versor | a home for Mike Bostock 's versor.js | 3D Animation library
kandi X-RAY | versor Summary
kandi X-RAY | versor Summary
Rotate the globe with the mouse. The naïve method uses mouse.x and mouse.y as proxies for longitude and latitude. It works when the rotation is small, but try to put the globe "upside-down" and suddenly moving the mouse to the left rotates the globe to the right, and vice versa. The correct solution is to track the spherical coordinates of the point that is under the mouse, and apply a rotation to the globe that will move the initial point to the current mouse position. Computing that rotation involves quaternions. This method, introduced by Jason Davies and Mike Bostock, is called versor dragging. This module contains the quaternion & versor functions. For a directly usable package, see d3-inertia.
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- Computes the cross product of two vectors .
- Divides two vectors .
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QUESTION
I'm trying to render a model of a hand in a 3D space based on the positions given by
the XrHandJointLocationEXT
array from the XR_EXT_hand_tracking extension.
I am using both GTLF hand models from Valve, which have the correct amount of bones
to match the joints defined by the OpenXR specification in the XrHandJointEXT enum.
I do my rendering as follows :
Every frame I update each joint independently by multiplying its current transform
with the inverse bind matrice retrieved from the GLTF model. The XrPosef
is relative to the center of the 3D space. I am using cglm to handle all the matrice calculations.
ANSWER
Answered 2021-Nov-12 at 19:06Finally found the answer to my problem: the joint order from the GTLF model doesn't match the order XrHandJointEXT, leading to the right transform being applied to the wrong joint.
In my case, my model defined the Wrist
node as being the first one and the Palm
as the last one, where OpenXR defines XR_HAND_JOINT_PALM_EXT
as the first joint, and XR_HAND_JOINT_WRIST_EXT
as the second one.
Here's the code for the update function
QUESTION
I've these two tables t1
and t2
stored an a database MySql version 8.0.17
It's important to say that the table t2
can contain thousands of rows with different unit code (field sUn
)...
Instead the table t1
contains only the how and code of each unit (field TABLE_NAME
)
ANSWER
Answered 2021-Apr-09 at 13:36In MySQL, sad to say, pivoting is hard to do for a mess of arbitrarily named columns.
This gets the result you want (dbfiddle on db-fiddle.com, which offers MySQL 8.)
QUESTION
In the table table_c
stored an a database MySql version 8.0.17
I have these rows
ANSWER
Answered 2021-Mar-30 at 11:10You're almost there. Add GROUP BY id_contents
to the end of your query.
QUESTION
In the table t_contents
stored an a database MySql version 8.0.17
I have these rows
ANSWER
Answered 2021-Mar-22 at 18:15You need to concatenate sID_c
with a number returned by ROW_NUMBER()
window function:
QUESTION
I am trying to recreate this draggable globe from Mike Bostock using D3 but as a svg version. Due to performance issues while dragging I am re-rendering the globe. So far so good. Now I want to implement a click event but it doesn't work. Here it is mentioned that the problem might be the re-appending. A mousedown event is working fine but interferes with the dragging later on. Why is the mousedown event working and the click event not? Hints for restructuring the code to solves this are highly appreciated.
I created a Fiddle for better understanding: Fiddle
PS. I am new to programming and D3, so please don't be too harsh :)
HTML:
...ANSWER
Answered 2021-Jan-03 at 01:51You'll never trigger the click as is right now, which you've seen. This is because a click involves both mouse down and mouse up. These interact with the drag behavior, with each triggering the start and end events respectively.
What's happening in your case is the mousedown triggers the drag and the mousedown listener you've added to the paths. Then on mouse up, the drag event listener fires first, removing any paths and associated listeners. The render function adds new paths after the fact, too late to register the event.
There are a number of solutions, but perhaps the easiest is to remove the drag end listener you have and replace it only when a drag actually occurs (not in the start event, in the drag event):
QUESTION
I am modifying this example so that I can dynamically add the locations. I need to modify the lineToLondon
function to make it accept a dynamic source. Right now, it sets London as the source everytime. In my fiddle, I've defined a new function called lineToLocation
that tries to do this, but I can't seem to get it working. I get Uncaught TypeError: Cannot read property 'coordinates' of undefined
My fiddle can be found here: https://jsfiddle.net/p0r6tmqs/2/. Note: I am sourcing the data dynamically, so the source will not be known ahead of time.
...ANSWER
Answered 2020-Nov-11 at 20:38i dunno how you initialize src but, i have no problem if i write
QUESTION
I have modified this d3 example to dynamically add the places/dots and red line AFTER the globe is drawn. (Essentially, I want to add data dynamically rather than starting with a fixed set of points like the example does). The red dotted line gets drawn but, as the globe spins, the lines stay in the same position. How do I get my lines to spin with the globe like they do in the example? My fiddle: https://jsfiddle.net/6qhvt8aL/2/
...ANSWER
Answered 2020-Nov-11 at 05:57You update everything in the refresh function except the lines, you just need to update those as well.
You can't use svg.selectAll(".lines").attr("d", lineToLondon)
because you have a g
with a class lines
holding all the paths with that class. Instead you can use:
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