kandi X-RAY | treejs Summary
kandi X-RAY | treejs Summary
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QUESTION
I am the author of TreeJS. So far, I use TypeScript to generate the build file (plain browser-understandable JS), a Type Definitions file, and a map file for the unminified build. I use an external tool called Minify to minify the build.
My question is, should I also create a map file for the minified build, or the map file for the unminified build will work with the minfied one?
And, If I do need to build a map for that, does anyone know any tools?
...ANSWER
Answered 2021-Mar-08 at 07:53Since it is your library, you don't need to do anything you don't want, but source maps can be huge help for your users. Minify uses terser to minify JavaScript, and terser can generate composed source maps. I never worked with Minify, but it seems like you can pass map generated by typescript in options.
QUESTION
I have a working checkboxes code. This works totally fine when I coded it. But, in real project there is bootstrap css included as well. And with the presence of bootstrap css, the tickmark size got reduced inside the checkbox.
...ANSWER
Answered 2019-Dec-16 at 06:15I have tested your code and it is happening because of box-sizing: border-box;
which is inherited from bootstrap CSS. All you need is to override this property. For this, you need to add
QUESTION
i use TreeJs to modelise a form and i want to move 2 parameter in the same slider i want to know if its possible : like moving x position of two differents vertices at the same time and not only one.
I already use datGui to move one vertice but i want to move more than one with the same slider.
...ANSWER
Answered 2019-May-20 at 16:58Just use the built-in .onChange()
function explained in their docs: https://workshop.chromeexperiments.com/examples/gui/#7--Events
QUESTION
I am using ztree in my component, there is a function named addHoverDom(treeId, treeNode)
, it's defined in the component, but it doesn't get called in the way that angular usually does. Below is the function:
ANSWER
Answered 2018-Apr-03 at 09:30Assume function addHoverDom
is defined in the component where you want to refer to, you can use arrow function to keep the context and use this
directly in function addHoverDom
to refer component's field, refer below example:
QUESTION
Currently in the page we have a mesh loaded with TreeJS and displayed in a canvas:
How could we get the color of the point where we click on?
I have tried as it has been suggested here: Getting the color value of a pixel on click of a mesh with three.js , to create a canvas with a 2d context on top of the one using webgl context.
The problem is that when we convert the model to PNG, the image is white:
Our img 2d src:
If we click on it:
So then the console logs that the color is: 0 0 0 0
Also I will show the code where we generate the webgl canvas and the 2d canvas:
...ANSWER
Answered 2018-Mar-27 at 21:13WebGLRenderer.readRenderTargetPixels
This gives you access to the render target's buffer, much like how you would read the data directly from a 2D canvas's ImageData
buffer.
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