overkill | desktop app for checking VALORANT shop
kandi X-RAY | overkill Summary
kandi X-RAY | overkill Summary
Simple desktop app for checking your daily VALORANT shop. (Your account information is only sent directly to Riot servers).
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Top functions reviewed by kandi - BETA
- Initialize new state
- Simple helper .
- Create new accounts
- Modal modal dialog
- Registers a new SWF service .
- overkill user settings
- Use setKey and set a set function to set state .
- Registers the service worker
- Checks if the service worker is valid
- Creates a new browser window .
overkill Key Features
overkill Examples and Code Snippets
Community Discussions
Trending Discussions on overkill
QUESTION
I am trying out a task from codewars and wanted to write in a functional programming way in javascript. I have some questions regarding my functions and how the code can be written in a better way.
The task itself is to build a calculator function. It will accept an input in the format:
...ANSWER
Answered 2022-Mar-22 at 14:35In this example are functional programs that can evaluate simple arithmetic -- adding, subtracting, multiplying, or dividing two numbers.
Details are commented in example below
Note: prefix any negative number being passed into calc()
with an underscore _
instead of a hyphen -
QUESTION
I am trying to make a custom inspector for my sequence class. The idea is to allow the user to configure various UnityEvents that get called at the start or the end of a sequence.
I want to have a collection of sequences in a ReorderableList so that it is highly configurable inside the inspector.
I am very close to a solution but i am fairly inexperienced with editor scripting. My scripts are almost working correctly. But I still need to solve the best way to dynamically adjust the vertical height of each item, in the DrawListItem method, and the total vertical height in the ElementHeight Method.
I am considering trying to deserialize the unity events so that i can use the GetPersistentEventCount method to get an idea of the required vertical height, but this seems like it is probably overkill. I suspect that there must be a simpler way to retrieve this data.
Currently when i add multiple items to the sequence I am getting what is pictured below, where the event fields overlap each other and the add/remove buttons are beneath the lower Unity Event.
Does anyone know the best way to resolve this?
...ANSWER
Answered 2022-Mar-02 at 03:49It's possible to access public fields of Sequence
by casting the elements of serializedObject.targetObjects
in your editor script. You can also use serializedObject.targetObject
or Editor.target
if you aren't using [CanEditMultipleObjects]
.
QUESTION
ANSWER
Answered 2022-Feb-16 at 20:55Yes, you can show a tooltip for your nodes that you have drawn on the drawing surface. To do so, you need to do the followings:
- Implement hit-testing for your node, so you can get the node under the mouse position.
- Create a timer and In mouse move event handler of the drawing surface, do hit-testing to find the hot item. If the hot node is not same as the current hot node, you stop the timer, otherwise, if there's a new hot item you start the timer.
- In the timer tick event handler, check if there's a hot item, show the tooltip and stop the time.
- In the mouse leave event of the drawing surface, stop the timer.
And here is the result, which shows tooltip for some points in a drawing:
The above algorithm, is being used in internal logic of ToolStrip control to show tooltip for the tool strip items (which are not control). So without wasting a lot of windows handle, and using a single parent control and a single tooltip, you can show tooltip for as many nodes as you want.
Code Example - Show Tooltip for some points in a drawing
Here is the drawing surface:
QUESTION
I assume that, just like the media queries that are used in link tags, the media queries which we define in our CSS files are parsed/overwritten or omitted by the browser according to their media query rules (Actually I know that, although the CSS files requested by the link tags with unmatched media are anyway downloaded, they are not render blocking the browser). So, from the CSSOM build optimization stand point, isn't it better to separate the generic CSS rules that applies to all screen devices from the mobile specific CSS rules and encapsulate the mobile specific rules in a max-width media query? So that browser will parse less CSS to build CSSOM without the need of overwriting them for tablet, desktop etc. I wonder if that would affect the building of CSSOM performance or is it just overkill?
...ANSWER
Answered 2022-Feb-15 at 09:18 tags with unmatched media queries are download with low priority so that they don't block page rendering, but are still downloaded in order to be available in case media properties change (for example by rotating a smartphone or by zooming out a desktop browser). There is an advantage in having separate stylesheets for different media types, but there is also a disadvantage in creating multiple HTTP requests.
Media blocks inside a stylesheet are already downloaded and I would assume that they are compiled anyway, so it's not really the same as a media query in the tag. But if a certain set of rules is only relevant to a certain width and is always overriden in wider screens, it makes sense to tell the browser that by encapsulating it inside a media query. It's not just about the original page rendering but about any change to the window or to the DOM that requires a redraw - the less rules the browser would need to evaluate, the faster it would be.
QUESTION
I need to load the Post
entities along with the PostVote
entity that represents the vote cast by a specific user (The currently logged in user). These are the two entities:
ANSWER
Answered 2022-Feb-01 at 20:51I could imagine the standard bi-directional association using @OneToMany
being a maintainable yet performant solution.
To mitigate n+1
selects, one could use e.g.:
@EntityGraph
, to specify which associated data is to be loaded (e.g. oneuser
with all of it'sposts
and all associatedvotes
within one single select query)- Hibernates
@BatchSize
, e.g. to loadvotes
for multipleposts
at once when iterating over allposts
of auser
, instead having one query for each collection ofvotes
of eachpost
When it comes to restricting users to perform accesses in less performant ways, I'd argue that it should be up the API to document possible performance impacts and offer performant alternatives for different use-cases.
(As a user of an API one might always find ways to implement things in the least performant fashion:)
QUESTION
Python's standard library has a shlex.quote
function that takes a string and returns one that is guaranteed to be interpreted as that same string by Unix shells. This is achieved by putting the string in single quotes and escaping any occurrences of the single quote character that appear in it.
This function is useful e.g. when you're templating out shell scripts and can't guarantee that the substituted values only contain "shell-safe" strings.
My question: Is there an equivalent of this written in pure bash with at most coreutils as a dependency? Or perhaps even a bash builtin mechanism I'm not aware of?
Minimal example to show how you would use such a utility (called shlex_quote
here as a placeholder):
generate_greeting_script.sh
:
ANSWER
Answered 2022-Jan-23 at 12:44Since you refer to bash, you can use the bash specific format character "q" in printf
:
QUESTION
I usually use diffutil
with Recyclerview
when needed. Right now I have situation where the items I get from backend look like this:
ANSWER
Answered 2022-Jan-05 at 16:18Since you're using a data class, areContentsTheSame()
can be simplified to simply do an equality check:
QUESTION
I have two dataframes:
...ANSWER
Answered 2021-Dec-17 at 11:01Use Index.isin
with inverted mask by ~
in boolean indexing
:
QUESTION
I am using Jupyter notebook to run postgresql. Python, postgres, pips and Jupyter are all up to date. I have been able to load sql with
...ANSWER
Answered 2022-Jan-04 at 02:48Try to replace this:
QUESTION
I am aiming to create a progress bar for an iteration happening inside an installed module.
To create a progress bar for an iteration inside a user-defined function, I pass an tqdm.notebook.tqdm_notebook
object as iterable:
ANSWER
Answered 2022-Jan-01 at 21:07Of course generally there is no way to directly modify some existing code you didn't write yourself (whether or not it's "installed" is not the issue).
If you think it's really of general use or interest you could propose a patch to allow this function to take, e.g., a callback function to call on each loop. It might be useful if it's a slow function in general (I did notice some things in the implementation that could be changed to speed it up, but that's another matter).
You could of course find a number of clever hacks to make it work in this one specific case, though it would be fragile considering that it's a hack designed specifically to the implementation details of this function. I found a few possibilities for this.
The simplest seems to be this stupid trick:
Make an ndarray subclass (I called it tqdm_array
) which when iterated in Python returns an iterator over a tqdm progress bar which wraps the array itself:
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