panorama | 全景示例,基于 three.js 和 orientation.js | Graphics library
kandi X-RAY | panorama Summary
kandi X-RAY | panorama Summary
全景示例,基于 three.js 和 orientation.js,可基于该项目初始化实现重力感应配合全景的项目。.
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QUESTION
So I have a React state variable const [pickingHotspot, setPickingHotspot] = useState(false);
. I then have this button setPickingHotspot(true)}>
which just sets the state to true onClick. I have another handler
ANSWER
Answered 2021-Jun-13 at 19:57Try passing pickingHotspot in your dependency array for useEffect.
Your event handler is attached to your element in the useEffect on componentDidMount because of the empty dependency array. This will only happen once and that old function will be used. That old function will close over the value of the previous state. You can attach your event handler again on every relevant state change by passing pickHotSpot in your dependency array.
It is also a recommended approach to keep all your relevant code inside the hook. You could have put your listener function inside your hook, and would have seen a missing dependency warning from one of your lint tools.
Also, if there is no specific reason for you to add event hanlder like this from javascript, then add inline usin JSX, like @MB__ suggested. That will be executed on every render so it should be correct. At any time only one eventhandler for the particular event will be attached.
QUESTION
my custom marker is draggable and located in my current location.
However, I need to change my position first before I could see my custom marker so that I could drag it to wherever I want to put it.
Is there a way my custom marker pins in front of me or beside me as long as I see them immediately.
...ANSWER
Answered 2021-Jun-10 at 10:05Here is an example on how to offset the marker by 10 meters distance from your current position and to change the POV heading so that it faces the Marker.
Sounds like a better solution than to offset your own position, as doing so might end up somewhere where there is no Street View imagery available...
Note that you must include the Geometry library when loading the API script:
https://maps.googleapis.com/maps/api/js?libraries=geometry
QUESTION
I'm new to Google Maps API and using streetview.
I want to display the tag in each place in streetview the once I screenshot.
(see there is orange and blue tag eg. restaurant, cafe, clothing store)
I was able to pin some places type using the Places API
and it pin on maps but did not pin on streetview.
ANSWER
Answered 2021-Jun-09 at 09:40If you need the markers to be visible on both the map and on Street View, just create the markers on map
and panorama
.
See my comments in the code. I also modified the center point and pano heading so that a Marker is in view when loaded.
QUESTION
I'm trying to figure out the costs of loading and displaying PanoramaView
s in an iOS app using Google Maps SDK.
By the official documentation, StreetView is charged $14 per 1000 instantiations up to 100k, and $11.2 above it (with volume discounts over 500k). Here the source.
In particular, it states:
An instantiation of a panorama object occurs on iOS with the GMSPanoramaView object.
To me, both because english is not my native language and the concept I know of instantiation, is not really clear what this means.
The point is that the official documentation offers a couple methods (see here for one) to move the location and change the panorama displayed by the GMSPanoramaView
object after it is created. The only thing that the documentation states clearly is that moving to nearby panoramas by double tapping or tapping the navigation arrows is not subject to charge.
So about billing, I'm trying to understand which of these two applies:
a fixed cost is charged for every time a new GMSPanoramaView is created (e.g.
let panoView = GMSPanoramaView(frame: .zero)
) , and, once created, moving the panorama to a different region and displaying it by calling themoveNearCoordinate()
method is free of charge (basically it is charged 0.014$ for each app launch, if handled properly);the fixed cost also applies to the
moveNearCoordinate()
method - so, each time thepanoramaID
property of theGMSPanoramaView
is changed.
I was almost sure that the 1. case was true when a guy told me that in his app (which uses the Android SDK) he was also billed for each time the panorama was moved.
Of course if I'm asking this is because I cannot still test it by myself. Can anyone shine a light about how the billing works?
EDIT: I've found out that Google offers some free credits and I quickly set up a project to test it.
The project is built as follows:
the GMSPanoramaView object is initialized as a class variable of the main
...ViewController
- passing.zero
asframe
gives a warning:
ANSWER
Answered 2021-Mar-21 at 22:30Apparently I was able to reduce the number of charged requests by declaring the GMSPanoramaView
object as static
. Still, it is unclear to me why in about 50% of the cases I get charged two requests per one single usage.
QUESTION
There is a similar question (not that detailed and no exact solution).
I want to create a single panorama image from video frames. And for that, I need to get minimum non-sequential video frames at first. A demo video file is uploaded here.
What I NeedA mechanism that can produce not-only non-sequential video frames but also in such a way that can be used to create a panorama image. A sample is given below. As we can see to create a panorama image, all the input samples must contain minimum overlap regions to each other otherwise it can not be done.
So, if I have the following video frame's order
...ANSWER
Answered 2021-Feb-20 at 09:29Try adjusting the fps with below command.
QUESTION
I'm building a page with two overlapping components and i want to pass mouse events from the top component to the bottom one.
I'm using ReactJs and the code looks like this:
...ANSWER
Answered 2021-Apr-16 at 12:41You can pass events as props like so:
QUESTION
I am currently working on a 360-panorama project, using panolens.js and three.js. Panolens has a fullscreen mode, but the issue is that upon entering fullscreen mode, the canvas hides all my div elements. I have a text element displaying which image is loaded. I have tried to come up with solutions, such as creating text in the canvas itself, but that is quite difficult for me, since the canvas uses WebGL context. Could I get some help, or suggestions for any solutions? Thanks in advance.
Here is my project containing the issue.
...ANSWER
Answered 2021-Apr-11 at 06:41Excuse me if this could've been a comment, I don't have the reputation yet.
I found a post with a similar issue to yours, and it was suggested there to put the element within the panolens container.
I tried it on your project using devtools, I took the element with the "#sceneName" id, and made it a child of the ".panolens-container" div, and it seemed to do the trick. So basically instead of the following structure:
QUESTION
Good day. I have this code that show street map base on the Lat and Longitude.
Button Click
...ANSWER
Answered 2021-Mar-15 at 20:28You would only need to remove the button and execute the panorama on page load. Here is a JSFiddle sample for your reference: https://jsfiddle.net/pintsik999/z81wx2ku/2/
You can also just see the code below:
QUESTION
I have a shell script which copies files from an s3 bucket and then runs a python script and later deletes the file which was copied. this file panorama.sh is in the /home/ubuntu directory of my ec2 instance. I have modified my user data of the ec2 instance as follows
...ANSWER
Answered 2021-Mar-11 at 08:39User data does not execute in /home/ubuntu
, but in root /
. So you have to change to /home/ubuntu
first:
QUESTION
I am trying to show streetview in webview. The following code is working fine.
streetview.html
...ANSWER
Answered 2021-Mar-03 at 10:58Using of JavascriptInterface
I send data to java script.
Here is the code how I used it..
CustomWebView.java
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