noisemaker | Generate tileable perlin noise textures from the command
kandi X-RAY | noisemaker Summary
kandi X-RAY | noisemaker Summary
Generate tileable perlin noise textures from the command line. It's reaaaal basic but I figured I'd share it. Uses glsl-noise, headless-gl and pngjs to generate 4-channel (RGBA) perlin noise field png's that are tileable in all directions. Adjust the "time" value to advance the generator. It kinda randomizes them over time, and starts to get a little glitchy after 10000.0 or so.
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- Render the program
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- Create a shader .
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QUESTION
Many questions on this topic, but most are so old the answers no longer apply due to both Swift and iOS having evolved so much since they were posted. The few that look helpful at first glance don't actually tell me anything I haven't already figured out, and haven't done anything to help me fix my incarnation of the problem, despite appearing to be nearly identical to the problem I'm having.
Aside from AVAudioPlayerDidFinishPlaying never being called (And therefore leaving "other sounds" being made by the device "ducked" until the app is totally shut down) the code below functions exactly as expected, in both Simulator and on a physical iPhone 7 Plus running iOS 13.3. If it makes a difference, I'm coding to Swift 5.1, targeting iOS 13.3, in Xcode 11.3, on a rig that runs Catalina (10.15.2).
Here's the "broken" code:
...ANSWER
Answered 2020-Jan-26 at 18:10I see the problem, you set self
as the delegate but then you change the reference to a new instance of AVAudioPlayer
You should set the delegate after creating new instance in here
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