inspector | Standalone YoastSEO.js content assessments | Content Management System library
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kandi X-RAY | inspector Summary
[WIP] Content inspector powered by React, YoastSEO.js & hosted on Netlify.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of inspector
inspector Key Features
inspector Examples and Code Snippets
function inspectFn(f) {
return f.name ? f.name : f.toString();
}
Community Discussions
Trending Discussions on inspector
QUESTION
I launch the Accessibility Inspector from within Xcode but it doesn't let me interact with elements in the simulator.
I relaunched Xcode, the Accessibility Inspector and simulator but it doesn't seem help.
The simulator I'm using is for iPhone 12.
Accessibility Inspector not working on iPhone 12 simulator
Any ideas?
...ANSWER
Answered 2022-Mar-25 at 17:03Apple often seems to inadvertently break testing tools, especially the Test Recorder and Accessibility Inspector. I'd suggest you use an older version of Xcode until you have a strong need to upgrade. These can be downloaded from Apple's More Downloads page.
If you wish to retain 13.3 I'd suggest renaming it to Xcode_13_3.app
prior to installing a prior version, which will install as Xcode.app
.
I also highly advise against using the App Store to keep your Xcode up to date (if that's what you're doing). Instead manually download new versions via the link above and rename old versions (in case you find broken things in the new one) also as described above.
QUESTION
I have just started a new project using Bootstrap 5 and I am trying to set up theme-colors with some custom values. However doing it the way that I have always done it is giving me some issues.
I have created three colors: $primary, $secondary, $tertiary. However if I add any classes such as bg-tertiary, then nothing changes as if it doesn't exist. bg-primary simply uses the default color defined by Bootstrap.
My code below:
...ANSWER
Answered 2021-Aug-12 at 10:19If you want to override the bootstrap's variabvles, you do not need to use the following code.
QUESTION
I am trying to make a custom inspector for my sequence class. The idea is to allow the user to configure various UnityEvents that get called at the start or the end of a sequence.
I want to have a collection of sequences in a ReorderableList so that it is highly configurable inside the inspector.
I am very close to a solution but i am fairly inexperienced with editor scripting. My scripts are almost working correctly. But I still need to solve the best way to dynamically adjust the vertical height of each item, in the DrawListItem method, and the total vertical height in the ElementHeight Method.
I am considering trying to deserialize the unity events so that i can use the GetPersistentEventCount method to get an idea of the required vertical height, but this seems like it is probably overkill. I suspect that there must be a simpler way to retrieve this data.
Currently when i add multiple items to the sequence I am getting what is pictured below, where the event fields overlap each other and the add/remove buttons are beneath the lower Unity Event.
Does anyone know the best way to resolve this?
...ANSWER
Answered 2022-Mar-02 at 03:49It's possible to access public fields of Sequence
by casting the elements of serializedObject.targetObjects
in your editor script. You can also use serializedObject.targetObject
or Editor.target
if you aren't using [CanEditMultipleObjects]
.
QUESTION
I have updated my project to Xcode 13 and iOS 15. Now the app is crashing with an error related to autoresizing masks in UITableViewCells. I have tried to change UITableViewCells Layer property in the inspector to Inferred and followed this post, but none of them are working.
Have you encountered this problem. How it could be fixed?
Here is some information about the error:
...ANSWER
Answered 2021-Oct-04 at 16:26I have faced up with same problem. Try following: Open *.xib of your UITableViewCell as source code (Context menu / "Open As" / "Source Code"). Locate "tableViewCell" and "tableViewCellContentView" tags, delete its "translatesAutoresizingMaskIntoConstraints" attributes (with values), delete its subtags "autoresizingMask" if present.
QUESTION
When I open Android Studio I receive a notification saying that an update is available:
...ANSWER
Answered 2022-Feb-10 at 11:09This issue was fixed by Google (10 February 2022).
You can now update Android Studio normally.
Thank you all for helping to bring this problem to Google's attention.
QUESTION
I am sorry but I am really confused and leery now, so I am resorting to SO to get some clarity.
I am running Android Studio Bumblebee and saw a notification about a major new release wit the following text:
...ANSWER
Answered 2022-Feb-10 at 11:10This issue was fixed by Google (10 February 2022).
You can now update Android Studio normally.
QUESTION
Updated Android Studio to Bumble Bee and wanted to use Network Inspector. Response is no longer plain text. It works well on Network Profiler of Arctic Fox (previous version of Android Studio). I tried to look at update docs but could not find anything in this direction. Is there some setting that needs to be changed?
Android Studio Bumblebee | 2021.1.1 Patch 1
...ANSWER
Answered 2022-Feb-09 at 09:36I had the same problem after updating Android Studio to Bumble Bee. Please set acceptable encodings in the request header. ("Accept-Encoding", "identity") It works for me.
QUESTION
After starting Xcode 13.0, I get plenty of Position and size are ambiguous for ...
and Width and horizontal position are ambiguous ...
layout warnings on an app, which didn't show up on previous Xcode version some days ago (I didn't change anything after Xcode upgrade). Mentioned objects show properly on device and simulator. Checking in detail, it reveals that all constraints seem to be correctly set.
Above example is pretty straight forward. I don't really see what the reason for the warning could possibly be.
Even more weird ... when I change the name of a label somewhere at the top of the tableview, most of the warnings (not all) just disappear. This label is in a cell which is totally unrelated to the objects generating the warnings. After restarting Xcode, the warnings are back again.
Also Update Frames
doesn't solve the issue.
Is this an Xcode bug or do I miss something?
--- UPDATE 1 (20.10.2021) ---
I noticed that the
Main.storyboard
showsambiguous="YES"
for concerned objects. Manual delete (while Xcode 13.0 is closed) doesn't help.ambiguous="YES"
is back upon next Xcode start.I noticed that all warnings refer to constraints of objects, located after tableview cell 16 downwards (spread across 4 sections). This can't be a coincidence.
Are there any limits in the number of allowed cells inside a tableview and/or section?
--- UPDATE 2 (21.10.2021) ---
Some more details. After lots of testing and reading still no solution.
The entire issue is about a tableview controller, having 7 sections with a variable number of cells (2, 2, 1, 12, 1, 3, 2). The warnings show only after cell #11 in section #4, hence cell #16 counted from the top (disregarding section boundaries).
Xcode shows many incoherences in terms of change/impact relationship as shown below.
There is a setting to disable warnings (TARGETS > Build Settings > IBSC_WARNINGS), but this doesn't change anything to the number of warnings shown. Manually (depreciated) delete of
ambiguous="YES"
inMain.storyboard
file doesn't help. I don't see anything bad in giving that a try (after a backup ofMain.storyboard
). The question probably boils down to why Xcode adds the ambiguous tag toMain.storyboard
at a first place.The project shows a yellow warning symbol top right corner of tab bar, as well as 10 warnings right of the target/device bar (very top of Xcode window). Clicking on that one opens the Issue navigator showing the 10 warnings. The storyboard shows however a red error symbol right of concerned tableview controller. Inside this list, only errors and no warnings (so now, errors or warnings?). The number is 16 errors, while the number of warnings in the top bar of Xcode shows 10 warnings. Trying to
Add missing constraints
doesn't do anything. My manually added constraints are apparently correct. See trivial example of OP (Reset settings). Lots of contradictory information across Xcode window.Changing the Document label (Identity inspector) of a switch belonging to a cell issuing a warning (e.g. cell #16), the total number of warnings goes down to 0! This label is only used by Xcode storyboard interface and doesn't show up on app UI. So why does it have an impact to constraint warnings? Non-related change solves a problem?
If the warning count is 0 due (3.) above, restarting Xcode brings all back to previous state = 10 warnings. Why 0 warnings after a settting change, then again 10 warnings after restart?
As said before, the mess starts in cell #16. However this one is a copy/paste from cell #15, which doesn't generate any warnings.
View Debugging (Frames, Alignment rectangles) shows the interface correctly - on device and simulator.
When the app runs, the layout is actually displayed exactly as designed. These warnings don't seem to have any impact on actual operation. Also they didn't show prior Xcode 13.0.
There are quite some issues regarding layout ambiguities online, but rarely any solution. Most of the time, the author resigns by just accepting the nuisance. My intention is understand why these occur and to to fix potential hidden issues (if any).
...ANSWER
Answered 2021-Dec-30 at 23:13I noticed the same bug on my app. It's happening in Static cells in TableView Controller, and ambiguous layout warning appears only for those cells that can be reached after scrolling down.
Steps I took to remove layout warnings:
- Select the view controller that shows autolayout warnings
- Inspectors > Size > Simulated Size > Freeform (see image below)
- Change height so that all cells are displayed
Now all those warnings are gone!
Xcode version: 13.2 (13C90)
QUESTION
ANSWER
Answered 2021-Dec-21 at 12:42Change the button style to "Default" For more details
QUESTION
ANSWER
Answered 2021-Nov-29 at 02:48I use file-loader as shown in this rule, it allow me to preserve the file name and relative path, so having my folder structure like assets > images, I just have to strip "assets" from the path:
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