Playr | Yet another HTML5 video player | Video Utils library

 by   delphiki JavaScript Version: Current License: MIT

kandi X-RAY | Playr Summary

kandi X-RAY | Playr Summary

Playr is a JavaScript library typically used in Video, Video Utils applications. Playr has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Yet another HTML5 player.
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            kandi-support Support

              Playr has a low active ecosystem.
              It has 106 star(s) with 36 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 7 have been closed. On average issues are closed in 109 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Playr is current.

            kandi-Quality Quality

              Playr has 0 bugs and 0 code smells.

            kandi-Security Security

              Playr has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Playr code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Playr is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Playr releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              Playr saves you 149 person hours of effort in developing the same functionality from scratch.
              It has 371 lines of code, 0 functions and 2 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Playr and discovered the below as its top functions. This is intended to give you an instant insight into Playr implemented functionality, and help decide if they suit your requirements.
            • Playr class
            Get all kandi verified functions for this library.

            Playr Key Features

            No Key Features are available at this moment for Playr.

            Playr Examples and Code Snippets

            No Code Snippets are available at this moment for Playr.

            Community Discussions

            QUESTION

            Attempt to read property "match_name" on null laravel-8
            Asked 2022-Apr-11 at 11:42

            I have

            ErrorException Attempt to read property "match_name" on null (View: C:\xampp\htdocs\Cbangla\resources\views\admin\manage\score\index.blade.php) Error

            I want to fetch all data from my score tables This is my scores table database view

            To fetch, all data from the scores table This is what I have in my ScoreController.php

            ...

            ANSWER

            Answered 2022-Apr-11 at 11:37

            Please add match_id to matchh relationship case the name of your relationship is different than the match id you stored in database

            Source https://stackoverflow.com/questions/71827026

            QUESTION

            Teach enemy that the way thru screen border is shorter than going all over the screen
            Asked 2021-Oct-25 at 17:46

            I am working on a project, a little game, where I have integrated some things I learned from answers to my previous questions. Well, I wanted to make a title screen. Everything worked fine, but in the "game" I integrated the "wraparound-effect", that means the player gets off the screen one side and comes in the opposite. My version of that effect is pretty simple, because of that, the monsters can't follow the player thru the screen border and walk all over the screen, that makes the game much simpler, and that's not what I want it to be.

            Can I teach the enemies to follow the player thru the screen border?

            Here's the code:

            ...

            ANSWER

            Answered 2021-Oct-22 at 11:12

            Use the modulo (%) operator to simplify the code that "wraps" the player around the screen:

            Source https://stackoverflow.com/questions/69674788

            QUESTION

            OpenCv read / write video color difference
            Asked 2021-Aug-05 at 20:24

            I am trying to simply open a video with openCV, process frames and write the processed frames into a new video file.

            My problem is that even if I don't process frames at all (just opening a video, reading frames with VideoCapture and writing them with VideoWriter to a new file), the output file appears more "green" than the input.

            The code to do that can be found in any openCV tutorial, nothing special.

            I use openCV c++ 4.4.0 on Windows 10. I use openCV with ffmpeg through opencv_videoio_ffmpeg440_64.dll The input video is mp4. I write the output as a .avi with huffyuv codec :

            ...

            ANSWER

            Answered 2021-Aug-05 at 20:24

            There is a bug in OpenCV VideoCapture when reading video frames using FFmpeg backend.

            The bug results a "color shift" when H.264 video stream is marked as BT.709 color standard.

            The subject is too important to leave it unanswered...
            The important part of the post, is reproducing the problem, and proving the problem is real.

            The solution I found is selecting GStreamer backend instead of FFmpeg backend. The suggested solution has downsides (like the need to build OpenCV with GStreamer support).

            Note:

            • The problem is reproducible using OpenCV 4.53 under Windows 10.
              The problem is also reproducible under Ubuntu 18.04 (using OpenCV in Python).
              The issue applies both "full range" and "limited range" of BT.709 color standard.

            Building synthetic video pattern for reproducing the problem:
            We can use FFmpeg command line tool create a synthetic video to be used as input.
            The following command generates an MP4 video file with H.264 codec, and BT.709 color standard:

            Source https://stackoverflow.com/questions/68629271

            QUESTION

            Passing Array index from one Class to another C++
            Asked 2020-Aug-20 at 08:36

            I was just wondering if I could get some help with passing an array pointer from One header file to another.

            I have Header File for TicTacToe, that contains The game TicTacToe and another Header File that will contain My AI and its methods.

            I was just wondering if I can pass back and forward The moves from TicTacToe to AI, so that the ai can make a smart move and return it back into the TicTacToe header for Validation/Updating for gameBoard (or Ill make another validation within AI) Once I have the Idea, Ill start separating Methods from TicTacToe into there own class.

            I have included The code for my Main, TicTacToe, and AI If there is any criticism please let me have it 😊

            MAIN

            ...

            ANSWER

            Answered 2020-Aug-20 at 08:36

            The most comman way could be Inversion of Control.

            Code below demonstrate the Inversion of Control by Dependency Injection.

            So TicTacToe could access the AI through the pointer as an class member.

            Source https://stackoverflow.com/questions/63501028

            QUESTION

            Game AI works powerfully on one side and becomes dumb on the other in Tic-Tac-Toe
            Asked 2020-Jun-07 at 17:21

            I am trying to make a Tic-Tac-Toe game in Python using PyGame and the MiniMax algorithm. The AI plays really well when given the first chance (playing as 'X'), but becomes dumb enough to help the user win when not given the first chance (playing as 'O'). I think I know what the problem is but changing it is messing with the whole program and is not going by the given docstrings.
            I've made two python files - one for the GUI (runner.py) and the other for the logic behind the game and the AI (tictactoe.py).

            This is the logic behind the game:

            ...

            ANSWER

            Answered 2020-Jun-07 at 16:53
            best_score = -float('inf')  # Least possible score
            

            Source https://stackoverflow.com/questions/62248564

            QUESTION

            JavaScript + discord.js: How do you use an object's property in another object in both stored in the same object?
            Asked 2020-Apr-26 at 05:22

            So I'm making a bot to host a Discord RPG, and I was making the player data storage. I ran into a problem with some stats that required the playr level stored in another object to calculate it's own value. When I ran the program in PowerShell, the moment I had to use the variable, it returned TypeError: Cannot read property 'level' of undefined. How do I fix this?

            ...

            ANSWER

            Answered 2020-Apr-26 at 05:22

            You accidentally created labeled statements instead of creating an object and adding properties to it.

            If userData[message.author.id] does not exist, you first need to create it with initial values:

            Source https://stackoverflow.com/questions/61436067

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Playr

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/delphiki/Playr.git

          • CLI

            gh repo clone delphiki/Playr

          • sshUrl

            git@github.com:delphiki/Playr.git

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