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Trending Discussions on boomerang
QUESTION
The BOOMR.plugins.Angular
plugin seems to be used for AngularJS 1.x
and so far I failed to find a Angular
example or plugin I could use. Based on the docs I came up with the following solution:
ANSWER
Answered 2021-Jun-07 at 12:56There is no need now to instrument anything in your Angular app. From Boomerang version 1.632 all SPAs are supported with simply checking the
Enable Single Page App (SPA) monitoring
Docs available here
https://developer.akamai.com/tools/boomerang/?language=en_US?language=en_US#single-page-apps
QUESTION
I am not sure whether the title is appropriate or not. But this is what I want to achieve -
I have created a react reusable component which will return an environment specific header. When I say environment specific, I mean, in boomerang environment, I need to use some boomerang specific packages which are not supported in other environments.
I have created two separate header components for that, one is for the boomerang environment which has some boomerang UI shell (not supported in other environments), and another component for other environments.
Now, from my CustomHeader component, I am rendering the headers based on the environment props.
...ANSWER
Answered 2021-Apr-28 at 14:37I could not find any proper solution as to how to split the import statements from the webpack bundle into a separate file, because I guess that is how webpack works. And I wanted to split it so that I can ignore that file based on the condition.
But It seems that ignoring the package itself in the client application solved this issue.
QUESTION
This Ruby class:
...
ANSWER
Answered 2021-Apr-11 at 22:59Is it possible to use Marshal to pickle the object and save it to be used later?
Yes, using your same code as example, you could serialize and deserialize the object recovering it just as it was.
QUESTION
Is there anyway to create an armorstand that is invisible to players and can float in air? I'm trying to make something like a boomerang that can be thrown but that requires an armorstand to show the boomerang itself. For example: Video. I use spigot-api-1.16.5-R0.1-20210220.225230-24 as my api.
...ANSWER
Answered 2021-Mar-14 at 15:28Yes it is possible. You need to spawn in a armor stand, then disable the gravity for it using armorstand.setGravity(false)
, store it in a array, and then create a loop that runs every tick, and teleports it to the desired location.
QUESTION
So lemme lay out the scene: (these aren't what the code actually says but for the sake of space in the explanation, I left it short)
Person A sends this message:
@Bot slap @membername
Bot replies with
@messageauthor slapped @membername
Perfect execution and that code works just fine.
example 2
@Bot slap @membername (with any number of args following the second mention)
or
@bot slap (anything can go here doesn't matter) @membername
Bot replies with
@messageauthor no can do
Perfect execution and that code works just fine
example 3
@bot slap
Bot replies with
@bot slapped @messageauthor because they didn't specify who to slap
Perfect execution and that code works just fine
example 4 (and the one I'm having trouble with)
@Bot slap membername
with no mention
or
@Bot slap asdfg
Bot replies with
@messageauthor slapped @Bot
I have tried several dozens of different ideas to get this working so that it will respond with the "no can do" response. There are 2 possible solutions that I am after.
- get the @bot parsed out like a normal prefix (been unsuccessful as my prefix is not @, its something stupid long that no one will ever use so that all commands sent are sent with bot mentions only).
- Somehow make this (and other commands similar) to require a second mention.
- I'm open for other ideas as well.
Here is the code:
...ANSWER
Answered 2021-Feb-09 at 17:59A simple way to solve the issue is to make sure the message has a couple of mentions and that the second mention is not a bot mention.
QUESTION
I can't seem to find out why my keyboard work. I have tried changing the speed, changing the class, and swapped it out for using the mouse but I want more keyboard! No errors appear when I run it but the main player just stays in the top left and doesn't move. I've also duplicated this code with less bonus characters and it worked but once I add bonus and more levels, it fails. Any help would be greatly appreciated.
The link is for all the images and code. https://drive.google.com/drive/folders/162vsO20kRoNBy6IJa3WgSq4D5ZB5PsI2?usp=sharing
...ANSWER
Answered 2020-Dec-17 at 16:34The player doesn't move because you don't call the update
method in the application loop:
QUESTION
can someone explain to me why I have a space between two sections, but in inspector I don't see any padding or margins or etc.
Here is jsfiddle - https://jsfiddle.net/1frk5w8s/7/
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
...ANSWER
Answered 2020-Dec-13 at 23:49Add this rule with your css:
QUESTION
I've already done the the Happstack crash course and had working reform and web routes examples. I'm trying to combine the two like so, but showURL Home and showURL Login show the same URL for my example application.
Here is the example application
...ANSWER
Answered 2020-Dec-08 at 20:08I found that it was a subtle issue in the imports. I needed to include these imports/
import Prelude hiding (head, id, (.)) import Control.Category (id, (.))
I will need to identify the difference between Prelude's composition (.) operator and Control.Category's composition (.) operator.
After adding the imports, I was able to change sitemap to
QUESTION
I have been working on a discord.py bot when yesterday, on my bus, some of my code got deleted. Everything was working fine, but now my joke command doesn't work. I am pretty new to coding as this is my 2nd week, but can someone explain to me why this says invalid syntax?
...ANSWER
Answered 2020-Nov-20 at 14:50Your missing a closing bracket at the end of your list.
QUESTION
I have an array of UIImages and I'm trying to animate it in a particular way. Just like the instagram boomerang feature.
When the animation arrives to the last frame It goes backward and arrives to the first and the process continues.
What I've been doing till now has been this:
...ANSWER
Answered 2020-Nov-03 at 10:17I suggest we override the startAnimating()
method. This way we can provide our own logic of the animation and decide what the next frame should be.
We'll create a frameTimer
that will replace the image of the UIImageView every equal fraction of the animationDuration
. It'll iterate over the images array forwards and backwards until stopped with the stopAnimating()
method.
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