dat.gui | Lightweight controller library for JavaScript

 by   dataarts JavaScript Version: v0.7.9 License: Apache-2.0

kandi X-RAY | dat.gui Summary

kandi X-RAY | dat.gui Summary

dat.gui is a JavaScript library. dat.gui has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i dat_gui' or download it from GitHub, npm.

A lightweight graphical user interface for changing variables in JavaScript. Get started with dat.GUI by reading the API documentation.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              dat.gui has a medium active ecosystem.
              It has 6861 star(s) with 1083 fork(s). There are 156 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 73 open issues and 137 have been closed. On average issues are closed in 246 days. There are 31 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of dat.gui is v0.7.9

            kandi-Quality Quality

              dat.gui has 0 bugs and 0 code smells.

            kandi-Security Security

              dat.gui has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              dat.gui code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              dat.gui is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              dat.gui releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              dat.gui saves you 807 person hours of effort in developing the same functionality from scratch.
              It has 1854 lines of code, 0 functions and 33 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed dat.gui and discovered the below as its top functions. This is intended to give you an instant insight into dat.gui implemented functionality, and help decide if they suit your requirements.
            • Provides ColorController .
            • augments the controller
            • Save the save menu .
            • Creates a number slider .
            • Construct a number representing a number .
            • Add object control
            • Converts a color to a string .
            • Add resize handle
            • Add property name to gui .
            • Initialize the background element .
            Get all kandi verified functions for this library.

            dat.gui Key Features

            No Key Features are available at this moment for dat.gui.

            dat.gui Examples and Code Snippets

            No Code Snippets are available at this moment for dat.gui.

            Community Discussions

            QUESTION

            Inverted background color in mobile and desktop
            Asked 2022-Apr-14 at 20:01

            so I am a newbie towards threejs and basically have just started to learn and develop in threejs. I do understand due to limitations on mobile browsers there are some characteristics that is not present on desktop may be present on mobile. I however have run into a problem that I cant seem to google or find as to why it happened. I have created a very basic scene with the background color of black ‘0x000000’ and in this scene I have a sphere with wireframe as its material and its color is set to white. On desktop this renders perfect and shows up exactly as black background scene with white sphere geometry. However once Ive test deployed on a domain and accessing it through mobile, the scene and sphere color are totally inverted. I am still unsure what is causing it and any answer would be greatly appreciated. Thanks in advance!

            This below code is how I create a canvas and a scene and a sphere.

            ...

            ANSWER

            Answered 2022-Apr-14 at 18:03

            You have added the CSS rule mix-blend-mode: exclusion to your . For some reason, Safari is the only browser that's respecting that rule, and that's why it's showing inverted colors on mobile.

            If you want a black background with white wireframes, just get rid of any mix-blend-modes in CSS so you get exactly the color you're defining.

            Source https://stackoverflow.com/questions/71870623

            QUESTION

            Walls of open box not casting shadows
            Asked 2022-Mar-04 at 19:21

            I've made a box with an open side using MeshStandardMaterial and BoxGeometry. I've set the openBox to cast and receive shadows, but it's not working as expected. I would expect the interior of the box to go dark as soon as the pointlight passes through the side.

            (I've added it as a snippet, but disabled OrbitControls because I couldn't figure out how to add it from the CDN)

            ...

            ANSWER

            Answered 2022-Mar-04 at 19:21

            The problem was that I did not have:

            renderer.shadowMap.enabled = true

            Source https://stackoverflow.com/questions/71343136

            QUESTION

            Three.js - How to update a PlaneBufferGeometry?
            Asked 2022-Mar-01 at 07:33

            I'm trying to create an ocean for my Three.js application. I took the example from this site: https://codepen.io/RemiRuc/pen/gJMwOe?fbclid=IwAR2caTQL-AOPE2Gv6x4rzSWBrOmAh2j-raqesOO0XbYQAuSG37imbMszSis

            ...

            ANSWER

            Answered 2022-Mar-01 at 07:33

            This is an example of how you can displace vertices of a buffer geometry, using that SimplexNoise library:

            Source https://stackoverflow.com/questions/71304666

            QUESTION

            How to make Canvas animation Background tranparent using three.js/dat.gui
            Asked 2022-Jan-27 at 14:58

            I want to make this canvas as a background animation. But the three.js render the background to black. I want to make it transparent. I tried to change it by css background-color:transparent; I looked for other similar issues in stackoverflow but nothing helped. How can I do it? These are my html,css and js. Thanks in advance. Here is the codepen link. My HTML:

            ...

            ANSWER

            Answered 2022-Jan-27 at 14:58

            To be able to get alpha support with three.js's WebGLRenderer at all you need to activate it's alpha buffer by setting the alpha option to true upon initialization.

            Source https://stackoverflow.com/questions/70877717

            QUESTION

            Three.js is working on android phone and desktop (chrome) but it's not working on safari
            Asked 2022-Jan-26 at 10:17

            I'm learning three.js, and I'm implementing it in my angular 11 project, I made a very simple demo using a SphereBufferGeometry, and I deployed it to github pages, when I'm browsing it on an android phone, it's working normally, but when I open it on an iphone (safari), all the UI disappear and all I see is a grey background

            this is my component ts file:

            ...

            ANSWER

            Answered 2022-Jan-26 at 10:17

            Note that I'm using Angular 11.2.8 and ThreeJS 0.136.0

            Found the solution in this discussion , and all I did was changing "buildOptimizer" to false in angular.json file.

            Source https://stackoverflow.com/questions/70853974

            QUESTION

            Issue with relative in HTML file in a subdirectory accessing libraries from other folders
            Asked 2022-Jan-02 at 13:02

            I have an issue with the path definition of the libraries and models that are used in an HTML file using WebGL. The HTML file can be found here, which is an example code for a WebGL2 book.

            The HTML file itself is sitting locally in the following directory in my computer.

            ...

            ANSWER

            Answered 2022-Jan-02 at 13:02

            It's a security, Chrome doesn't let you load local files through file:///... for security reasons.

            The purpose of this security is to prevent external resources from gaining access to your system, which could allow them to modify or steal files

            Solutions
            • The best solution is to run a little http server locally since you can follow the steps from this SO answer or this one.

            • Or, maybe others will bring it up so I'll mention it, you can also launching Google Chrome from the command line with the flag: --allow-file-access-from-files, but this isn't recommended since Chrome doesn't allow this behaviour to protect you.

            Source https://stackoverflow.com/questions/70552986

            QUESTION

            How can I colour points differently in three.js using dat.gui depending on their distance from the origin?
            Asked 2022-Jan-01 at 19:30

            I'm currently working on a 3D Pi Estimator built in three.js, for which the source code can be seen at https://jsfiddle.net/fny94e7w/.

            ...

            ANSWER

            Answered 2022-Jan-01 at 19:30

            Here is the modification of your code, that uses InstancedMesh.

            Source https://stackoverflow.com/questions/70549721

            QUESTION

            three.module.js:38595 GET http://192.168.8.104:8080/[object%20Object] 404 (Not Found) in THREE.js
            Asked 2021-Nov-30 at 14:30

            tried to create a text loader in THREE.js and I have got an error and not the text that I created

            three.module.js:38595 GET http://192.168.8.104:8080/[object%20Object] 404 (Not Found)

            this error came and I tried my best to solve it but I couldn't get any solutions and this is my previous question link Text Loader is not loading in THREE.js

            ...

            ANSWER

            Answered 2021-Nov-30 at 14:30

            Your problem is right in your error.

            http://192.168.8.104:8080/[object%20Object]

            This means you're passing an object as a URL. That can be seen with the lines...

            Source https://stackoverflow.com/questions/70168271

            QUESTION

            visual studio code not recognized parcel
            Asked 2021-Nov-21 at 10:51

            hey guys i new to parcel and i am trying to use parcel to build my website on it. i installed parcel using

            ...

            ANSWER

            Answered 2021-Nov-18 at 15:03

            When you run npm install --save-dev parcel, you are installing local packages that are only intended to be used in this particular project, not everywhere on your computer (see docs). So commands associated with those packages aren't added to your CLI's global path by default. One way to run locally installed commands is to put them your package.json's "scripts" field:

            Source https://stackoverflow.com/questions/70014481

            QUESTION

            three js shader webglProgram
            Asked 2021-Nov-20 at 01:04

            i am new to webgl and i am currently learning shaders. i am currently trying to make pointers with plane buffer geometry but currently , shader wont compile .

            this the error i face when trying to compile

            ...

            ANSWER

            Answered 2021-Nov-19 at 04:08

            At least one of the problems is that you have integers in your shaders, which expect floats. 1 (an int) and 1.0 (a float) are not identical in GLSL.

            For example:

            Source https://stackoverflow.com/questions/70029267

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install dat.gui

            You can install using 'npm i dat_gui' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/dataarts/dat.gui.git

          • CLI

            gh repo clone dataarts/dat.gui

          • sshUrl

            git@github.com:dataarts/dat.gui.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular JavaScript Libraries

            freeCodeCamp

            by freeCodeCamp

            vue

            by vuejs

            react

            by facebook

            bootstrap

            by twbs

            Try Top Libraries by dataarts

            webgl-globe

            by dataartsJavaScript

            3-dreams-of-black

            by dataartsJavaScript

            tailbone

            by dataartsJavaScript

            dat.guiVR

            by dataartsJavaScript

            armsglobe

            by dataartsJavaScript