strokes | Let 's pretend d3 was written in ClojureScript
kandi X-RAY | strokes Summary
kandi X-RAY | strokes Summary
D3 is a wonderfully functional library and seems well suited for playing nice with clojurescript, provided the usual data wrangling issues can be made to go away. This is achieved in strokes via JavaScript metaprogramming that provides a language polyfill for the clojure container classes so that they can be accessed natively by D3. This interop functionality is provided by the separate and growing mrhyde library. This repo also currently includes a number of standalone examples in the examples subdirectory. The venn-simple example is probably the easiest 'hello-world' program to use as template to start hacking your own projects.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of strokes
strokes Key Features
strokes Examples and Code Snippets
def _on_textbox_keypress(self, x):
"""Text box key validator: Callback of key strokes.
Handles a user's keypress in the input text box. Translates certain keys to
terminator keys for the textbox to allow its edit() method to return.
Community Discussions
Trending Discussions on strokes
QUESTION
I've tried for the last few days without too much success to rotate, scale and translate shapes on the canvas. I've read everything I could find on internet about similar issues but still I cannot seem to be able to adapt it to my own problem.
If everything is drawn on the same scale, I can still drag and drop. If I rotate the shapes, then the mouseOver
is messed up since the world coordinates don't correspond anymore with the shape coordinates.
If I scale, then it's impossible to select any shape.
I look at my code and do not understand what I'm doing wrong.
I read some really nice and detailed stackoverflow solutions to similar problems.
For example, user @blindman67 made a suggestion of using a setTransform
helper and a getMouseLocal
helper for getting the coordinates of the mouse relative to the transformed shape.
I spent some time with that and could not fix my issue. Here is an example of what I tried. Any suggestion is appreciated.
...ANSWER
Answered 2021-Jun-14 at 02:31If I have time tomorrow I will try to implement the following to your code but I can provide you with a working example of how to get mouse collision precision on a rotated rectangle. I had the same struggle with this and finally found a good explanation and code that I was able to get to work. Check out this website
Now for my own implementation I did not use the method on that website to get my vertices. As you'll see in my code I have a function called updateCorners()
in my Square
class. I also have objects called this.tl.x
and this.tl.y
(for each corner).
The formulas are what I use to get vertices of a translated and rotated rectangle and the corner objects are what are used to determine collision. From there I used the distance()
function (Pythagorean theorem), the triangleArea()
function, and then the clickHit()
function which I renamed to collision()
and changed some things.
Example in the snippet below
QUESTION
ANSWER
Answered 2021-Jun-06 at 06:25The canvas draws OK at viewport dimensions 1920 x 1080.
This snippet (which is vanilla JS for demo purposes) draws the canvas as given in the code in the question and then scales it and its position to fit the current viewport.
QUESTION
I have a component which registers a key event during initialization. This event triggers API call to fetch random Data.
...ANSWER
Answered 2021-Jun-09 at 15:08You are capitalizing incorrectly. You just change Keyup
in removeEventListener
to keyup
.
QUESTION
My program should read commands and do them with one number. It should +, -, /, * the number, but it reads only the first stroke.
...ANSWER
Answered 2021-Jun-05 at 11:40You found out alread by yourself. You must either clear the std::istringstream
or define a new one, even with the same name. So you coud write
QUESTION
The x and y position of the grid on the canvas is being put 1 row to the left and 1 column above on some cells. I don't know what's causing this but it mostly happens in the middle to nearing the end of the grid.
...ANSWER
Answered 2021-Jun-03 at 02:23Multiple issues here...
First, the canvas has two sizes, the one of its buffer, set by its width
and height
attributes, and its rendering one (ruled by CSS).
Here both sizes are different, so the actual canvas image is being stretched by the CSS renderer, causing antialiasing and rounding imprecisions. See more here.
Then, stroke()
does overlap on both sides of the provided coordinates, so with a lineWidth
of 1
, you need to add (or remove) a 0.5px offset so that a vertical or horizontal line fits correctly in the boundaries of a single pixel, otherwise once again you'll have antialising kick in. See more here.
Finally, your coordinates are not even rounded, so you will fall in between two pixel coordinates, once more adding antialiasing...
Here is an attempt to fix all that:
QUESTION
In my WPF application I have an animation of a certain element. The element to be animated looks like this.
...ANSWER
Answered 2021-May-31 at 12:05Notice in the working example you have a transparent brush set to the Stroke property.
But in the first example, nothing is set to this property.
Hence it is null.
And null has no properties to animate them.
You can explicitly set SolidColorBrush instance in this property, give this instance a name, and access its Color property directly.
It will be much easier than all these casts.
Example:
QUESTION
I am working on a mini canvas project and I have been trying to figure out how to rotate the canvas element (rectangle, circle) towards the mouse? I have search it on the web and the examples I see are people using libraries. I know that using a library would be so much easier, but it will take time to learn it. Is there a way to accomplish this using pure native JavaScript?
so far what I have is this:
...ANSWER
Answered 2021-May-31 at 08:26So after trying to combine your code and mine together here is what I came up with.
QUESTION
I would really appreciate If someone could figure out what is wrong with my functions. I'm working on this simple paint program and I have Undo and Clear buttons. Undo is supposed to clear the last drawn line (the function deletes the last element of the array since the array consist of all the drawn lines on the canvas) and Clear just takes the canvas back to It's formal state (makes the board completely white). But every time I put any of those functions in the code my canvas just deletes Itself and I can't seem to figure out what's wrong. The function names are clear_canvas and undo_last. Any tips or solutions on how to fix or make another working example?
...ANSWER
Answered 2021-May-29 at 17:14You should use console.log. You should also be getting an error that helps identify your issue when you run the script.
Check this line in undo_last
QUESTION
I'm working on this simple drawing program using HTML CSS and JSC only. I have a problem where I can't fix where my div elements with the class color-field, they won't go horizontal (in line block one next to another). Instead they for some reason go diagonal and all the elements after them go like that. I want to make them go under the canvas one next to another but I can't seem to make it work. I tried all the methods I found online and nothing works. I'm not sure what is the problem really?
...ANSWER
Answered 2021-May-28 at 16:04It seems you forgot a closing /
in the closing tags for div
with the color-field
class.
As a result,
div
elements, the second inside the first. Instead of being drawn one next to the other, the div
s are drawn inside each other, creating the vertical differences between them.
Try this:
QUESTION
I'm trying to add a custom element using buttons, when I add a new element and change the radius of the input, it changes the radius of all the circles in the square. I don't know what to do, I've already seen and revised my code and I couldn't find a solution.
I tried to find in the documentation what may be happening, I imagine the reason is that Scene func updates all objects. The big point is that if I add a circle when I create the layer it does not update when I add it via the button.
...ANSWER
Answered 2021-May-27 at 15:21I was cleaning your code and the error disappeared ...
Not exactly sure what was wrong, but it works, see my code below
Here are some things I found sticky in your code:
- The arc you had
context.arc(y1, x1, raio2
I think it should be x then y - I split the function into two one that collects the elements another that draws
- The new function takes a few more parameters to control color and stroke width
- I'm also drawing a couple of circles to show it working
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