Pictionary | Enjoyable Pictionary game working with Node.js and Socket.io | Socket library

 by   davefrassoni JavaScript Version: 0.1.2 License: No License

kandi X-RAY | Pictionary Summary

kandi X-RAY | Pictionary Summary

Pictionary is a JavaScript library typically used in Networking, Socket, Nodejs, Express.js applications. Pictionary has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i Pictionary' or download it from GitHub, npm.

Enjoyable Pictionary game working with Node.js and Socket.io
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              Pictionary has a low active ecosystem.
              It has 13 star(s) with 16 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              Pictionary has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Pictionary is 0.1.2

            kandi-Quality Quality

              Pictionary has no bugs reported.

            kandi-Security Security

              Pictionary has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Pictionary does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Pictionary releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

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            Pictionary Key Features

            No Key Features are available at this moment for Pictionary.

            Pictionary Examples and Code Snippets

            No Code Snippets are available at this moment for Pictionary.

            Community Discussions

            QUESTION

            Trying to make a real time object detection with TFjs and React Native, always gives the same prediction and stops when camera is opened
            Asked 2021-Jun-07 at 04:03

            When the camera opens a blank camera appears for a few seconds and it always gives the same below output and stops.

            prediction: [{"className":"nematode, nematode worm, roundworm","probability":0.050750732421875},{"className":"matchstick","probability":0.043731689453125},{"className":"lighter, light, igniter, ignitor","probability":0.021453857421875}]

            Any idea how I can make the real time prediction work? without getting a false prediction as above just for one time

            Below is the Camera Screen code where the prediction should happen in real time camera feed when user scans a certain surrounding

            ...

            ANSWER

            Answered 2021-Jun-07 at 04:03

            In the function handleCameraStream you stop looping the function once a prediction is found. In your case you would want to constantly run the loop as you want to make predictions on all the frames not a single one.

            Source https://stackoverflow.com/questions/67862669

            QUESTION

            Prevent re-render when the parent state changes
            Asked 2021-Feb-09 at 07:05

            Background:

            I'm building a real time image classification app for food items with react-native and the tensorflow HOC Camera.

            I'm using this tutorial as a basis which includes a github repo where you can test it via Expo:

            Basically, I want the camera preview to remain live and display predictions from the tensorflow model live. There is a function that is called each frame and predicts it. I can console.log() the predictions live but displaying them using a state variable causes the camera to re-render every prediction.

            This is obviously poor user experience as only the text containing the prediction should change, the camera doesn't need to rerender. I've tried using React.memo() but that provides a 'Performance hint' and does not guarantee the camera component will not rerender.

            Code:

            ...

            ANSWER

            Answered 2021-Feb-08 at 06:31
             handleCameraStream(imageAsTensors)} />
            

            Source https://stackoverflow.com/questions/66096554

            QUESTION

            Android screen collaboration between devices
            Asked 2020-Jul-02 at 14:49

            I wanna develop a pictionary style app. I've figured out the drawing part (using canvas, paint and related libraries) on the device, and now I need to update the drawings in real time on all devices that are connected.

            The approach I have in mind is to take screenshots at very close intervals and upload them to the server (Firebase). The app will constantly check for server side updates. I know this is a horrible way to keep things in relative synchronization, is there any other way I can do this? Maybe like a video stream or something.

            ...

            ANSWER

            Answered 2020-Jul-02 at 14:49

            If you are drawing using paths, then you could send a list of paths to the other devices and redraw them there.

            I do not think there is a fast way to convert a series of bitmaps into a video(by bitmaps I mean images that are generated using the Android canvas).

            If you do your drawing using OpenGL, then you could convert the output of an OpenGL surface into a video using a video encoder

            Source https://stackoverflow.com/questions/62660449

            QUESTION

            Reading from file raises IndexError in python
            Asked 2020-Jul-02 at 12:36

            I am making an app which will return one random line from the .txt file. I made a class to implement this behaviour. The idea was to use one method to open file (which will remain open) and the other method which will close it after the app exits. I do not have much experience in working with files hence the following behaviour is strange to me:

            In __init__ I called self.open_file() in order to just open it. And it works fine to get self.len. Now I thought that I do not need to call self.open_file() again, but when I call file.get_term()(returns random line) it raises IndexError (like the file is empty), But, if I call file.open_file() method again, everything works as expected.

            In addition to this close_file() method raises AttributeError - object has no attribute 'close', so I assumed the file closes automatically somehow, even if I did not use with open.

            ...

            ANSWER

            Answered 2020-Jun-17 at 18:09

            QUESTION

            How to read contents from a web page and then output it using urllib
            Asked 2020-May-17 at 06:40

            I am trying to get random text from a website. My code:

            ...

            ANSWER

            Answered 2020-May-16 at 11:26

            You need to parse the html code, either manually or using a library that does it for you as BeautifulSoup: https://www.crummy.com/software/BeautifulSoup/bs4/doc/

            Source https://stackoverflow.com/questions/61835940

            QUESTION

            How can I communicate between a server and client in a ASP.NET webapp?
            Asked 2020-May-06 at 18:34

            I want to make a pictionary like webapp.

            I chose to develop using the .net platform, and decided to make a blazor client with a asp.net server, but I don't know how to communicate between them.

            When a player is drawing something, as he/she draws, whatever he/she is drawing should appear on the other player's client, but I don't know how should to send this data to the server and back to the other clients.

            I took a look at gRPC but don't know if this is the right tool for this kind of communication assuming a tickrate of 20 to 50 times a second.

            ...

            ANSWER

            Answered 2020-May-06 at 18:34

            You may create a Blazor WebAssembly App, which is running on the browser, and whose default means of transport is HTTP. However, you can use SignalR Client for your requirements. This is the way to go. Look up in the docs for the sample of creating a chat app in Blazor WebAssembly employing SignalR Client. There are also code samples created by the community demonstrating how to create advanced chat applications and games, and every thing involving that.

            Good luck...

            Source https://stackoverflow.com/questions/61642412

            QUESTION

            How to add repetitve responses to a webpage using selenium?
            Asked 2020-Apr-12 at 05:49

            I'm trying to add a repetitive text response to a chat box in a gaming website in order to create an algorithm which guesses words based on a drawing and hint.

            The website is the popular pictionary website : https://skribbl.io/

            I've been working on the algorithm to guess the words based on others reply, I'm not familiar with Selenium and trying to just print some simple text in the chat/guess textbox.

            The website opens up, but it's not printing anything onto the box. How can I resolve this ? Thank you

            ...

            ANSWER

            Answered 2020-Apr-06 at 09:09

            QUESTION

            Drawing on one device to be visible on other
            Asked 2020-Feb-17 at 06:19

            I want to create a Pictionary kind of app where multiple users can play and guess the drawing made by one person. How is it possible to sync the drawing one device to others globally?

            ...

            ANSWER

            Answered 2020-Feb-12 at 14:32

            You should convert your drawing to a bitmap string. And then send it to the other device using:

            • Bluetooth
            • Firebase
            • socket
            • Push notification (silent push to retrieve data from server).

            You can have a good explanation here

            Source https://stackoverflow.com/questions/60002239

            QUESTION

            Get a number between 2 words (NO SPACES IN OUTPUT)
            Asked 2019-Apr-06 at 04:36

            I need to get a number, which is between 2 words, which is:

            ...

            ANSWER

            Answered 2019-Apr-06 at 04:36

            You could use a regex. This looks for the first digits after the start of the line and stores them in capture group 1:

            Source https://stackoverflow.com/questions/55545930

            QUESTION

            .net core 2.0 signalr why can I not Send using username
            Asked 2018-Apr-25 at 15:26

            I have been trying to make a pictionary game using asp.net core 2.0 and signalr. The issue i have been getting is that I cannot use groups for some reason because it wont send back to the client. so i decided to make my own groups.

            I am using authentication from .net core and been trying to use the username to send to the client. but nothing is going back to the client.

            here is the viewmodel I am using to save info from the connected users. I have tried to use connectionid from the signalr hub but that keeps changing so it keeps using the wrong id to send.

            ...

            ANSWER

            Answered 2018-Apr-25 at 15:26

            Clients.User takes in userId, not a name.

            Clients.Client takes in connectionId:

            Source https://stackoverflow.com/questions/49997091

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Pictionary

            Modify code as you want.
            Run: node server.js
            Browse to: http://localhost:8080/
            Enjoy the Pictionary!
            Modify code as you want

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            npm i Pictionary

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            https://github.com/davefrassoni/Pictionary.git

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            gh repo clone davefrassoni/Pictionary

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            git@github.com:davefrassoni/Pictionary.git

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