mouth | Collect and display statistics via a lightweight Ruby daemon

 by   cypriss JavaScript Version: Current License: MIT

kandi X-RAY | mouth Summary

kandi X-RAY | mouth Summary

mouth is a JavaScript library. mouth has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Mouth is a Ruby daemon that collects metrics via UDP and stores them in Mongo. It comes with a modern UI that allows you to view graphs and create dashboards of these statistics. Mouth is very similar to StatsD + Graphite + Graphene.
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            kandi-support Support

              mouth has a low active ecosystem.
              It has 52 star(s) with 4 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 62 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mouth is current.

            kandi-Quality Quality

              mouth has 0 bugs and 0 code smells.

            kandi-Security Security

              mouth has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mouth code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mouth is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mouth releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mouth and discovered the below as its top functions. This is intended to give you an instant insight into mouth implemented functionality, and help decide if they suit your requirements.
            • generate a string from holder
            • Creates an axis in - order
            • Create a new transition object
            • Compares two objects .
            • Binds a group .
            • divide scale function
            • Returns the area of the segment .
            • Divide a range
            • Divide scale function
            • Draw a new brush outline .
            Get all kandi verified functions for this library.

            mouth Key Features

            No Key Features are available at this moment for mouth.

            mouth Examples and Code Snippets

            No Code Snippets are available at this moment for mouth.

            Community Discussions

            QUESTION

            Advice on improving a function's performace
            Asked 2022-Apr-11 at 00:08

            For a project I'm working on, I require a function which copies the contents of a rectangular image into another via its pixel buffers. The function needs to account for edge collisions on the destination image as the two images are rarely going to be the same size.

            I'm looking for tips on the most optimal way to do this, as the function I'm using can copy a 720x480 image into a 1920x955 image in just under 1.5ms. That's fine on its own, but hardly optimal.

            ...

            ANSWER

            Answered 2022-Apr-10 at 19:29

            You can determine once for all which rectangle of the source image will effectively be copied to the destination. Then the most efficient way is to copy row by row, as the rows are contiguous. And memcpy is the fastest way.

            Source https://stackoverflow.com/questions/71816358

            QUESTION

            jQuery function based on area of an image
            Asked 2022-Apr-01 at 11:06

            I would like to feed a cat with burgers. If you grab a burger and bring it to the cat's mouth, the burger should disappear.

            Currently it looks like that:

            ...

            ANSWER

            Answered 2022-Apr-01 at 11:06

            create hidden element above the image and set droppable.

            Source https://stackoverflow.com/questions/71705085

            QUESTION

            Conditional Merge Pandas Dataframe with Dataframe to add column
            Asked 2022-Mar-16 at 07:47

            Looking to conditionally merge a summary dataframe that was value_count -ed:

            traitcount_df = traits_df['Trait_Count'].value_counts(normalize=True, dropna=False, ascending=True).to_frame()

            to the main dataframe:

            I used this code originally but would like to be able to do it with the summary dataframe, first column acting as the key and conditionally loading.

            ...

            ANSWER

            Answered 2022-Mar-16 at 07:47

            You can a lot simplify your solution:

            Source https://stackoverflow.com/questions/71492173

            QUESTION

            How can I stop animation loop, but not mid-animation in Phaser 3?
            Asked 2022-Mar-07 at 16:46

            I have an animation, which usually is supposed to play 3 times, thus the config currently says repeat: 2. However, under a certain condition (the player stops dragging an element) I want the animation to finish and stop without repeating.

            By that I mean I don't want it to stop right at the frame it is at the second, but I want it to finish playing to the last frame I assigned in frames and then stop before it repeats.

            How would I be able to do this?

            ...

            ANSWER

            Answered 2022-Mar-07 at 16:43

            You can use the function stopAfterRepeat (documentation).
            Just call it with the parameter 0, and the current animation will be finished, before the animation is stopped. I think this is what you are after.

            Source https://stackoverflow.com/questions/71383276

            QUESTION

            Align two topologically identical meshes
            Asked 2022-Feb-18 at 21:05

            I have two meshes who represent two different heads, as in not geometrically identical, but have the same topology. Also, a subset of those points represents the same features on the human face, i.e the tip of the nose, chin, angle of mouth, and so on; they are used in the topology transfer algorithm from which the modified mesh comes from.

            Now, while the topologies match, as in the two meshes have the same points numbers, and the points are connected in the same way, the object are not optimally oriented in space.

            I'm looking for the name of the optimization step that would better align the two meshes, and whether this concept somehow already exists in CGAL.

            The distance between the two meshes could be just the sum of the distances between the matching points, or something more subtle which could give more weight to the points close to the landmarks used in the earlier step. Any linear transformation is admissible, but the ones that make more sense in this context are translations, rotations and scaling.

            Files are here is you're interested in having a look

            ...

            ANSWER

            Answered 2022-Feb-18 at 21:05

            I found a way to do it - not in CGAL, but in OpenCV

            Function is: estimateAffine3D

            estimateAffine3D() int cv::estimateAffine3D ( InputArray src, InputArray dst, OutputArray out, OutputArray inliers, double ransacThreshold = 3, double confidence = 0.99 )

            Computes an optimal affine transformation between two 3D point sets.

            It computes R and T, such that P' = RxP + T , and the distances between the matching points in each set is minimized. R rotation matrix, T translation matrix.

            Source https://stackoverflow.com/questions/70840889

            QUESTION

            Reading and writing to boxed double values thread safe with no lock?
            Asked 2022-Feb-17 at 15:05

            From the words of MS, reads and writes (along with other operations) to doubles are not atomic and thus not thread safe. I wanted to see if I can make reads and writes to double thread safe by boxing the double values and making the reference to the boxed value volatile. Below is a class that demonstrates my use of boxed doubles across a worked and consumer thread:

            ...

            ANSWER

            Answered 2022-Feb-16 at 18:18

            Yes, your code is thread-safe. Since the objCounter is a volatile field, the two lines below:

            Source https://stackoverflow.com/questions/71146780

            QUESTION

            Returning a higher-kinded closure that captures a reference
            Asked 2022-Feb-12 at 01:57

            I'm trying to write a method on a struct that returns a closure. This closure should take a &[u8] with an arbitrary lifetime 'inner as an argument and return the same type, &'inner [u8]. To perform its function, the closure also needs a (shared) reference to a member of the struct &self. Here is my code:

            ...

            ANSWER

            Answered 2022-Feb-12 at 01:57

            QUESTION

            Problem with animation in Java swing - Pacman
            Asked 2022-Jan-06 at 11:41

            I was trying to replicate the Pacman game and I came up with the player animation, then turn around according to where required and open and close the mouth in a loop. I wrote the code, and it works correctly as required. Only that it opens and closes its mouth when I hold down the keys (W, A, S, D) and not always. I don't understand where the mistake is .. This is my code for now:

            ...

            ANSWER

            Answered 2022-Jan-05 at 23:01

            The mouth animation only takes place when I hold down the keys

            if you want the animation to happen without holding the keys, then the logic to toggle the image needs to move to the Timer ActionListener so it changes at the same time you change the location of the image.

            The (untested) logic might look something like:

            Source https://stackoverflow.com/questions/70591359

            QUESTION

            3D Surface in PyVista is not generating correctly. I am trying to avoid closing the center opening but can't figure out how to do so
            Asked 2021-Dec-30 at 10:57

            ANSWER

            Answered 2021-Dec-30 at 10:57

            As I noted in a comment under a previous version of your question, I can't find an easy way to fix your current approach.

            1. You could pass alpha=cloud.length/10 to delaunay_2d() which would be close enough, but this would still leave spurious fringes at the edge of your waveguide.
            2. It would be nice to be able to create your waveguide using extrusion, but I don't see how that would be applicable here.

            So the only thing I can think of is to change your whole approach: create your waveguide as a 2d structured grid, by parametrising your surface. This is actually possible, and not too difficult:

            1. In 2d you have a circle and an ellipse, and linear interpolation between the two. This means taking points in the form of (r*cos(phi), r*sin(phi)) and interpolating to points at (a*cos(phi), b*sin(phi)). This is straightforward.
            2. In the z direction you have a root function, which depends on the "radial" coordinate of your 2d grid.

            Here's how you can do this:

            Source https://stackoverflow.com/questions/70492211

            QUESTION

            json.decoder.JSONDecodeError When reading from a file
            Asked 2021-Dec-23 at 21:55

            Hello I am trying to read data line by line from a file and then parse that data into json. each line is something like this

            ...

            ANSWER

            Answered 2021-Dec-23 at 21:55

            That's not how you use readline. readline(1) says "read at most one byte from the file", which of course screws up your JSON. Try this:

            Source https://stackoverflow.com/questions/70467761

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mouth

            Make sure you're using Ruby 1.9.2+ or compatible.
            You'll want to follow the general gist of what you did for OSX, but make sure to specify your hosts, ports, and log locations. NOTE: there is no config file -- all options are via command-line.

            Support

            You're interested in contributing to Mouth? AWESOME. Both bug reports and pull requests are welcome!. Fork Mouth from here: http://github.com/cypriss/mouth.
            Find more information at:

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          • HTTPS

            https://github.com/cypriss/mouth.git

          • CLI

            gh repo clone cypriss/mouth

          • sshUrl

            git@github.com:cypriss/mouth.git

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