meshlabjs | javascript client based mesh processing tool | 3D Animation library

 by   cnr-isti-vclab JavaScript Version: v16.03 License: AGPL-3.0

kandi X-RAY | meshlabjs Summary

kandi X-RAY | meshlabjs Summary

meshlabjs is a JavaScript library typically used in User Interface, 3D Animation, WebGL applications. meshlabjs has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

A javascript, client-side, mesh processing tool. Inspired by the well known [MeshLab] [MeshLabJS] is built using, for all the mesh processing tasks, the c++ [vcg library] compiled into asm.js using [emscripten] and it relies on [three.js] for rendering. [MeshLabJS] is developed by the [Visual Computing Lab] vcg.isti.cnr.it) of [ISTI - CNR] www.isti.cnr.it) and by the students of the FGT course. Some more info on the code are in the [Documentation Page] Issues and bugs can be filed in the github [issue] page.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              meshlabjs has a low active ecosystem.
              It has 173 star(s) with 38 fork(s). There are 39 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 67 open issues and 62 have been closed. On average issues are closed in 74 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of meshlabjs is v16.03

            kandi-Quality Quality

              meshlabjs has 0 bugs and 0 code smells.

            kandi-Security Security

              meshlabjs has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              meshlabjs code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              meshlabjs is licensed under the AGPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              meshlabjs releases are available to install and integrate.
              meshlabjs saves you 7904 person hours of effort in developing the same functionality from scratch.
              It has 16276 lines of code, 21 functions and 247 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of meshlabjs
            Get all kandi verified functions for this library.

            meshlabjs Key Features

            No Key Features are available at this moment for meshlabjs.

            meshlabjs Examples and Code Snippets

            No Code Snippets are available at this moment for meshlabjs.

            Community Discussions

            QUESTION

            Bad lighting using Phong Method
            Asked 2020-Feb-22 at 18:22

            I'm trying to make a cube, which is irregularly triangulated, but virtually coplanar, shade correctly.

            Here is the current result I have:

            With wireframe:

            Normals calculated in my program:

            Normals calculated by meshlabjs.net:

            The lighting works properly when using regular size triangles for the cube. As you can see, I'm duplicating vertices and using angle weighting.

            lighting.frag

            ...

            ANSWER

            Answered 2020-Feb-21 at 20:51

            As mentioned in the other answers the problem is your mesh normals. Computing an average normal, like you are doing currently, is what you would want to do for a smooth object like a sphere.
            cgal has a function for that CGAL::Polygon_mesh_processing::compute_vertex_normal
            For a cube what you want is normals perpendicular to the faces
            cgal has a functoin for that too CGAL::Polygon_mesh_processing::compute_face_normal


            To debug the normals you can just set fragColor = vec4(norm,1); in mainmesh.frag. Here the cubes on the left have averaged (smooth) normals and on the right have face (flat) normals:

            And shaded they look like this:

            shading has to work for any kind of mesh (a cube or any organic mesh)

            For that you can use something like per_corner_normals whitch:

            Implements a simple scheme which computes corner normals as averages of normals of faces incident on the corresponding vertex which do not deviate by more than a specified dihedral angle (e.g. 20°)

            And this is what it looks like with a angle of 1°, 20°, 100°:

            Source https://stackoverflow.com/questions/60043924

            QUESTION

            Cannot make a secured connection from Celery to Redis
            Asked 2020-Feb-18 at 18:13

            I'm following this tutorial, and adjusting the Celery-background related code to my project.

            In my case I am operating in a Docker environment, and I have a secured site (i.e. https://localhost).
            I adjusted the code for secure connection as follows:

            ...

            ANSWER

            Answered 2020-Feb-18 at 18:13

            The problem with secure connection was because the ssl keys were not available to the web container.
            I fixed it by changing docker-compose.yml

            Source https://stackoverflow.com/questions/60219700

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install meshlabjs

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/cnr-isti-vclab/meshlabjs.git

          • CLI

            gh repo clone cnr-isti-vclab/meshlabjs

          • sshUrl

            git@github.com:cnr-isti-vclab/meshlabjs.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular 3D Animation Libraries

            assimp

            by assimp

            angle

            by google

            s2geometry

            by google

            sverchok

            by nortikin

            rayshader

            by tylermorganwall

            Try Top Libraries by cnr-isti-vclab

            meshlab

            by cnr-isti-vclabC++

            vcglib

            by cnr-isti-vclabC++

            PyMeshLab

            by cnr-isti-vclabC++

            piccante

            by cnr-isti-vclabC++

            nexus

            by cnr-isti-vclabC