vcglib | The VCGlib is a C++ templated no dependency | Image Editing library
kandi X-RAY | vcglib Summary
kandi X-RAY | vcglib Summary
The Visualization and Computer Graphics Library (VCGlib for short) is a open source, portable, C++, templated, no dependency, library for manipulation, processing, cleaning, simplifying triangle meshes. The library, composed by more than 100k lines of code, is released under the GPL license, and it is the base of most of the software tools of the Visual Computing Lab of the Italian National Research Council Institute ISTI, like MeshLab, metro and many others.
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QUESTION
I got one problem during compiling the Meshlab_mini (2020.12 version) with Vcglib (2020.12 version) with visual studio 2019 and qt 5.15.2.
The problem is below
Severity Code Description Project File Line Suppression State Error (active) E0135 class "vcg::tri::Append" has no member "MeshAppendConst" meshlab-common E:\meshlab-master\src\common\ml_document\cmesh.cpp 38
Error (active) E0135 class "vcg::tri::Append" has no member "MeshCopyConst" meshlab-common E:\LaSys\HumanFace\meshlab-master\src\common\ml_document\cmesh.cpp 59
Sure, there are no member functions named red above in the file of cmesh.cpp
.
Could you help out of here? Many thanks.
...ANSWER
Answered 2021-May-05 at 01:46[SOLVED] I got the sourcecode by the Code -> Download ZIP method, and then compiled the project with the error above. By the great help from Alessandro Muntonialessandro.muntoni@isti.cnr.it, i.e., the 'git clone --recursive github.com/cnr-isti-vclab/meshlab' method, then the compilation of the source code of the Meshlab and the Vcglib is perfectly solved. Many thanks to Alessandro Muntonialessandro.muntoni@isti.cnr.it.
QUESTION
In the Visualization and Computer Graphics Library (VCG for short), there's a concept as wedge
.
For example, vcg::face::WedgeTexCoord
and vcg::face::WedgeColor
. What does wedge
mean?
ANSWER
Answered 2020-May-12 at 08:42wedge means one of the corner portion of a triangle. You can imagine that attributes of a mesh (color, normal texture coords) can be stored there in a way that can allow to manage easily discontinuities and smooth variations. In this way a face store the colors for his three vertices independently.
I think the first widely use of this term is in this paper:
Hoppe, Hugues. "New quadric metric for simplifying meshes with appearance attributes." Proceedings Visualization'99 (Cat. No. 99CB37067). IEEE, 1999. (PDF)
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