cordova-custom-config | Phonegap plugin to update platform configuration files | Plugin library
kandi X-RAY | cordova-custom-config Summary
kandi X-RAY | cordova-custom-config Summary
cordova-custom-config plugin
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Top functions reviewed by kandi - BETA
- Updates AndroidManifest to update from AndroidManifest . xml
- Parses the preference data from an installed preference object .
- Updates the configuration based on the given configuration file .
- Update platform config data
- Deploy the asset catalog .
- Updates the config file with data from a configuration file .
- Updates the project structure with the xcode project .
- Parses config files .
- Updates the iist config . iist config .
- Creates backup if targetPath is already exists
cordova-custom-config Key Features
cordova-custom-config Examples and Code Snippets
Community Discussions
Trending Discussions on cordova-custom-config
QUESTION
I'm trying to make a Cordova game using Three.js where it could be playable Offline, but it seems Three.js
is very keen on making it mandatory to serve texture files via http
. Is there a way around this? I'm desperately trying to avoid using a Node.js server for my game, if possible
Before you mention it can't be done, there are plenty of games on Google Play/App Store that are 3D and work offline, e.g Temple Run, Match 3D, ect. How do these work?
Since trying to load GLB/GLTF
models, have to use import {GLTF}
method in my index.js
file, which my index.html
file needs index.js
to be declared as a module
, which in turn gets hit with a CORS
I've tried converting my .glb files to .json and using Three.js's built-in ObjectLoader
, but I get an error THREE.ObjectLoader: Can't load resources/models/test.json
index.html
...ANSWER
Answered 2021-Dec-13 at 02:06It is just doing a XHR request via a XMLHttpRequest, so there shouldn't be any issue loading local files, it all depends how you're set. If you are using cordova-android 10, you can try setting in your config.xml
QUESTION
Right after the splash screen fades out, the app is stuck on a blank page leaving this error in the console (ProxyWeb::didFailProvisionalLoadForFrame)
Note that the same app works perfectly on all previous IOS versions. I tried to change the webview plugin version, cordova-ios, and played around with angular build process but no luck.
I suspect that the angular portion of the project does not initialize, cordova itself loads successfully but anything beyond that is just an empty blank screen.
...ANSWER
Answered 2021-Sep-24 at 12:03Problem solved by a colleague, turned out a few providers (DatePipe, Location, Market, InAppBrowser) in app.component.ts
and a router animation were causing the fuss.
QUESTION
Some time ago I asked (and solved) for the same question for the iOS version fo my app (Cordova iOS 6.1.1 white splash screen), now I have the same issue for the Android one.
I'm build the apk with an online tool using cordova-cli-10.0.0
The app runs but I see only a white screen instead of my splash screen file.
In my config.xml file I have the following splash screen settings (I skipped other settings here, if needed I can post them):
...ANSWER
Answered 2021-Apr-12 at 15:03Maybe use proper file naming, rename your
QUESTION
I am basically doing the following:
...ANSWER
Answered 2021-Jan-20 at 11:34The behaviour is triggered by having a single node in
config.xml
. Specifying both engines, or no engines at all, the modules are not removed when adding a second platform.
QUESTION
In my Cordova app, I have a problem after upgrading to cordova-ios 6.1.1. The app runs correctly, but the splash screen isn't showed. There is only a white screen, like if my splash screen files are ignored.
I have this config.xml file:
...ANSWER
Answered 2020-Oct-02 at 15:59I did it!!!!!
First of all, keep in mind you have to use only one image for the iOS splash screen, although the Cordova docs says you can also use multiple images like in the past.
So, in the root folder you need this:
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