mapGen | Procedural maze map generator using the growing tree
kandi X-RAY | mapGen Summary
kandi X-RAY | mapGen Summary
This project provides a JavaScript implementation of a growing tree algorithm for generating mazes. It was originally ported from growingtree.py, a Python implementation of the algorithm, found on this page. The project includes a demonstration page that allows changing the map generation parameters, previewing the generated map, and exporting the generated map to the Tiled Map Editor's JSON format for use in a supported game engine (phaser, for example). It can also be used as a standalone JavaScript library.
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QUESTION
I have recently been following a tutorial series on Procedurally Generated world generation, I am fairly new to coding and I have come across the following problem. I have 3 error messages in my code,
The first error says: Error CS0115 'MapGeneratorEditor.OnInspectorGUI()': no suitable method found to override
The second says: Error CS0103 The name 'target' does not exist in the current context
And the third error is: Error CS0103 The name 'DrawDefaultInspector' does not exist in the current context
I think that these are somehow related to each other I am using Unity 2019.4.16f1 personal and here is my code
...ANSWER
Answered 2021-Jun-07 at 14:51You are inheriting your MapGeneratorEditor class from MonoBehavior, but OnInspectorGUI function only member of Editor class. You should replace MonoBehavior with Editor
MapGeneratorEditor:Editor
here is referances where your functions comes
QUESTION
in the problem of today is about unity well i 'm always in the beginnings so i just took a full asset from the store so while applying some changes i just get a crazy error saying that no cameras rendering in the start of the project everything work smoothly this is the script linked to the camera this script just trying to make a map generator not completed yet
...ANSWER
Answered 2020-May-20 at 14:52you end up assigning your camera to the array and end up moving it up to [0] position and destroying it
QUESTION
I have an array containing the the height of the vertices of a terrain map. When I first draw the terrain it looks fine:
But as I rotate it across the z-axis, parts of the shape seem to be projected behind vertices on the back:
90 degree rotation (z-axis):
~180 degree rotation (z-axis):
Besides my implementation of the map, my code is fairly simple:
Vertex Shader:
...ANSWER
Answered 2020-Mar-29 at 00:06Depth Test needs to be enabled in order for OpenGL take distance into consideration.
On the Renderer:
QUESTION
ANSWER
Answered 2019-Oct-05 at 22:22SOLVED!
I was calculating the normals at the same time I was computing the zNoise. So, it was possible that some vertices weren't at the right Z.
I solved calculating before all the Z, and then all the normals. I just want to put some code:
QUESTION
I have a dataset contains lines and I have imported them into R. I want to take a close look at the coordinates of them and define the identical first and last coordinate of each point if there is some -->(looking for polygon). Therefore, I am using Slot which makes me able to have a close look at the details of the desired object. My final goal is to define the number of identical point coordinates(First and last) for each line in order to discover the number of the potential polygon in my data. recapping my difficulty is the following question: How many of lines objects have potential to be a polygon? To do so, I have done several steps: In the first step, I read my data into R. The second step, I have used slot to have a close look at the coordinate of each point(Sequence of points represent line object). the third step: I have tried to define the number of identical points but I have faced with an error says CRDs not found
at the following, you can tack a look at the codes
...ANSWER
Answered 2018-Apr-18 at 13:42This is just a guess, are those +
s actually in your code? If I try to assign to a variable with a +
before it (as you do in the code example you posted), I get the same error you got:
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