rubiks | A interactive and web-based 3D Rubik 's cube simulator | Graphics library

 by   geof90 JavaScript Version: Current License: MIT

kandi X-RAY | rubiks Summary

kandi X-RAY | rubiks Summary

rubiks is a JavaScript library typically used in User Interface, Graphics, WebGL applications. rubiks has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

An interactive and web-based 3D Rubik's cube simulator. Demo.
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              rubiks has a low active ecosystem.
              It has 14 star(s) with 6 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              rubiks has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of rubiks is current.

            kandi-Quality Quality

              rubiks has no bugs reported.

            kandi-Security Security

              rubiks has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              rubiks is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rubiks releases are not available. You will need to build from source code and install.

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            rubiks Key Features

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            rubiks Examples and Code Snippets

            No Code Snippets are available at this moment for rubiks.

            Community Discussions

            QUESTION

            Tkinter - How To Get Tag Name from Clicking on Rectangle
            Asked 2021-Mar-27 at 12:27

            I'm fairly new to programming, so appoloigise for any inconsistencies / using code incorrectly)

            I've seen a few similar questions and answers on this topic, however I feel like I may be missing something.

            I've drawn a net of a Rubiks Cube, and I want the user to be able to click on an individual 'cubie' to change its colour, so it will filter through the 6 colours. Basically, what I'm trying to figure out is how to access the tag of the rectangle, from the tag_bind method.

            Here is a simplified version of the code I have used:

            ...

            ANSWER

            Answered 2021-Mar-27 at 12:27

            Thanks to Atlas435 - I was missing something very small.

            Source https://stackoverflow.com/questions/66831149

            QUESTION

            Convert rubik_solver.Move.Move to string in python
            Asked 2021-Mar-07 at 13:34

            I know it is simple just use str() but this does not work because I have some kind of weird type.

            I'm using the library rubik_solver to calculate a rubiks cube solve and the result the library gives me an array with the type rubik_solver.Move.Move (to look it up I used type()) inside. How can I convert this type to a string but keep the thing all in the array? I've already tried repr() and str() but I get the error message:

            ...

            ANSWER

            Answered 2021-Mar-07 at 13:34

            if you want to convert the array of rubik_solver.Move.Move type objects to array of strings. Try this

            Source https://stackoverflow.com/questions/66516880

            QUESTION

            Why do my numpy constructs ignore tuple deconstruction?
            Asked 2020-Dec-01 at 00:52

            edit: Let me clarify the mystery variables from original post

            Assign some variables

            ...

            ANSWER

            Answered 2020-Dec-01 at 00:52

            The slicing on the right side generates references (or 'view' in numpy's terminology). If you force a copy, you can get the expected behavior.

            Source https://stackoverflow.com/questions/65083052

            QUESTION

            How do I split up thresholds into squares in OpenCV2?
            Asked 2020-Oct-28 at 06:56

            I have a picture of a lovely Rubiks cube:

            I want to split it into squares and identify the colour of each square. I can run a Guassian Blur on it, followed by 'Canny' before ending on 'Dilate' in order to get the following:

            This visibly looks good, but I'm unable to turn it into squares. Any sort of 'findContours' I try brings up only one or two squares. Nowhere near the nine I'm aiming for. Do people have any ideas on what I can do beyond this?

            Current best solution:

            The code is below and requires numpy + opencv2. It expects a file called './sides/rubiks-side-F.png' and outputs several files to a 'steps' folder.

            ...

            ANSWER

            Answered 2020-Oct-28 at 06:56

            I know that you might not accept this answer because it is written in C++. That's ok; I just want to show you a possible approach for detecting the squares. I'll try to include as much detail as possible if you wish to port this code to Python.

            The goal is to detect all 9 squares, as accurately as possible. These are the steps:

            1. Get an edge mask where the outline of the complete cube is clear and visible.
            2. Filter these edges to get a binary cube (segmentation) mask.
            3. Use the cube mask to get the cube’s bounding box/rectangle.
            4. Use the bounding rectangle to get the dimensions and location of each square (all the squares have constant dimensions).

            First, I'll try to get an edges mask applying the steps you described. I just want to make sure I get to a similar starting point like where you currently are.

            The pipeline is this: read the image > grayscale conversion > Gaussian Blur > Canny Edge detector:

            Source https://stackoverflow.com/questions/64564138

            QUESTION

            Physics.OverlapBox being too big
            Asked 2020-Oct-07 at 16:12

            I am doing a rubiks cube simulator. To make the sides turn, I have a collider on each of the sides, and I make the colliders parent everything inside them on click and then just turn the side.

            To get every object inside the colliders, I use Physics.OverlapBox, and put every object except the other sides inside a list like this:

            ...

            ANSWER

            Answered 2020-Oct-06 at 21:18

            Both kinds of transform scale (lossy and local) are multipliers not units, while OverlapBox is using units for it's position and size. If your scale is 1 and the mesh size is 0.1, then the object takes up 0.1 units, not 1. To be sure you're accurate, you want to use Mesh.bounds.size and multiply that by the transform.lossyScale. This will give you the accurate size in units.

            Source https://stackoverflow.com/questions/64226799

            QUESTION

            CSS Transition not working in the reverse direction
            Asked 2020-Aug-05 at 12:16

            I am making a website in which a page needs a hoverbox with cool animations. I quickly wrote the code. But the transition is not working like it should have. It is only working from normal to :hover, not :hover to normal. As soon as I move my mouse somewhere else, my div returns to its normal state without any animations. Does anyone have a solution for this?

            Here are my HTML and CSS files -

            HTML -

            ...

            ANSWER

            Answered 2020-Aug-05 at 12:15

            Move the transition: 0.5s ease; setting out of the .hoverbox:hover img rule and put it into the .hoverbox img rule - it needs to be in the default state, not in the hover state.

            Source https://stackoverflow.com/questions/63264957

            QUESTION

            Giiker cube api. Configuration from State
            Asked 2020-Jun-29 at 17:22

            I am making my own android application that can help solve rubiks cube. I bought Xiaomi's Giiker Cube and have looked into the Herbert Kociemba's Two phase Algorithm.

            So the problem starts here. For Giiker Cube I looked into below api. But this api gives the state of the cube which is 20 bytes of data. https://github.com/Vexu/SuperCube-API

            I also looked into below React library of the same and its dependent libraries from here to look into conversion of that state to cube faces and moves. But that library's decode logic is not working for me.

            Also I am not using react native. https://www.npmjs.com/package/react-native-giiker

            I need help in translation of cube state of 20 bytes to cube faces for Herbert Kociemba's algo and moves

            ...

            ANSWER

            Answered 2020-Jun-29 at 17:22

            I have the new Giiker cube i3s which have encrypted state. This was not the case with Giiker cube i3.

            The logic to decode the encrypted state can be found here.

            https://github.com/kabelbinder/giiker/blob/50db5d58e0417749fe5815e72856b90a1afa43b1/index.js#L326

            Below is the logic for decryption and parsing as well.

            Source https://stackoverflow.com/questions/62310356

            QUESTION

            iOS: How to make a node rotate around a specific axis in SceneKit
            Asked 2020-May-13 at 16:30

            I'm new to Swift programming and SceneKit framework. I'm try to build a Rubik's twist app and what I've got so far is the chain of pieces positioned at my camera's center. Rubik's twist chain

            This is how I achieved it:

            ...

            ANSWER

            Answered 2020-May-09 at 22:38

            Rotation around z axis is caused by this line of code

            Source https://stackoverflow.com/questions/61699452

            QUESTION

            Reverse rubik's cube algorithm
            Asked 2020-Apr-24 at 10:52

            I have been all day strugglingh through this simple function, but i can't get it working as I would like to. It may seem simple at first, and there is indeed another entry in Stack Overflow which talks about it. However, things get messy when brackets are introduced. Let's say we can get an algorithm for a Rubiks cube which will look something like (R U R' U) U' (R U' R') It is important to note that after every move, whether it has a "'" or not, there is a space, except for those before the end brackets. Now, for every algorithm on a Rubik's cube there exists its inverse, the one which undoes it. For example, the inverse of R is R' and of U is U, and the inverse of R U is U' R'. Thus, the inverse of the example is: (R U R') U (U' R U' R') It is also important to nothe that there are many moves (F, B, D, U, u, f, M, S, x, y, z...) Also every alg has its own inverse (R has R' and vice versa, Can you get any function in Java for that? I have tried infinite loops of ifelse, for, switch... I will leave some of my tries just for reference

            ...

            ANSWER

            Answered 2020-Apr-24 at 01:28

            Sorry for the delay! Your attempts are quite overcomplicated in my opinion. I thought it was the best choice to make a class to represent the Rubix cube algorithm because it's a bit complicated and the class will also leave room for further expansion. Anyways, the way it works is simple. The class constructor takes a string as an input and converts the text into integers for easier storage and manipulation. From here, reversing the algorithm is super simple! All you have to do is reverse the order of the array and multiply all the integers by -1! (Their opposites i.e. R' are stored as negatives.) Then, if you want to output it as a string, you may use the toStrng() function to display the Algorithm.

            Source https://stackoverflow.com/questions/61397728

            QUESTION

            getHeight returns real height when summoned in main but returns 0 when summoned from another class
            Asked 2019-Dec-26 at 19:36

            When I use getHeight() and getWidth() from my main, right after frame.pack(), I get the true height/width value. But when I use them in my other class, it doesn't work. I already tried to organize my main differently (because many suggested it in other similar questions) and it ended up getting a bit messy and nothing changed.

            ...

            ANSWER

            Answered 2019-Dec-26 at 19:36

            In main(), you are getting the width/height of green, which is a JPanel whose size you have specified.

            In paintCube, you are getting the width/height of the paintCube that has been added to green. It is laid out by the default layout manager of JPanel, which is a FlowLayout, since you did not specify a layout manager. You did not specify a size for that component, so its size is zero.

            Change the layout manager of green, etc., to BorderLayout and add the paintCube to it using BorderLayout.CENTER, so it will expand to the size of the parent (green).

            BTW, you should follow Java convention and name your class PaintCube, not paintCube.

            Source https://stackoverflow.com/questions/59492420

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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