mouth | Collect and display statistics via a lightweight Ruby daemon
kandi X-RAY | mouth Summary
kandi X-RAY | mouth Summary
Mouth is a Ruby daemon that collects metrics via UDP and stores them in Mongo. It comes with a modern UI that allows you to view graphs and create dashboards of these statistics. Mouth is very similar to StatsD + Graphite + Graphene.
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Top functions reviewed by kandi - BETA
- generate a string from holder
- Creates an axis in - order
- Create a new transition object
- Compares two objects .
- Binds a group .
- divide scale function
- Returns the area of the segment .
- Divide a range
- Divide scale function
- Draw a new brush outline .
mouth Key Features
mouth Examples and Code Snippets
Community Discussions
Trending Discussions on mouth
QUESTION
For a project I'm working on, I require a function which copies the contents of a rectangular image into another via its pixel buffers. The function needs to account for edge collisions on the destination image as the two images are rarely going to be the same size.
I'm looking for tips on the most optimal way to do this, as the function I'm using can copy a 720x480 image into a 1920x955 image in just under 1.5ms. That's fine on its own, but hardly optimal.
...ANSWER
Answered 2022-Apr-10 at 19:29You can determine once for all which rectangle of the source image will effectively be copied to the destination. Then the most efficient way is to copy row by row, as the rows are contiguous. And memcpy
is the fastest way.
QUESTION
I would like to feed a cat with burgers. If you grab a burger and bring it to the cat's mouth, the burger should disappear.
Currently it looks like that:
...ANSWER
Answered 2022-Apr-01 at 11:06create hidden element above the image and set droppable.
QUESTION
Looking to conditionally merge a summary dataframe that was value_count -ed:
traitcount_df = traits_df['Trait_Count'].value_counts(normalize=True, dropna=False, ascending=True).to_frame()
to the main dataframe:
I used this code originally but would like to be able to do it with the summary dataframe, first column acting as the key and conditionally loading.
...ANSWER
Answered 2022-Mar-16 at 07:47You can a lot simplify your solution:
QUESTION
I have an animation, which usually is supposed to play 3 times, thus the config currently says repeat: 2
. However, under a certain condition (the player stops dragging an element) I want the animation to finish and stop without repeating.
By that I mean I don't want it to stop right at the frame it is at the second, but I want it to finish playing to the last frame I assigned in frames
and then stop before it repeats.
How would I be able to do this?
...ANSWER
Answered 2022-Mar-07 at 16:43You can use the function stopAfterRepeat
(documentation).
Just call it with the parameter 0
, and the current animation will be finished, before the animation is stopped. I think this is what you are after.
QUESTION
I have two meshes who represent two different heads, as in not geometrically identical, but have the same topology. Also, a subset of those points represents the same features on the human face, i.e the tip of the nose, chin, angle of mouth, and so on; they are used in the topology transfer algorithm from which the modified mesh comes from.
Now, while the topologies match, as in the two meshes have the same points numbers, and the points are connected in the same way, the object are not optimally oriented in space.
I'm looking for the name of the optimization step that would better align the two meshes, and whether this concept somehow already exists in CGAL.
The distance between the two meshes could be just the sum of the distances between the matching points, or something more subtle which could give more weight to the points close to the landmarks used in the earlier step. Any linear transformation is admissible, but the ones that make more sense in this context are translations, rotations and scaling.
Files are here is you're interested in having a look
...ANSWER
Answered 2022-Feb-18 at 21:05I found a way to do it - not in CGAL, but in OpenCV
Function is: estimateAffine3D
estimateAffine3D() int cv::estimateAffine3D ( InputArray src, InputArray dst, OutputArray out, OutputArray inliers, double ransacThreshold = 3, double confidence = 0.99 )
Computes an optimal affine transformation between two 3D point sets.
It computes R and T, such that P' = RxP + T , and the distances between the matching points in each set is minimized. R rotation matrix, T translation matrix.
QUESTION
From the words of MS, reads and writes (along with other operations) to doubles are not atomic and thus not thread safe. I wanted to see if I can make reads and writes to double thread safe by boxing the double values and making the reference to the boxed value volatile. Below is a class that demonstrates my use of boxed doubles across a worked and consumer thread:
...ANSWER
Answered 2022-Feb-16 at 18:18Yes, your code is thread-safe. Since the objCounter
is a volatile
field, the two lines below:
QUESTION
I'm trying to write a method on a struct that returns a closure. This closure should take a &[u8]
with an arbitrary lifetime 'inner
as an argument and return the same type, &'inner [u8]
. To perform its function, the closure also needs a (shared) reference to a member of the struct &self
. Here is my code:
ANSWER
Answered 2022-Feb-12 at 01:57The problem is here:
QUESTION
I was trying to replicate the Pacman game and I came up with the player animation, then turn around according to where required and open and close the mouth in a loop. I wrote the code, and it works correctly as required. Only that it opens and closes its mouth when I hold down the keys (W, A, S, D) and not always. I don't understand where the mistake is .. This is my code for now:
...ANSWER
Answered 2022-Jan-05 at 23:01The mouth animation only takes place when I hold down the keys
if you want the animation to happen without holding the keys, then the logic to toggle the image needs to move to the Timer ActionListener so it changes at the same time you change the location of the image.
The (untested) logic might look something like:
QUESTION
ANSWER
Answered 2021-Dec-30 at 10:57As I noted in a comment under a previous version of your question, I can't find an easy way to fix your current approach.
- You could pass
alpha=cloud.length/10
todelaunay_2d()
which would be close enough, but this would still leave spurious fringes at the edge of your waveguide. - It would be nice to be able to create your waveguide using extrusion, but I don't see how that would be applicable here.
So the only thing I can think of is to change your whole approach: create your waveguide as a 2d structured grid, by parametrising your surface. This is actually possible, and not too difficult:
- In 2d you have a circle and an ellipse, and linear interpolation between the two. This means taking points in the form of
(r*cos(phi), r*sin(phi))
and interpolating to points at(a*cos(phi), b*sin(phi))
. This is straightforward. - In the
z
direction you have a root function, which depends on the "radial" coordinate of your 2d grid.
Here's how you can do this:
QUESTION
Hello I am trying to read data line by line from a file and then parse that data into json. each line is something like this
...ANSWER
Answered 2021-Dec-23 at 21:55That's not how you use readline
. readline(1)
says "read at most one byte from the file", which of course screws up your JSON. Try this:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install mouth
You'll want to follow the general gist of what you did for OSX, but make sure to specify your hosts, ports, and log locations. NOTE: there is no config file -- all options are via command-line.
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