minimaps | Minimap generator used for the 2014 NY | Frontend Framework library
kandi X-RAY | minimaps Summary
kandi X-RAY | minimaps Summary
The WNYC Data News team used this generator to make the minimaps for our [2014 election results page] It uses PhantomJS and a dummy webpage to draw a D3 map and save it as an image. The example configuration will draw minimaps of New Jersey House of Representatives districts.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of minimaps
minimaps Key Features
minimaps Examples and Code Snippets
Community Discussions
Trending Discussions on minimaps
QUESTION
I'm trying to render a tilemap in a game that I'm working on, but when rendering it's flipped both vertically and horizontally. I'm working on it in the HTML 5 Canvas using JavaScript. I've tried everything I can think of, but I can't seem to get rid of the issue.
Index JS:
...ANSWER
Answered 2021-Feb-20 at 06:23Your 2D array has Y as the first dimension and X as the second dimension. This is because your data is arranged as an array of rows, not an array of columns.
Using this.data[y][x]
should provide the expected result.
QUESTION
I am importing an external SVG using the code below and I have attached zoom and pan
behavior to it, which is working fine.
I have also created a type of minimap, which shows the same SVG, but only as a smaller version.
I would like to show a rectangle on the minimap that represents the current viewport shown on the screen. However, I am having trouble with the correct scaling and positioning.
JS CODE:
...ANSWER
Answered 2018-Sep-20 at 18:35You are currently constraining the size of the main map to 600px via the enclosing div
element, and the mini map to 200px. Note that the coordinate system that both are using will be the same, though. Your calculations need to take into account the difference between the size of the SVG viewBox and the main map size, i.e.
QUESTION
My game is in C# using OpenTK, which is a wrapper around OpenGL. I'm rendering my mini-map as shown below. The problem is that objects aren't clipped at the edge, so they bleed over. I could render a thicker border to hide it, but that's not ideal and it won't work for larger objects. There could be trajectory lines and other things which also bleed beyond the bounds. I'm just rendering these using basic primitives.
How can I go about clipping this region? Is there any way to render this to a hidden canvas then copy just the circular region over?
SOLUTION
@BDL answered the question, but I had to tweak a few more things to get it to work, so here is the full solution in case anyone finds it useful:
Enable the stencil buffer in the GameWindow constructor GraphicsMode param.
...ANSWER
Answered 2018-Apr-27 at 09:33Clipping in arbitrary regions is possible by using the stencil buffer:
First clear the stencil buffer with 0 (glClear
).
Next, render the background circle (the clipping region) with the following stencil operations enabled:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
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Install minimaps
Install [PhantomJS](http://phantomjs.org/).
Get at least one GeoJSON file with the features you want minimaps for (see "Data").
Edit config.json with your options (see "Configuration").
Edit style.css with your preferred colors and styles (see "Styling").
Run phantomjs render.js from your Terminal.
Gaze upon your new minimaps and do the [dance of joy](https://www.youtube.com/watch?v=GfPg5LjGYz8).
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