iphone-inline-video | Make videos playable inline on the iPhone | Video Utils library
kandi X-RAY | iphone-inline-video Summary
kandi X-RAY | iphone-inline-video Summary
Make videos playable inline on Safari on iPhone (prevents automatic fullscreen).
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Top functions reviewed by kandi - BETA
- Initialize WebGL camera
- Add a player to the video
- draw the cube
- Enable an inline video .
- Play the camera .
- show event listeners
- Pause the playback .
- Update the player data
- create an interval function
- Modify API methods .
iphone-inline-video Key Features
iphone-inline-video Examples and Code Snippets
Community Discussions
Trending Discussions on iphone-inline-video
QUESTION
I'm trying to play a video inline within an ionic 3 mobile app - I'd like to avoid launching the native video player.
I'm testing on iPhone 5s - iOS 10.
Here's a function I created for loading videos according to everything I've read:
...ANSWER
Answered 2017-Aug-18 at 03:52Did you tried with the following in your config.xml
QUESTION
I am using below js
for display inline video in ios with ionic that is working perfectly.
but with that project i am using themeable browser
plugin for display external links once i open themeable browser video player stopped working inline. They start playing in fullscreen.
ANSWER
Answered 2017-Nov-08 at 11:22You have to add one line in DidStartLoad function in below file.
File LocationQUESTION
I developed a game in RPG Maker MV. This is a javascript frontend that allowed me to develop block/scratch programming which is then exported by the RPG Maker MV backend into an ANSI/UTF8 mixture of html5 / .js files. In other words, I know nothing about programming in javascript that would help me debug the issue as described now that the above is out of the way.
Simplest Description: How do I make this plugins.js file load once the .js files for my HTML5 app have been converted from ANSI to UTF8 BOM?
Issue: Once my app is packaged using either WinJS or Cordova in Visual Studio 2017 (latest version of everything) for UWP destination, a certain .js file (plugins.js I believe) is not being utilized (called?) making the app not run correctly in its packaged form. I narrowed this down by packaging the app without converting .js files to UTF8 for UWP, and it runs fine. Once I convert the .js files to UTF8 and package it again, the core of the RPG Maker MV game backend works, but the additional plugins I added to it are not working.
Everyone I talk to about this issue shies away from it because they don't know what RPG Maker MV is or how it works. I don't understand why, because it is still just Javascript and literally anyone besides me spending 10 minutes would get farther debugging simply because you know what you are doing and I don't. I am seeking to understand but I am on the ground floor and have not made much headway since May when I started debugging this.
I posted this on the RPG Maker MV forums, visual studio community, contacted RPG Maker MV support (they don't support UWP), and tried to find someone on codementor.io to help me. I also asked around at work where we have literally hundreds of software developers but this issue doesn't appeal to a wide audience.
If you can help me you would have the thanks of myself and at least 3 reviewers of my published, broken game on the windows store. You would be an iconic hero for the ages, just like the one in my game. Well, actually it's an ironic hero.
Please, how do I make this plugins.js file load once the .js files for my HTML5 app have been converted from ANSI to UTF8 BOM? // // main.js //
...ANSWER
Answered 2017-Oct-15 at 20:40Move all of your script includes except for your plugins.js into the header which will make them load first, then you could do your plugins.js in the body which would make it load later.
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