mapGen | Procedural maze map generator using the growing tree

 by   fmahnke JavaScript Version: Current License: No License

kandi X-RAY | mapGen Summary

kandi X-RAY | mapGen Summary

mapGen is a JavaScript library. mapGen has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This project provides a JavaScript implementation of a growing tree algorithm for generating mazes. It was originally ported from growingtree.py, a Python implementation of the algorithm, found on this page. The project includes a demonstration page that allows changing the map generation parameters, previewing the generated map, and exporting the generated map to the Tiled Map Editor's JSON format for use in a supported game engine (phaser, for example). It can also be used as a standalone JavaScript library.
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            kandi-support Support

              mapGen has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              mapGen has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mapGen is current.

            kandi-Quality Quality

              mapGen has no bugs reported.

            kandi-Security Security

              mapGen has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              mapGen does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              mapGen releases are not available. You will need to build from source code and install.

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            mapGen Key Features

            No Key Features are available at this moment for mapGen.

            mapGen Examples and Code Snippets

            No Code Snippets are available at this moment for mapGen.

            Community Discussions

            QUESTION

            MapGeneratorEditor.OnInspectorGUI() No suitable method found to override
            Asked 2021-Jun-07 at 14:51

            I have recently been following a tutorial series on Procedurally Generated world generation, I am fairly new to coding and I have come across the following problem. I have 3 error messages in my code,

            The first error says: Error CS0115 'MapGeneratorEditor.OnInspectorGUI()': no suitable method found to override

            The second says: Error CS0103 The name 'target' does not exist in the current context

            And the third error is: Error CS0103 The name 'DrawDefaultInspector' does not exist in the current context

            I think that these are somehow related to each other I am using Unity 2019.4.16f1 personal and here is my code

            ...

            ANSWER

            Answered 2021-Jun-07 at 14:51

            You are inheriting your MapGeneratorEditor class from MonoBehavior, but OnInspectorGUI function only member of Editor class. You should replace MonoBehavior with Editor

            MapGeneratorEditor:Editor

            here is referances where your functions comes

            OnInspectorGUI

            DrawDefaultInspector

            Source https://stackoverflow.com/questions/67873751

            QUESTION

            can not render after camera deleted
            Asked 2020-May-20 at 14:52

            in the problem of today is about unity well i 'm always in the beginnings so i just took a full asset from the store so while applying some changes i just get a crazy error saying that no cameras rendering in the start of the project everything work smoothly this is the script linked to the camera this script just trying to make a map generator not completed yet

            ...

            ANSWER

            Answered 2020-May-20 at 14:52

            you end up assigning your camera to the array and end up moving it up to [0] position and destroying it

            Source https://stackoverflow.com/questions/61913020

            QUESTION

            OpenGL ES 2 Projection Switching Foregroung and Background
            Asked 2020-Mar-29 at 00:58

            I have an array containing the the height of the vertices of a terrain map. When I first draw the terrain it looks fine:

            But as I rotate it across the z-axis, parts of the shape seem to be projected behind vertices on the back:

            90 degree rotation (z-axis):

            ~180 degree rotation (z-axis):

            Besides my implementation of the map, my code is fairly simple:

            Vertex Shader:

            ...

            ANSWER

            Answered 2020-Mar-29 at 00:06

            Depth Test needs to be enabled in order for OpenGL take distance into consideration.

            On the Renderer:

            Source https://stackoverflow.com/questions/60908504

            QUESTION

            Recalculate normals of a regular grid surface (C++/OpenGL)
            Asked 2019-Oct-05 at 22:22

            I'm trying to calculate normals of my grid surface. The map is 29952px x 19968px and each cell is 128px x 128px. So I have 36895 vertices.

            Grid:

            My flat map array is sent to shaders with the following structure:

            ...

            ANSWER

            Answered 2019-Oct-05 at 22:22

            SOLVED!

            I was calculating the normals at the same time I was computing the zNoise. So, it was possible that some vertices weren't at the right Z.

            I solved calculating before all the Z, and then all the normals. I just want to put some code:

            Source https://stackoverflow.com/questions/58182597

            QUESTION

            Defining polygon object by identifying lines in R
            Asked 2018-Apr-18 at 13:49

            I have a dataset contains lines and I have imported them into R. I want to take a close look at the coordinates of them and define the identical first and last coordinate of each point if there is some -->(looking for polygon). Therefore, I am using Slot which makes me able to have a close look at the details of the desired object. My final goal is to define the number of identical point coordinates(First and last) for each line in order to discover the number of the potential polygon in my data. recapping my difficulty is the following question: How many of lines objects have potential to be a polygon? To do so, I have done several steps: In the first step, I read my data into R. The second step, I have used slot to have a close look at the coordinate of each point(Sequence of points represent line object). the third step: I have tried to define the number of identical points but I have faced with an error says CRDs not found

            at the following, you can tack a look at the codes

            ...

            ANSWER

            Answered 2018-Apr-18 at 13:42

            This is just a guess, are those +s actually in your code? If I try to assign to a variable with a + before it (as you do in the code example you posted), I get the same error you got:

            Source https://stackoverflow.com/questions/49899693

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mapGen

            You can download it from GitHub.

            Support

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            CLONE
          • HTTPS

            https://github.com/fmahnke/mapGen.git

          • CLI

            gh repo clone fmahnke/mapGen

          • sshUrl

            git@github.com:fmahnke/mapGen.git

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