jslider | jQuery Slider plugin | Plugin library
kandi X-RAY | jslider Summary
kandi X-RAY | jslider Summary
jQuery Slider plugin (THIS PROJECT IS NOT MAINTAINED ANYMORE, READ BELOW FOR MORE INFO)
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- Create a new hash table .
- Run animation animation
- The callback called when the request is completed
- Apply the response to the request .
- Handle the responses
- Clones an element .
- Returns the CSS value of an element .
- Guess the iframe reference .
- Check in group
- Inspects the prefilters .
jslider Key Features
jslider Examples and Code Snippets
Community Discussions
Trending Discussions on jslider
QUESTION
I have a program where I have to use internal Timer event to rotate a star in circular motion. There is a button in the frame that changes the direction of the star and a slider which changes the speed of the star rotation.
This is my Main Class
...ANSWER
Answered 2022-Feb-10 at 00:10Your "core" problem is right here...
QUESTION
I am making Conway's Game of Life using Java Swing. I am using a 2D arrays of buttons to paint the cells. The problem I have right now is that I implemented a button which will clear the pattern or patterns drew manually o randomly and also while the timer is running. I want to clear or restart the 2D array of buttons but when I try to draw it doesn't work.
Here I have the Action Listeners for each button
//Starts the timer
...ANSWER
Answered 2021-Oct-27 at 14:38Please read the comment within the code to follow the changes made in the code and the recommendations:
QUESTION
I'm having a problem with JButton. I need to change the text on the goPauseButton when it has been clicked, but I get this error: goPauseButton cannot be resolved
. I'm quite new to Java, so I started trying to solve the issue using techniques from other languages such as Free Pascal. There you need to refer to the class where the button is in, and then the button. In my code it would look like this:
ANSWER
Answered 2021-Oct-19 at 20:38I think you need to change the way you're approaching the problem. The PlayingField
has no responsibility for modifying the state of the goPauseButton
in PrisonersDilemma
. Instead, PrisonersDilemma
should update the goPauseButton
and call an appropriate method of PlayingField
For example...
QUESTION
As in title, I struggle to get my JMenu to resize when programatically adding components. In my application I need JMenu with JCheckBoxes. Whenever I tick one of them, JSlider should appear just below. Below is the code that makes that happen. The problem I have is that when there's lot of sliders visible, items in JMenu get clumped - see image below.
How can I force redraw/resize/expansion of JMenu to perserve original checkboxes/sliders height?
Also note - JMenu stays visible at all times when selecting checkboxes. It closes only when I click outside of it. But after such 'restart' menu grows and problem is no longer present.
Many thanks in advance!
...ANSWER
Answered 2021-Sep-16 at 17:12Call revalidate() it is supposed to do the trick, call it on the newly added components. https://docs.oracle.com/en/java/javase/11/docs/api/java.desktop/java/awt/Component.html#revalidate()
But i would say a use case like this is not what menus are meant for? why not use a dialog for dynamic components?
For background https://docs.oracle.com/en/java/javase/11/docs/api/java.desktop/java/awt/Component.html#revalidate() call it o the newly added component and see https://docs.oracle.com/en/java/javase/11/docs/api/java.desktop/java/awt/Component.html#invalidate() and https://docs.oracle.com/en/java/javase/11/docs/api/java.desktop/java/awt/Container.html#isValidateRoot()
QUESTION
Very weird problem: I have a JTextPane within a JScrollPane, and a JSlider for resizing the text. If I increase the text size, the scroll bar moves up (normal). My goal is to keep the scroll bar at the bottom, if it was at the bottom before resizing the text. The weird thing is, I can ONLY get it to work if I throw in a JOptionPane (dialog) towards the end of the ChangeListener. If I don't include the dialog (comment out line 92), the scroll bar still moves up when increasing text size, apparently ignoring line 100.
Another thing: if I click to change the text size, the dialog window freaks out, popping up multiple times and screwing up the slider. However, if I use Tab to select the slider and then arrow keys to move it up and down, the dialog window acts normally, and the scroll bar will do what I want it to.
So, actually two mysteries here:
- Why does line 100, which sends the scroll bar to the bottom, only seem to work if it's preceded by a dialog popup (line 92)?
- Why does the dialog/slider get all screwy when using a mouse to move the slider, but not when using Tab+arrow keys?
This is driving me bonkers. Good luck and thanks!
...ANSWER
Answered 2021-Aug-02 at 09:54I modified your code to create the following GUI.
The major changes I made are in the stateChanged
method. I added the test for the slider to stop moving and the JFrame
pack. The JFrame
pack makes sure all the Swing components have resized properly.
Here's the complete runnable code.
QUESTION
I have 2 JPanels with GridBagLayouts to set the layouts. The only problem is that the components are all in the centre of the Panels.
I need these clusters of components to align to the top left of the JPanels they are added to.
I know you can align components in the layout by using the anchor variable but I want the entire grid anchored to the top left of the panel.
(I exaggerated the dimensions to make it clear what is wrong)
sample tools object:
...ANSWER
Answered 2021-Jul-27 at 08:30You need a combination of values for the fields of GridBagConstraints. In particular anchor
and weightx
and weighty
.
Below code is a simple example showing two rows where each row contains a JLabel
and a JTextField
. Notes after the code.
QUESTION
I am currently making a volume slider for my game. I want to have a toggleable UI where the player can set their preferred volume, then resume playing.
Disclaimer: This is from a group project where everybody is a first timer to making a more complex game, and we're mainly using this project to gain experience. I'm sure this is full of bad practice and inefficiency, but at the end of the day we're making this mostly for fun.
Here's what it should look like:
Here's the minimal reproducible example in 3 classes:
Main
Intermediate
Slider
Main
ANSWER
Answered 2021-May-04 at 20:20The problem is now resolved, thanks to everyone who commented, special thanks to @macrofox @Abra and @Andrew Thompson .
The cause of the issue was that the when the Slider is in focus Intermediate's listeners are basically disabled, so to return to the game I have to disable the Slider's visibility in a KeyListener of its own.
Side note: In order to resume the game in one press of 'u' the input map in Intermediate for 'u' has to be on onKeyRelease = true
here are the 3 classes in their properly working states:
Main
(unchanged)
QUESTION
import javax.swing.event.*;
import java.awt.*;
import javax.swing.*;
public class Main{
public static void main(String [] args){
JFrame j = new JFrame("How Happy Are You?");
j.setSize(300,200);
j.setVisible(true);
j.setLayout(new FlowLayout());
JSlider s = new JSlider(JSlider.HORIZONTAL, 0, 10, 5);
s.setMajorTickSpacing(5);
s.setMinorTickSpacing(1);
s.setPaintTicks(true);
s.setPaintLabels(true);
j.add(s);
JLabel label = new JLabel("Current Rating: " + s.getValue());
j.add(label);
s.addChangeListener(new ChangeListener()
{
public void stateChanged(ChangeEvent e){
label.setText("Current Rating: " + s.getValue());
}
});
}
}
...ANSWER
Answered 2021-Apr-14 at 16:37You need to first add the slider and all other components before making to frame visible.
Just move
QUESTION
This is my 1st question here. I'm trying to build a White Page adjustable by zoom. It's inside a JScrollPane, so the size of the JScrollPane's ScrollBars are adjustable in the Dimension of that JPanel.
I want to adjust the size of those ScrollBars as the Size of the page (variables width and height in the code) + 2 borderSize, so the full size is equal the Page + margin of a borderSize around it. It works if zoom = 1.0.
If zoom < 1.0, the scroll bar is smaller than the Page and cut a piece of it. If zoom > 1 the Dimension size is way bigger than the page, leaving a huger border on its right and down corners, bigger than the borderSize.
How do I do this?
PS: I'm started learning java by myself, in the Quarantine last year, never had a teacher, just the internet, so any critics or suggestions, please, tell me.
Here's the JPanel's code:
...ANSWER
Answered 2021-Mar-30 at 17:49I started working on this before you updated your question. I used a zoom percentage rather than a zoom factor.
I created the following GUI and set the initial state to 30 percent.
I made the inner JPanel
a checkerboard so you can more easily see the zoom. I modified your initial values so the inner JPanel
would represent an 8 1/2 x 11 piece of paper at 50 pixels per inch.
Here's the same GUI at 100 percent.
Here's the same GUI at 10 percent.
ExplanationI created a JFrame
and a control JPanel
to hold the JSlider
. I used a GridLayout
to create the control JPanel
.
I created an inner JPanel
to hold the drawing and a display JPanel
that holds the JScrollPane
. I made the display JPanel
proportionate to the size of the inner JPanel
so I wouldn't have any stretching issues.
Getting the GUI to revalidate / repaint turned out to be the biggest challenge. I wound up having to invalidate
the JScrollPane
, both JScrollBars
, and the display JPanel
. I also had to reset the JScrollBars
to zero each time I changed the zoom percentage.
Here's the complete runnable code. I made all of the classes inner classes so I could post this as one code block.
QUESTION
Similar to JButton showing up in the wrong spot after repaint is called, but the responses to that question only addressed the fact that he wasn't using a layout manager, while I am using a layout manager (poorly), so it didn't really help, unfortunately.
Details Intent of the Program:To show a preview of a 1920x1080 grid (scaled down to 640x480 to save space), stretching and shrinking as you change the height of each square, width of each square, and the number of columns it'll have. (You specify a number of total squares to be in the grid first, so the number of rows is inferred by the program.)
Structure:- One top-level JFrame.
- Contains two JPanels: the Grid, and the sidebar, using a BorderLayout to snap them to the east and west sides.
- Sidebar is one JPanel containing all of the JComponents in a Y-Axis aligned BoxLayout.
- Grid extends JComponent, and uses Graphics.drawLine() to draw the grid.
- Each component in the sidebar calls Grid.repaint() when changed to update the grid.
Current UI, with the two main JPanels outlined in red.
The ProblemWhenever I change any of the components and thus call Grid.repaint():
- The grid doesn't clear, resulting in multiple lines appearing;
- All of the sidebar components get painted at the top-left corner, while still showing/functioning on the sidebar;
- The grid resizes itself to be wider than normal for some reason.
- Changing the repaint() region to be a rectangle that only covers the grid,
- Checking the documentation for anything about this,
- Google,
- Asking you guys.
Reprex: (Simplified to "Press the button to reproduce", while still keeping the essence of the potential problem areas.)
...ANSWER
Answered 2021-Feb-03 at 11:51I made a few changes to the code you posted.
- I changed class
Grid
such that it extendsJPanel
and notJComponent
, since custom painting is usually done on aJPanel
. - I added a instance member variable
grid
with typeGrid
, to classBuildGridGUI2
rather than creating one and sending it as a parameter to methodmakeSideMenu
.
Here is your code with my modifications (and my preferred coding style). It simply solves your reported problem and nothing more.
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