fireball | small script that runs when your web page

 by   davidgilbertson JavaScript Version: Current License: No License

kandi X-RAY | fireball Summary

kandi X-RAY | fireball Summary

fireball is a JavaScript library. fireball has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i fireball-js' or download it from GitHub, npm.

Fireball is a small script that runs when your web page is loaded. It generates a score based on the performance of the user's hardware. It hands off the work to a different thread so won't slow the rest of your site down while it's running.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              fireball has a low active ecosystem.
              It has 44 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              fireball has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fireball is current.

            kandi-Quality Quality

              fireball has 0 bugs and 0 code smells.

            kandi-Security Security

              fireball has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              fireball code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              fireball does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              fireball releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              fireball saves you 8 person hours of effort in developing the same functionality from scratch.
              It has 24 lines of code, 0 functions and 2 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of fireball
            Get all kandi verified functions for this library.

            fireball Key Features

            No Key Features are available at this moment for fireball.

            fireball Examples and Code Snippets

            No Code Snippets are available at this moment for fireball.

            Community Discussions

            QUESTION

            Kotlin by lazy throws NullPointerException
            Asked 2021-Jun-08 at 16:39

            I am currently trying to learn Kotlin with the help of the book "Kotlin Programming The Big Nerd Ranch Guide" and so far everything worked. But now I am struggling with the "lazy" initialization which throws a NullPointerException which says

            Cannot invoke "kotlin.Lazy.getValue()" because "< local1>" is null

            The corresponding lines are:

            ...

            ANSWER

            Answered 2021-Jun-08 at 16:39

            When something like this happens, it's usually due to bad ordering of initialization.

            The initialization of the Player class goes this way:

            1. the name property has its backing field initialized with the _name value
            2. the init block is run, and tries to access name
            3. the getter of name tries to read the hometown property, but fails because hometown is still not initialized
            4. ...if things had gone right, the hometown property would be initialized now with the lazy delegate

            So basically you're trying to access hometown before the lazy delegate is configured. If you move hometown's declaration above the init block, you should be fine.

            You can see the fix in action on the playground

            Source https://stackoverflow.com/questions/67890451

            QUESTION

            Using checkboxGroupInput to show only certain bars on a plot Shiny
            Asked 2021-May-26 at 03:27

            I am using a multi-file setup so I have both ui.r and server.r files. I am using the dataset below (small sample) which looks at UFO sightings in different states/provinces in U.S./Canada in 2016.

            ...

            ANSWER

            Answered 2021-May-26 at 03:23

            I wrote your code to a single syntax but you can adapt it to ui/server form. First, you don't have to write every single choice if this is available on the data. The selected argument in checkboxGroupInput can repeat the choices so that each one of them is selected on launch.

            For the plot, you just have to add an extra filter for the Shape column. Since this can be a multiple selection, the %in% operator works for a vector of values.

            Source https://stackoverflow.com/questions/67697905

            QUESTION

            Python scraping with pandas query
            Asked 2021-May-19 at 20:05

            I want to scrape the coin names from this website (https://www.coingecko.com/en/coins/recently_added?page=1)

            I have come up with this to do it:

            ...

            ANSWER

            Answered 2021-May-19 at 20:04

            You can use .str.rsplit:

            Source https://stackoverflow.com/questions/67610056

            QUESTION

            XML deserialize brings back empty list
            Asked 2021-May-17 at 18:44

            I have a dictionary of abilityobjects that I'm trying to serialize in XML. Because you can't XML Serialize a dictionary, I change it into a list on serialization

            ...

            ANSWER

            Answered 2021-May-17 at 18:44

            The way a lot of serializers work is by calling Add on a list, only actually assigning anything back to the setter if the serializer created the list (perhaps because it was null, or fixed size such as an array). So imagine the serializer doing:

            Source https://stackoverflow.com/questions/67574854

            QUESTION

            How to add images to React through an API call and not importing the image?
            Asked 2021-Feb-20 at 00:51

            I'm trying to use data that has an image url as part of an object. Normally, you would assign import the image and assign it to a variable. However, I am unable to do that as I'm planning on using an API call to get this image urls. Currently I'm using mock data and have been unable to successfully render the image. I want to add an image to the component.

            I've tried:

            ...

            ANSWER

            Answered 2021-Feb-20 at 00:51

            QUESTION

            Move fire ball up and down smoothly Pygame
            Asked 2021-Feb-07 at 22:40

            I have a fireball that moves up and down but the problem is when its time to move down it has this snap to move back down and it doesn't look like the fireball is actually moving up and down smoothly at all. Is there a way I could make this better?

            VIDEO

            I want it to fall down like how a fireball would fall down instead of having that snap effect.

            Here in my main loop I have the speed and the direction of how my bullets are moving.

            ...

            ANSWER

            Answered 2021-Feb-04 at 19:14

            QUESTION

            How can I change this value from a different script? UNITY C#
            Asked 2021-Jan-16 at 20:07
            using System.Collections;
            using System.Collections.Generic;
            using UnityEngine;
            
            public class Platform : MonoBehaviour
            {
                public float speed = 10.0f;
                private Rigidbody2D rb;
            
            
                // Use this for initialization
                void Start()
                {
                    rb = this.GetComponent();
                    rb.velocity = new Vector2(-speed, 0);
            
                }
            
                // Update is called once per frame
                void Update()
                {
                    //not important
                }
            
                private void OnTriggerEnter2D(Collider2D other)
                {
                    //not important
                }
            }
            
            ...

            ANSWER

            Answered 2021-Jan-16 at 20:07

            Do you want to change the speed for just one platform, or change for all platforms?

            If you want the same speed for all platforms, you should make speed static.

            Source https://stackoverflow.com/questions/65754020

            QUESTION

            How do you make sure that the user inputs the correct type (list in my case) when creating an object class Python
            Asked 2021-Jan-14 at 19:09

            Hi im trying to check the inputs when a new class object is created to determine if they are input correctly and if say "theMoves" is input incorrectly then do something like ignore it or attempt at converting it to a list.

            ...

            ANSWER

            Answered 2021-Jan-14 at 19:03

            QUESTION

            Setting Up Skill in Unity
            Asked 2021-Jan-13 at 14:31

            These past month+ I learned many things by making a game in Unity.I have a lot of fun doing so. But some thing are still confusing me. I'm trying to setup a skill to the character and it goes almost well. When the character is casting the skill, the skill goes behind the character and not in front. So i thought to play with positions and rotations to make it work but still nothing. Worth to mention that the prefab has it's own motion. So my code so far is this. So help would be great and some teaching about the logic behind the skills system would be much appreciated. So take a look:

            ...

            ANSWER

            Answered 2021-Jan-12 at 23:49

            Keep a reference to the character's transform and use that transform to instantiate the fireball instead of using the rotation from the hand. The rotation of the hand is not changing in relation to the body, so that's why the ball is always going in the same direction.

            Source https://stackoverflow.com/questions/65691941

            QUESTION

            Python group last elements in a list
            Asked 2021-Jan-10 at 12:00

            How do i go about trying to group the last elements together in a list , would i need to use something like a dictionary?

            ...

            ANSWER

            Answered 2021-Jan-10 at 12:00

            You can try something like

            Source https://stackoverflow.com/questions/65652876

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fireball

            Fireball uses a Worker to calculate a score, which is loaded dynamically when fireball initialises. No need to host the worker script in another file.

            Support

            Chrome, Firefox, Safari, Android 4.4+. Won't work in the current IE (11) or Edge (25).
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/davidgilbertson/fireball.git

          • CLI

            gh repo clone davidgilbertson/fireball

          • sshUrl

            git@github.com:davidgilbertson/fireball.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular JavaScript Libraries

            freeCodeCamp

            by freeCodeCamp

            vue

            by vuejs

            react

            by facebook

            bootstrap

            by twbs

            Try Top Libraries by davidgilbertson

            know-it-all

            by davidgilbertsonJavaScript

            react-recollect

            by davidgilbertsonTypeScript

            peeping-dom

            by davidgilbertsonJavaScript

            easy-ease

            by davidgilbertsonJavaScript

            sight-reader

            by davidgilbertsonJavaScript