rubiks | A interactive and web-based 3D Rubik 's cube simulator | Graphics library
kandi X-RAY | rubiks Summary
kandi X-RAY | rubiks Summary
An interactive and web-based 3D Rubik's cube simulator. Demo.
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Trending Discussions on rubiks
QUESTION
I'm fairly new to programming, so appoloigise for any inconsistencies / using code incorrectly)
I've seen a few similar questions and answers on this topic, however I feel like I may be missing something.
I've drawn a net of a Rubiks Cube, and I want the user to be able to click on an individual 'cubie' to change its colour, so it will filter through the 6 colours. Basically, what I'm trying to figure out is how to access the tag of the rectangle, from the tag_bind method.
Here is a simplified version of the code I have used:
...ANSWER
Answered 2021-Mar-27 at 12:27Thanks to Atlas435 - I was missing something very small.
QUESTION
I know it is simple just use str()
but this does not work because I have some kind of weird type.
I'm using the library rubik_solver
to calculate a rubiks cube solve and the result the library gives me an array with the type rubik_solver.Move.Move
(to look it up I used type()
) inside. How can I convert this type to a string but keep the thing all in the array? I've already tried repr()
and str()
but I get the error message:
ANSWER
Answered 2021-Mar-07 at 13:34if you want to convert the array of rubik_solver.Move.Move type objects to array of strings. Try this
QUESTION
edit: Let me clarify the mystery variables from original post
Assign some variables
...ANSWER
Answered 2020-Dec-01 at 00:52The slicing on the right side generates references (or 'view' in numpy's terminology). If you force a copy, you can get the expected behavior.
QUESTION
I have a picture of a lovely Rubiks cube:
I want to split it into squares and identify the colour of each square. I can run a Guassian Blur on it, followed by 'Canny' before ending on 'Dilate' in order to get the following:
This visibly looks good, but I'm unable to turn it into squares. Any sort of 'findContours' I try brings up only one or two squares. Nowhere near the nine I'm aiming for. Do people have any ideas on what I can do beyond this?
Current best solution:
The code is below and requires numpy + opencv2. It expects a file called './sides/rubiks-side-F.png' and outputs several files to a 'steps' folder.
...ANSWER
Answered 2020-Oct-28 at 06:56I know that you might not accept this answer because it is written in C++
. That's ok; I just want to show you a possible approach for detecting the squares. I'll try to include as much detail as possible if you wish to port this code to Python
.
The goal is to detect all 9
squares, as accurately as possible. These are the steps:
- Get an edge mask where the outline of the complete cube is clear and visible.
- Filter these edges to get a binary cube (segmentation) mask.
- Use the cube mask to get the cube’s bounding box/rectangle.
- Use the bounding rectangle to get the dimensions and location of each square (all the squares have constant dimensions).
First, I'll try to get an edges mask applying the steps you described. I just want to make sure I get to a similar starting point like where you currently are.
The pipeline is this: read the image > grayscale conversion > Gaussian Blur > Canny Edge detector
:
QUESTION
I am doing a rubiks cube simulator. To make the sides turn, I have a collider on each of the sides, and I make the colliders parent everything inside them on click and then just turn the side.
To get every object inside the colliders, I use Physics.OverlapBox
, and put every object except the other sides inside a list like this:
ANSWER
Answered 2020-Oct-06 at 21:18Both kinds of transform scale (lossy and local) are multipliers not units, while OverlapBox is using units for it's position and size. If your scale is 1 and the mesh size is 0.1, then the object takes up 0.1 units, not 1. To be sure you're accurate, you want to use Mesh.bounds.size and multiply that by the transform.lossyScale. This will give you the accurate size in units.
QUESTION
I am making a website in which a page needs a hoverbox with cool animations. I quickly wrote the code. But the transition is not working like it should have. It is only working from normal to :hover
, not :hover
to normal. As soon as I move my mouse somewhere else, my div returns to its normal state without any animations. Does anyone have a solution for this?
Here are my HTML and CSS files -
HTML -
...ANSWER
Answered 2020-Aug-05 at 12:15Move the transition: 0.5s ease;
setting out of the .hoverbox:hover img
rule and put it into the .hoverbox img
rule - it needs to be in the default state, not in the hover state.
QUESTION
I am making my own android application that can help solve rubiks cube. I bought Xiaomi's Giiker Cube and have looked into the Herbert Kociemba's Two phase Algorithm.
So the problem starts here. For Giiker Cube I looked into below api. But this api gives the state of the cube which is 20 bytes of data. https://github.com/Vexu/SuperCube-API
I also looked into below React library of the same and its dependent libraries from here to look into conversion of that state to cube faces and moves. But that library's decode logic is not working for me.
Also I am not using react native. https://www.npmjs.com/package/react-native-giiker
I need help in translation of cube state of 20 bytes to cube faces for Herbert Kociemba's algo and moves
...ANSWER
Answered 2020-Jun-29 at 17:22I have the new Giiker cube i3s which have encrypted state. This was not the case with Giiker cube i3.
The logic to decode the encrypted state can be found here.
https://github.com/kabelbinder/giiker/blob/50db5d58e0417749fe5815e72856b90a1afa43b1/index.js#L326
Below is the logic for decryption and parsing as well.
QUESTION
I'm new to Swift programming and SceneKit framework. I'm try to build a Rubik's twist app and what I've got so far is the chain of pieces positioned at my camera's center. Rubik's twist chain
This is how I achieved it:
...ANSWER
Answered 2020-May-09 at 22:38Rotation around z axis is caused by this line of code
QUESTION
I have been all day strugglingh through this simple function, but i can't get it working as I would like to. It may seem simple at first, and there is indeed another entry in Stack Overflow which talks about it. However, things get messy when brackets are introduced. Let's say we can get an algorithm for a Rubiks cube which will look something like (R U R' U) U' (R U' R') It is important to note that after every move, whether it has a "'" or not, there is a space, except for those before the end brackets. Now, for every algorithm on a Rubik's cube there exists its inverse, the one which undoes it. For example, the inverse of R is R' and of U is U, and the inverse of R U is U' R'. Thus, the inverse of the example is: (R U R') U (U' R U' R') It is also important to nothe that there are many moves (F, B, D, U, u, f, M, S, x, y, z...) Also every alg has its own inverse (R has R' and vice versa, Can you get any function in Java for that? I have tried infinite loops of ifelse, for, switch... I will leave some of my tries just for reference
...ANSWER
Answered 2020-Apr-24 at 01:28Sorry for the delay! Your attempts are quite overcomplicated in my opinion. I thought it was the best choice to make a class to represent the Rubix cube algorithm because it's a bit complicated and the class will also leave room for further expansion. Anyways, the way it works is simple. The class constructor takes a string as an input and converts the text into integers for easier storage and manipulation. From here, reversing the algorithm is super simple! All you have to do is reverse the order of the array and multiply all the integers by -1! (Their opposites i.e. R' are stored as negatives.) Then, if you want to output it as a string, you may use the toStrng() function to display the Algorithm.
QUESTION
When I use getHeight() and getWidth() from my main, right after frame.pack(), I get the true height/width value. But when I use them in my other class, it doesn't work. I already tried to organize my main differently (because many suggested it in other similar questions) and it ended up getting a bit messy and nothing changed.
...ANSWER
Answered 2019-Dec-26 at 19:36In main(), you are getting the width/height of green, which is a JPanel whose size you have specified.
In paintCube, you are getting the width/height of the paintCube that has been added to green. It is laid out by the default layout manager of JPanel, which is a FlowLayout, since you did not specify a layout manager. You did not specify a size for that component, so its size is zero.
Change the layout manager of green, etc., to BorderLayout and add the paintCube to it using BorderLayout.CENTER, so it will expand to the size of the parent (green).
BTW, you should follow Java convention and name your class PaintCube, not paintCube.
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