overbitenx | Because Firefox is n't complete without Gopherspace | Addon library

 by   classilla JavaScript Version: 0.9.2.1 License: Non-SPDX

kandi X-RAY | overbitenx Summary

kandi X-RAY | overbitenx Summary

overbitenx is a JavaScript library typically used in Plugin, Addon applications. overbitenx has no bugs, it has no vulnerabilities and it has low support. However overbitenx has a Non-SPDX License. You can download it from GitHub.

OverbiteNX is a Gopher client add-on for Firefox that allows Firefox to access sites over the historical Gopher protocol. It is a successor to OverbiteFF, which no longer functions under WebExtensions, intended to bridge users requiring direct connection to Gopher sites until WebExtensions implements more comprehensive network functionality. OverbiteNX comes in two pieces: OverbiteNX itself, which is a standard WebExtensions-compatible Firefox addon; and Onyx, a native component that OverbiteNX drives through Firefox to perform network access. Onyx is supported on macOS (10.12+ and probably earlier versions), Windows (7 and up, 32- or 64-bit) and Linux, and may work on other tier-3 platforms that can run Firefox. OverbiteNX is supported on Firefox 60 and up on the same platforms. Both OverbiteNX and Onyx must be installed for proper functionality. OverbiteNX and Onyx are provided to you under the Floodgap Free Software License. You use this software package at your own risk. It is otherwise unsupported, and no warranty is expressed or implied regarding merchantability or fitness for a particular purpose. OverbiteNX and Onyx are copyright (C) 2017-2019 Cameron Kaiser. All rights reserved.
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            kandi-support Support

              overbitenx has a low active ecosystem.
              It has 41 star(s) with 1 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 9 have been closed. On average issues are closed in 17 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of overbitenx is 0.9.2.1

            kandi-Quality Quality

              overbitenx has 0 bugs and 0 code smells.

            kandi-Security Security

              overbitenx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              overbitenx code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              overbitenx has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              overbitenx releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed overbitenx and discovered the below as its top functions. This is intended to give you an instant insight into overbitenx implemented functionality, and help decide if they suit your requirements.
            • Process menu items
            • Handles the message
            • The default handler for the click event
            • Handle next request in queue
            • Returns the unicode icon type .
            • Changes the current history to the current history .
            • Cancels a Tab Tab based on the given tab
            • Increase the progress bar .
            • Convert a hex string to a Uint8Array .
            • Returns a string representing the x and y characters of the given x .
            Get all kandi verified functions for this library.

            overbitenx Key Features

            No Key Features are available at this moment for overbitenx.

            overbitenx Examples and Code Snippets

            No Code Snippets are available at this moment for overbitenx.

            Community Discussions

            QUESTION

            Microk8s dashboard using nginx-ingress via http not working (Error: `no matches for kind "Ingress" in version "extensions/v1beta1"`)
            Asked 2022-Apr-01 at 07:26

            I have microk8s v1.22.2 running on Ubuntu 20.04.3 LTS.

            Output from /etc/hosts:

            ...

            ANSWER

            Answered 2021-Oct-10 at 18:29
            error: unable to recognize "ingress.yaml": no matches for kind "Ingress" in version "extensions/v1beta1"
            

            Source https://stackoverflow.com/questions/69517855

            QUESTION

            Type Error: this.getOptions is not a function For style-loader
            Asked 2022-Feb-17 at 23:50

            Problem

            While using Storybook, I am running npm run storybook and getting the error below.

            ...

            ANSWER

            Answered 2021-Jul-29 at 17:17

            Solution

            After taking a step back, I realized that I could try out what I did to fix the sass-loader issue: downgrading major versions.

            Steps

            • Downgraded style-loader 1 major version to 2.0.0: npm i style-loader@2.0.0
            • Then, as luck would have it, I ran into the same issue with css-loader
            • Downgraded css-loader 1 major version to 5.2.7: npm i css-loader@5.2.7

            Summary

            By downgrading all of the loaders one major version, I was able to get it to work.

            Source https://stackoverflow.com/questions/68580273

            QUESTION

            Global SCSS style is no longer loaded in Storybook with Angular 12
            Asked 2022-Feb-14 at 10:46

            I am migrating a library to use Angular and Material 12 (currently in version 10), and Storybook is used to expose the various components of this library. To do so, I upgraded Angular and Material to version 12 with the Angular Update Guide, Storybook to version 6.3 with npx sb upgrade and I followed the steps described here to fully migrate Storybook and use webpack5.

            Unfortunately, the base.scss file previously included globally in the rendering of stories is no longer included (stories are now without any CSS). This base.scss file is included in a Typescript file with:

            import '!style-loader!css-loader!sass-loader!./base.scss';

            With Storybook 6.3 and Angular 10, everything works perfectly.

            To fix that, I tried to add this configuration in main.js, as it is described in the documentation:

            ...

            ANSWER

            Answered 2021-Oct-15 at 14:38

            I have answered my question. In fact there was no need to change the webpack configuration for my case. It was enough to add the @storybook/preset-scss addon.

            The problem was described here. I needed to downgrade Angular to 12.1 version. I was in 12.2.

            Hopefully this helps someone.

            Source https://stackoverflow.com/questions/69585145

            QUESTION

            Storybook error when using Webpack5 with Next.JS app + Typescript
            Asked 2022-Feb-08 at 19:42

            I am trying to set up a fresh next.js app using Typescript and Storybook.

            Following some guides online gets me fairly close but I note that the rendered 'HomePage' story is missing styling

            compared with what I get when I simply run

            ...

            ANSWER

            Answered 2022-Feb-08 at 19:42

            Found the answer here -> https://github.com/storybookjs/storybook/issues/15336

            The solution is simply to add the following to .storybook\main.js

            Source https://stackoverflow.com/questions/70637257

            QUESTION

            Colab: (0) UNIMPLEMENTED: DNN library is not found
            Asked 2022-Feb-08 at 19:27

            I have pretrained model for object detection (Google Colab + TensorFlow) inside Google Colab and I run it two-three times per week for new images I have and everything was fine for the last year till this week. Now when I try to run model I have this message:

            ...

            ANSWER

            Answered 2022-Feb-07 at 09:19

            It happened the same to me last friday. I think it has something to do with Cuda instalation in Google Colab but I don't know exactly the reason

            Source https://stackoverflow.com/questions/71000120

            QUESTION

            Minikube dashboard ingress
            Asked 2022-Feb-05 at 21:52

            Im trying to make an ingress for the minikube dashboard using the embedded dashboard internal service.

            I enabled both ingress and dashboard minikube addons.

            I also wrote this ingress YAML file :

            ...

            ANSWER

            Answered 2021-Dec-13 at 11:10

            I had similar issues with Minikube's Ingress, but I was using Windows.

            After indepth search, I discovered that the problem came from Docker's driver.

            I changed the driver to VirtualBox and Ingress started behaving as expected.

            This entry provides further details.

            Source https://stackoverflow.com/questions/70237546

            QUESTION

            NPM CI error bindings not accessible from watchpack-chokidar2:fsevents
            Asked 2022-Feb-02 at 12:53

            When I run npm ci on Github Actions I got the error:

            ...

            ANSWER

            Answered 2021-Sep-20 at 20:57

            Solved removing packages-lock.json and running again using NodeJS 14 (was 10)

            Source https://stackoverflow.com/questions/69225852

            QUESTION

            What should the result be when assigning a variable to a reference to itself, in-between modified and then returned by a function call?
            Asked 2022-Feb-02 at 00:42
            #include 
            
            int& addOne(int& x)
            {
                x += 1;
                return x;
            }
            
            int main()
            {
                int x {5};
                addOne(x) = x;
                std::cout << x << ' ' << addOne(x);
            }
            
            ...

            ANSWER

            Answered 2022-Feb-02 at 00:42

            Since C++17 the order of evaluation is specified such that the operands of = are evaluated right-to-left and those of << are evaluated left-to-right, matching the associativity of these operators. (But this doesn't apply to all operators, e.g. + and other arithmetic operators.)

            So in

            Source https://stackoverflow.com/questions/70909321

            QUESTION

            How to penetrate or cut holes through a 2D foreground
            Asked 2022-Jan-22 at 03:11

            I'm currently making a 2D game in Javascript, but I want to the game to have different lighting levels, for example, if I were to create a day and night cycle. However, I want to be able to cut holes in the lighting/foreground, or do something so that I can make certain parts of the screen lit up, for example like a flashlight or candle. Note: I'm also using the P5.js library.

            The most obvious idea that came to mind for going about in creating a foreground is just creating a rectangle with some opacity that covers the entire screen. This is good, but how am I supposed cut through this? Obviously, the code below won't work because I'm just layering on another element, and the rectangle is still obstructed and not perfectly clear.

            ...

            ANSWER

            Answered 2022-Jan-22 at 03:11

            The erase() function may be what you are looking for. It is more flexible than trying to explicitly paint over the areas you want to cover (such as in the approach of using the stroke of a circle and rectangle to cover everything except a circle). And it is easier to use than beginContour() since you can use it with any of the built in drawing primitives (rect, ellipse, triangle, etc).

            Source https://stackoverflow.com/questions/70807530

            QUESTION

            Linking local Openssl to Nodejs C++ addon
            Asked 2022-Jan-09 at 23:32

            I am writing a C++ addon for Nodejs which uses OpenSSL 3 and I keep getting this error when trying to compile the code with the command node-gyp build:

            /Users/myuser/Library/Caches/node-gyp/17.0.1/include/node/openssl/macros.h:155:4: error: "OPENSSL_API_COMPAT expresses an impossible API compatibility level"

            I can see that the OpenSSL used here is included from the NodeJS folder, is there any way to link the OpenSSL library I installed with homebrew on my mac M1?

            My binding.gyp file looks like this:

            ...

            ANSWER

            Answered 2022-Jan-09 at 23:32

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install overbitenx

            If you wish to have the source code for reference, clone or download this repo and put it somewhere convenient. If you don't have git on your computer, just download this repo as a .zip file. However, as of the beta this is no longer required. Install Onyx. You can get a pre-built binary from the releases tab for Windows 7+ or macOS 10.12+, or see below on how to build from source (required for Linux/*BSD/etc.). The Windows version is distributed as an installer which can be run directly, and it can be uninstalled from the regular Add/Remove Programs control panel. The macOS version is distributed as a DMG; read the instructions inside the disk image for how to install and uninstall. You have a choice: if you would like to use an officially signed extension, you can download it from AMO. As the extension is updated, it will be automatically pushed to you. Alternatively, you can load the extension directly from the source code. In Firefox, go to about:debugging and add a "Temporary Add-on." Browse to where you put the repo, enter the ext directory, and select manifest.json. The disadvantage of loading it directly, however, is that you will need to repeat this step every time Firefox starts up. Type or navigate to any URL starting with gopher://. Firefox will ask if you want to use OverbiteNX; you do (check the box if you want to remember that choice, which is strongly advised or you will see that requester box a lot). Assuming everything is correctly installed, the browser will download and display the requested resource. If you notice any untoward behaviour, the current beta test generates copious debugging output to the Browser Console. Please include a transcript of this output in any issue you file.
            If you wish to have the source code for reference, clone or download this repo and put it somewhere convenient. If you don't have git on your computer, just download this repo as a .zip file. However, as of the beta this is no longer required.
            Install Onyx. You can get a pre-built binary from the releases tab for Windows 7+ or macOS 10.12+, or see below on how to build from source (required for Linux/*BSD/etc.). The Windows version is distributed as an installer which can be run directly, and it can be uninstalled from the regular Add/Remove Programs control panel. The macOS version is distributed as a DMG; read the instructions inside the disk image for how to install and uninstall.
            You have a choice: if you would like to use an officially signed extension, you can download it from AMO. As the extension is updated, it will be automatically pushed to you. Alternatively, you can load the extension directly from the source code. In Firefox, go to about:debugging and add a "Temporary Add-on." Browse to where you put the repo, enter the ext directory, and select manifest.json. The disadvantage of loading it directly, however, is that you will need to repeat this step every time Firefox starts up.
            Type or navigate to any URL starting with gopher://. Firefox will ask if you want to use OverbiteNX; you do (check the box if you want to remember that choice, which is strongly advised or you will see that requester box a lot). Assuming everything is correctly installed, the browser will download and display the requested resource.
            Onyx is written in portable C that should compile on nearly any POSIX-compliant system. There are some Win32-specific sections due to irregularities with Winsock. gcc and clang are both supported compilers. If you have a Mac, and both Xcode and MXE with NSIS are installed, then you can just type make and the macOS DMG and Windows installer (and .xpi for Firefox, eventually) will be automatically built. If the Windows build blows up, make sure the path in Makefile.mxe is correctly pointing to your MXE binaries, and that you installed NSIS (which includes makensis). Note that the Mac application is unsigned. If you just want to build the Mac version by itself, do make -f Makefile.macos instead. The Mac version requires both a recent version of Xcode and Platypus to build. If you are building on Linux/*BSD/etc. or a Mozilla tier-3 system, make sure you have both make and a C compiler installed (either gcc or clang is acceptable, though you may need to symlink your clang to gcc depending on your system's configuration), and build Onyx with make -f Makefile.generic. Once this is done, copy the resulting onyx binary to your desired location. Copy EXAMPLE_onyx.json to onyx.json and change the path in that file to the location of your new onyx binary, then copy onyx.json to where the native manifest should be on your system. If you have MXE installed, you should also be able to build the Windows version (again, verify the path to your MXE binaries is correct) with make -f Makefile.mxe. Building on Windows itself is not yet supported, but should work with MinGW. If you devise a working Makefile for this environment, please file a pull request. To build the .xpi for Firefox, enter the ext directory and type make. The .xpi thus generated is unsigned. However, making and installing the .xpi is not necessary to test OverbiteNX (see step 3 above).
            Onyx is written in portable C that should compile on nearly any POSIX-compliant system. There are some Win32-specific sections due to irregularities with Winsock. gcc and clang are both supported compilers.
            If you have a Mac, and both Xcode and MXE with NSIS are installed, then you can just type make and the macOS DMG and Windows installer (and .xpi for Firefox, eventually) will be automatically built. If the Windows build blows up, make sure the path in Makefile.mxe is correctly pointing to your MXE binaries, and that you installed NSIS (which includes makensis). Note that the Mac application is unsigned. If you just want to build the Mac version by itself, do make -f Makefile.macos instead. The Mac version requires both a recent version of Xcode and Platypus to build.
            If you are building on Linux/*BSD/etc. or a Mozilla tier-3 system, make sure you have both make and a C compiler installed (either gcc or clang is acceptable, though you may need to symlink your clang to gcc depending on your system's configuration), and build Onyx with make -f Makefile.generic. Once this is done, copy the resulting onyx binary to your desired location. Copy EXAMPLE_onyx.json to onyx.json and change the path in that file to the location of your new onyx binary, then copy onyx.json to where the native manifest should be on your system. If you have MXE installed, you should also be able to build the Windows version (again, verify the path to your MXE binaries is correct) with make -f Makefile.mxe.
            Building on Windows itself is not yet supported, but should work with MinGW. If you devise a working Makefile for this environment, please file a pull request.
            To build the .xpi for Firefox, enter the ext directory and type make. The .xpi thus generated is unsigned. However, making and installing the .xpi is not necessary to test OverbiteNX (see step 3 above).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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