ng-game | Game demo giving at ng-europe

 by   fullstackio JavaScript Version: Current License: MIT

kandi X-RAY | ng-game Summary

kandi X-RAY | ng-game Summary

ng-game is a JavaScript library. ng-game has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Game demo giving at ng-europe
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            kandi-support Support

              ng-game has a low active ecosystem.
              It has 121 star(s) with 54 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 1 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ng-game is current.

            kandi-Quality Quality

              ng-game has no bugs reported.

            kandi-Security Security

              ng-game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ng-game is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ng-game releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            ng-game Key Features

            No Key Features are available at this moment for ng-game.

            ng-game Examples and Code Snippets

            No Code Snippets are available at this moment for ng-game.

            Community Discussions

            QUESTION

            Rust - Why do I need to pass a reference to a string as opposed to the string into std::io::read_line?
            Asked 2021-Apr-21 at 19:17

            I'm going through this Rust tutorial - https://doc.rust-lang.org/book/ch02-00-guessing-game-tutorial.html - and came across this block of code:

            ...

            ANSWER

            Answered 2021-Apr-21 at 18:09

            The variable guess is actually not a pointer, but a struct that contains a pointer to some memory, as well as the size of that allocated memory. If you dereference a String, you will get a slice, which has a pointer to the underlying memory, as well as the size of the window into that memory, but that pointer and size cannot be modified. The slice is not the owner of the memory being referenced. In order to modify the size or allocate new underlying memory for String, you need a reference to the String, hence the need for the mut reference

            Source https://stackoverflow.com/questions/67201248

            QUESTION

            Rust: print! macro not executed until pressing Enter
            Asked 2021-Apr-20 at 20:35

            I am studying Rust and upon working on the Guessing Game I found this odd behaviour:

            ...

            ANSWER

            Answered 2021-Apr-20 at 20:35

            From the docs for std::print:

            Note that stdout is frequently line-buffered by default so it may be necessary to use io::stdout().flush() to ensure the output is emitted immediately.

            So looks like you need to call io::stdout().flush().

            Source https://stackoverflow.com/questions/67185922

            QUESTION

            Why is cargo downloading libc for the rand package?
            Asked 2021-Mar-03 at 17:05

            I'm learning rust. As part of the guessing game tutorial, I downloaded the rand crate. I am concerned about dependency confusion, and do not wish to download any more packages than absolutely necessary.

            Therefore, I set my Cargo.toml to:

            ...

            ANSWER

            Answered 2021-Mar-03 at 05:38

            You can use cargo tree -i to see what is depending on a particular crate:

            Source https://stackoverflow.com/questions/66450623

            QUESTION

            A compass for a textadventure
            Asked 2020-Dec-14 at 21:31

            I am trying to program an ascii compass for a text adventure. I found something like I want to do at this url:

            https://codereview.stackexchange.com/questions/207997/map-generator-for-a-text-based-role-playing-game

            I did this modification for me:

            ...

            ANSWER

            Answered 2020-Dec-14 at 21:31

            I ran into a problem playing with your code. For some reason the left arrow graphic messes up the centering. When I changed the character, this worked well:

            Source https://stackoverflow.com/questions/65295860

            QUESTION

            JAVA: if/else statements producing incorrect result
            Asked 2020-Dec-09 at 19:34

            I am creating a guessing-game program where the user must enter a number between 1 and 100 and try and guess the 'magic number'.

            I am trying to add a 'hint' feature where depending on how close the users guess was to the random number chosen by the computer, a message will appear displaying messages such as:

            • Freezing—more than 50 away.
            • Cold—more than 25 away.
            • Cool—more than 15 away.
            • Warm—more than 10 away.
            • Hot—more than 5 away.
            • Boiling—between 1 and 4 away.

            Unfortunately when I enter a number and press the button "GUESS", the wrong 'hint' shows up for the number guessed. Specifically, "Boiling! Between 1 and 4 away!" However, when I enter the exact 'Magic Number', the correct text shows up. ""YOU GOT IT! " (the magic number) " is the magic number!"

            In order for me to see what the 'Magic Number' is each time, I have added a line of code that I will remove later.

            FYI: This is for a school project, and my teacher added this hint to the assignment:

            In the Math class, there is a method that you can use to find the absolute (positive) value of a number. You will need to use this method to help you determine how far the guess is from the secret number. This will allow you to determine which message you should report for a hint. Sample code below:

            ...

            ANSWER

            Answered 2020-Dec-09 at 19:27

            Because randNum is a positive number, numAbsolute will be equal to randNum.

            That of course means that input - randNum + numAbsolute will always be equal to input. And unless input is equal to zero, then it will always be larger than 1. So the first else if will always be true, and the rest won't be checked.

            I believe that the purpose is to take the difference between the input and the randNum, and get the absolute value of that:

            Source https://stackoverflow.com/questions/65223261

            QUESTION

            Powershell Script isn't returning anything (Running on MAC OS)
            Asked 2020-Nov-08 at 10:22

            I've been messing with this powershell script (i installed powershell on my mac OS) I also modified the code a bit in the first line.

            I am not getting any errors, just nothing happens.

            ...

            ANSWER

            Answered 2020-Nov-08 at 10:22

            In PowerShell (as in most other programming languages), $totals = ... means that you assign the result of the expression at the right side is assigned to the variable ($totals) at the left side.
            To display the contents of the variable ($totals), you might use the Write-Output $totals, Write-Host $totals, Out-Defualt $totals, along with a lot of other output cmdlets.
            Anyways, in PowerShell, it is generally not necessary to use a cmdlet in instances where the output is displayed by default. For example:

            $totals Enter

            Source https://stackoverflow.com/questions/64736017

            QUESTION

            Why does Rust's example guessing game allow a match statement with varying return types?
            Asked 2020-Oct-11 at 16:48

            Looking at the guessing game example from the intro book, specifically the part where you use a match statement to perform error-handling:

            ...

            ANSWER

            Answered 2020-Sep-12 at 18:48

            QUESTION

            When/Why do Rust Traits Need to be `use`d/Imported
            Asked 2020-Aug-25 at 00:51

            When/why do Rust traits need to be used/Imported, or why does this question not make sense?

            I'm an experienced programmer, but I'm new to Rust.

            I'm working my way through The Rust Programming Language -- in chapter 2 there's the following statment.

            First, we add a use line: use rand::Rng. The Rng trait defines methods that random number generators implement, and this trait must be in scope for us to use those methods. Chapter 10 will cover traits in detail.

            Emphasis mine.

            It's not clear to me why this program

            ...

            ANSWER

            Answered 2020-Aug-11 at 00:16

            The rand "symbol" is the name of an external crate, which is in the root namespace irrespective of any use statements. It defines a function thread_rng() that is also available (through namespace-qualification with rand::) irrespective of your use statements.

            Therefore, even without your use statements, you can do:

            Source https://stackoverflow.com/questions/63349653

            QUESTION

            Linking against binary crate
            Asked 2020-Jul-26 at 18:22

            There's a crate I want to use as a library for some of my own code (speedtest-rs specifically, but it doesn't really matter). However, whenever I try to use this crate, the compiler doesn't want to play nice with it.

            ...

            ANSWER

            Answered 2020-Jul-26 at 18:22

            Some googling has shown me that binary crates just have an extra link step, so I should be able to link against them, right?

            No. It's not that simple. Plus that extra step creates an executable file rather than a library file. An executable cannot be used as a library.

            I know a lot of Rust packages have both a library and a binary in them, but what do you do when an author does not seem to follow this pattern?

            You can:

            • Ask them on GitHub to publish a library.
            • Fork the crate and make your own library (which you can do since it is published with the usual dual “Apache License, Version 2.0” + “MIT” license).

            There isn't an automated way to use a binary crate as a library because in particular:

            • Rust won't generate a library.
            • Since the crate is missing a src/lib.rs file, nothing is exported. This is akin to have all items in that crate private. You wouldn't be able to use anything.

            Source https://stackoverflow.com/questions/63103964

            QUESTION

            I am trying to make this "fps" game, and for some reason the mouseClicked function is not working
            Asked 2020-Jul-24 at 15:31

            When i try to do this code for some reason this part of it: (RX1 = random x 1, RY1 = random y 1)(the "+50 part is there because the width of the rectangle is 50)

            ...

            ANSWER

            Answered 2020-Jul-24 at 15:31

            I think I've gotten the program to respond on a mouse click. The issue seems to be that your if statement that checks for the mouse click is outside of the draw function, which loops forever, so it never checks the if statement. I tried putting that if statement in a mousePressed function (which gets called on a mouse click regardless of where you are in the code), and it seems to work now (or at least it executes the code inside the if statement):

            Source https://stackoverflow.com/questions/63076437

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ng-game

            You can download it from GitHub.

            Support

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