It is otherwise unsupported, and no warranty is expressed or implied regarding merchantability or fitness for a particular purpose. OverbiteNX and Onyx are copyright (C) 2017-2019 Cameron Kaiser. All rights reserved.
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Top functions reviewed by kandi - BETA
- Process menu items
- Handles the message
- The default handler for the click event
- Handle next request in queue
- Returns the unicode icon type .
- Changes the current history to the current history .
- Cancels a Tab Tab based on the given tab
- Increase the progress bar .
- Convert a hex string to a Uint8Array .
- Returns a string representing the x and y characters of the given x .
overbitenx Key Features
overbitenx Examples and Code Snippets
Community Discussions
Trending Discussions on Addon
QUESTION
I have microk8s v1.22.2 running on Ubuntu 20.04.3 LTS.
Output from /etc/hosts
:
ANSWER
Answered 2021-Oct-10 at 18:29error: unable to recognize "ingress.yaml": no matches for kind "Ingress" in version "extensions/v1beta1"
QUESTION
Problem
While using Storybook, I am running npm run storybook
and getting the error below.
ANSWER
Answered 2021-Jul-29 at 17:17Solution
After taking a step back, I realized that I could try out what I did to fix the sass-loader
issue: downgrading major versions.
Steps
- Downgraded
style-loader
1 major version to2.0.0
:npm i style-loader@2.0.0
- Then, as luck would have it, I ran into the same issue with
css-loader
- Downgraded
css-loader
1 major version to5.2.7
:npm i css-loader@5.2.7
Summary
By downgrading all of the loaders one major version, I was able to get it to work.
QUESTION
I am migrating a library to use Angular and Material 12 (currently in version 10), and Storybook is used to expose the various components of this library. To do so, I upgraded Angular and Material to version 12 with the Angular Update Guide, Storybook to version 6.3 with npx sb upgrade
and I followed the steps described here to fully migrate Storybook and use webpack5.
Unfortunately, the base.scss file previously included globally in the rendering of stories is no longer included (stories are now without any CSS). This base.scss file is included in a Typescript file with:
import '!style-loader!css-loader!sass-loader!./base.scss';
With Storybook 6.3 and Angular 10, everything works perfectly.
To fix that, I tried to add this configuration in main.js, as it is described in the documentation:
...ANSWER
Answered 2021-Oct-15 at 14:38I have answered my question. In fact there was no need to change the webpack configuration for my case. It was enough to add the @storybook/preset-scss
addon.
The problem was described here. I needed to downgrade Angular to 12.1 version. I was in 12.2.
Hopefully this helps someone.
QUESTION
ANSWER
Answered 2022-Feb-08 at 19:42Found the answer here -> https://github.com/storybookjs/storybook/issues/15336
The solution is simply to add the following to .storybook\main.js
QUESTION
I have pretrained model for object detection (Google Colab + TensorFlow) inside Google Colab and I run it two-three times per week for new images I have and everything was fine for the last year till this week. Now when I try to run model I have this message:
...ANSWER
Answered 2022-Feb-07 at 09:19It happened the same to me last friday. I think it has something to do with Cuda instalation in Google Colab but I don't know exactly the reason
QUESTION
Im trying to make an ingress for the minikube dashboard using the embedded dashboard internal service.
I enabled both ingress
and dashboard
minikube addons.
I also wrote this ingress YAML file :
...ANSWER
Answered 2021-Dec-13 at 11:10I had similar issues with Minikube's Ingress, but I was using Windows.
After indepth search, I discovered that the problem came from Docker's driver.
I changed the driver to VirtualBox and Ingress started behaving as expected.
This entry provides further details.
QUESTION
When I run npm ci
on Github Actions I got the error:
ANSWER
Answered 2021-Sep-20 at 20:57Solved removing packages-lock.json and running again using NodeJS 14 (was 10)
QUESTION
#include
int& addOne(int& x)
{
x += 1;
return x;
}
int main()
{
int x {5};
addOne(x) = x;
std::cout << x << ' ' << addOne(x);
}
...ANSWER
Answered 2022-Feb-02 at 00:42Since C++17 the order of evaluation is specified such that the operands of =
are evaluated right-to-left and those of <<
are evaluated left-to-right, matching the associativity of these operators. (But this doesn't apply to all operators, e.g. +
and other arithmetic operators.)
So in
QUESTION
I'm currently making a 2D game in Javascript, but I want to the game to have different lighting levels, for example, if I were to create a day and night cycle. However, I want to be able to cut holes in the lighting/foreground, or do something so that I can make certain parts of the screen lit up, for example like a flashlight or candle. Note: I'm also using the P5.js library.
The most obvious idea that came to mind for going about in creating a foreground is just creating a rectangle with some opacity that covers the entire screen. This is good, but how am I supposed cut through this? Obviously, the code below won't work because I'm just layering on another element, and the rectangle is still obstructed and not perfectly clear.
...ANSWER
Answered 2022-Jan-22 at 03:11The erase()
function may be what you are looking for. It is more flexible than trying to explicitly paint over the areas you want to cover (such as in the approach of using the stroke of a circle and rectangle to cover everything except a circle). And it is easier to use than beginContour()
since you can use it with any of the built in drawing primitives (rect, ellipse, triangle, etc).
QUESTION
I am writing a C++ addon for Nodejs which uses OpenSSL 3 and I keep getting this error when trying to compile the code with the command node-gyp build
:
/Users/myuser/Library/Caches/node-gyp/17.0.1/include/node/openssl/macros.h:155:4: error: "OPENSSL_API_COMPAT expresses an impossible API compatibility level"
I can see that the OpenSSL used here is included from the NodeJS folder, is there any way to link the OpenSSL library I installed with homebrew on my mac M1?
My binding.gyp file looks like this:
...ANSWER
Answered 2022-Jan-09 at 23:32This is a problem in Node.js: https://github.com/nodejs/node/issues/40575
And here is a workaround: https://github.com/mmomtchev/node-gdal-async/commit/85816cbeff104b5484aae840fe43661c16cb6032
Add those two defines to your gyp:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install overbitenx
If you wish to have the source code for reference, clone or download this repo and put it somewhere convenient. If you don't have git on your computer, just download this repo as a .zip file. However, as of the beta this is no longer required.
Install Onyx. You can get a pre-built binary from the releases tab for Windows 7+ or macOS 10.12+, or see below on how to build from source (required for Linux/*BSD/etc.). The Windows version is distributed as an installer which can be run directly, and it can be uninstalled from the regular Add/Remove Programs control panel. The macOS version is distributed as a DMG; read the instructions inside the disk image for how to install and uninstall.
You have a choice: if you would like to use an officially signed extension, you can download it from AMO. As the extension is updated, it will be automatically pushed to you. Alternatively, you can load the extension directly from the source code. In Firefox, go to about:debugging and add a "Temporary Add-on." Browse to where you put the repo, enter the ext directory, and select manifest.json. The disadvantage of loading it directly, however, is that you will need to repeat this step every time Firefox starts up.
Type or navigate to any URL starting with gopher://. Firefox will ask if you want to use OverbiteNX; you do (check the box if you want to remember that choice, which is strongly advised or you will see that requester box a lot). Assuming everything is correctly installed, the browser will download and display the requested resource.
Onyx is written in portable C that should compile on nearly any POSIX-compliant system. There are some Win32-specific sections due to irregularities with Winsock. gcc and clang are both supported compilers. If you have a Mac, and both Xcode and MXE with NSIS are installed, then you can just type make and the macOS DMG and Windows installer (and .xpi for Firefox, eventually) will be automatically built. If the Windows build blows up, make sure the path in Makefile.mxe is correctly pointing to your MXE binaries, and that you installed NSIS (which includes makensis). Note that the Mac application is unsigned. If you just want to build the Mac version by itself, do make -f Makefile.macos instead. The Mac version requires both a recent version of Xcode and Platypus to build. If you are building on Linux/*BSD/etc. or a Mozilla tier-3 system, make sure you have both make and a C compiler installed (either gcc or clang is acceptable, though you may need to symlink your clang to gcc depending on your system's configuration), and build Onyx with make -f Makefile.generic. Once this is done, copy the resulting onyx binary to your desired location. Copy EXAMPLE_onyx.json to onyx.json and change the path in that file to the location of your new onyx binary, then copy onyx.json to where the native manifest should be on your system. If you have MXE installed, you should also be able to build the Windows version (again, verify the path to your MXE binaries is correct) with make -f Makefile.mxe. Building on Windows itself is not yet supported, but should work with MinGW. If you devise a working Makefile for this environment, please file a pull request. To build the .xpi for Firefox, enter the ext directory and type make. The .xpi thus generated is unsigned. However, making and installing the .xpi is not necessary to test OverbiteNX (see step 3 above).
Onyx is written in portable C that should compile on nearly any POSIX-compliant system. There are some Win32-specific sections due to irregularities with Winsock. gcc and clang are both supported compilers.
If you have a Mac, and both Xcode and MXE with NSIS are installed, then you can just type make and the macOS DMG and Windows installer (and .xpi for Firefox, eventually) will be automatically built. If the Windows build blows up, make sure the path in Makefile.mxe is correctly pointing to your MXE binaries, and that you installed NSIS (which includes makensis). Note that the Mac application is unsigned. If you just want to build the Mac version by itself, do make -f Makefile.macos instead. The Mac version requires both a recent version of Xcode and Platypus to build.
If you are building on Linux/*BSD/etc. or a Mozilla tier-3 system, make sure you have both make and a C compiler installed (either gcc or clang is acceptable, though you may need to symlink your clang to gcc depending on your system's configuration), and build Onyx with make -f Makefile.generic. Once this is done, copy the resulting onyx binary to your desired location. Copy EXAMPLE_onyx.json to onyx.json and change the path in that file to the location of your new onyx binary, then copy onyx.json to where the native manifest should be on your system. If you have MXE installed, you should also be able to build the Windows version (again, verify the path to your MXE binaries is correct) with make -f Makefile.mxe.
Building on Windows itself is not yet supported, but should work with MinGW. If you devise a working Makefile for this environment, please file a pull request.
To build the .xpi for Firefox, enter the ext directory and type make. The .xpi thus generated is unsigned. However, making and installing the .xpi is not necessary to test OverbiteNX (see step 3 above).
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