Flue | Executable flowcharts in JavaScript | Editor library

 by   gllms JavaScript Version: Current License: MIT

kandi X-RAY | Flue Summary

kandi X-RAY | Flue Summary

Flue is a JavaScript library typically used in Editor applications. Flue has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Executable flowcharts in JavaScript using a Python-like syntax.
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            kandi-support Support

              Flue has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Flue is current.

            kandi-Quality Quality

              Flue has no bugs reported.

            kandi-Security Security

              Flue has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Flue is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Flue releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Flue
            Get all kandi verified functions for this library.

            Flue Key Features

            No Key Features are available at this moment for Flue.

            Flue Examples and Code Snippets

            No Code Snippets are available at this moment for Flue.

            Community Discussions

            QUESTION

            How to change img src onmouseover in ReactJs
            Asked 2021-Apr-26 at 02:10

            ** I want to change the image src on mouseover, i have added multiple images dynamically.**

            ...

            ANSWER

            Answered 2021-Apr-24 at 05:23

            Make the following modifications in the code:

            Source https://stackoverflow.com/questions/67239540

            QUESTION

            How to make Read more and Read less in React JS
            Asked 2021-Apr-25 at 13:10

            I want to show only 20 characters by default after a click on Read more button full content should be visible.

            ...

            ANSWER

            Answered 2021-Apr-25 at 12:33

            You can add a new state into your Card Component to control what to show.

            Source https://stackoverflow.com/questions/67253346

            QUESTION

            How do I make the bullets to shoot towards my mouse when I leftclick in this code?
            Asked 2021-Feb-18 at 11:12
                import pygame
            import random
            import math
            from pygame import mixer
            
            
            pygame.init()
            
            screen = pygame.display.set_mode((1280, 720)) 
            background = pygame.image.load('1264.jpg') 
            background = pygame.transform.scale(background, (1290, 720)) 
            
            pygame.display.set_caption("FlySwapper") 
            icon = pygame.image.load('logo.png') 
            pygame.display.set_icon(icon) 
            
            playerImg = pygame.image.load('Frosk.png') 
            playerX = 580 
            playerY = 550 
            playerX_change = 0 
            playerY_change = 0 
            
            enemyImg = []
            enemyX = []
            enemyY = []
            enemyX_change = []
            enemyY_change = []
            num_of_enemies = 6
            
            
            
            for i in range(num_of_enemies):
                enemyImg.append(pygame.image.load('flue.png'))
                enemyX.append(random.randint(0, 1290)) 
                enemyY.append(random.randint(0, 310)) 
                enemyX_change.append(0.5) 
                enemyY_change.append(0.5)
            
            
            bulletImg = pygame.image.load('skudd.png')
            bulletX = 0
            bulletY = 0
            bulletX_change = 2
            bulletY_change = 2
            bullet_state = "ready"
            
            
            
            def player(x, y): 
                screen.blit(playerImg, (x, y))
            
            def enemy(x, y, i):
                screen.blit(enemyImg[i], (x, y))
            
            def fire_bullet(x, y):
                global bullet_state
                bullet_state = "fire"
                screen.blit(bulletImg, (x + 35, y + 10))
            
            
            
            running = True  
            while running:
            
                screen.blit(background, (0, 0)) 
            
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        running = False
            
                 
            
                    if event.type == pygame.KEYDOWN:
                        if event.key == pygame.K_a:
                            playerX_change = -1
                        if event.key == pygame.K_d:
                            playerX_change = 1
                        if event.key == pygame.K_w:
                            playerY_change = -1
                        if event.key == pygame.K_s:
                            playerY_change = 1
            
                    if event.type == pygame.KEYUP:
                        if event.key == pygame.K_a or event.key == pygame.K_d:
                            playerX_change = 0
                    if event.type == pygame.KEYUP:
                        if event.key == pygame.K_w or event.key == pygame.K_s:
                            playerY_change = 0
            
               
                    LEFT = 1
                    RIGHT = 3
            
                    if event.type == pygame.MOUSEBUTTONUP and event.button == LEFT:
                        if bullet_state == "ready":
                            #bullet_Sound = mixer.Sound('.wav')
                            #bullet_Sound.play()
                            bulletX = playerX
                            bulletY = playerY
                            fire_bullet(bulletX, bulletY)
            
                playerX += playerX_change
                playerY += playerY_change
            
                if playerX <= 0:
                    playerX = 0
                elif playerX >= 1150:
                    playerX = 1150
                if playerY <= 310: 
                    playerY = 310
                elif playerY >= 590:
                    playerY = 590
            
                player(playerX, playerY)
            
            
            
                for i in range(num_of_enemies):
                  
                    enemyX[i] += enemyX_change[i]
                    enemyY[i] += enemyY_change[i]
            
                    if enemyX[i] <= 0:
                        enemyX_change[i] = 0.5
                    elif enemyX[i] >= 1150:
                        enemyX_change[i] = -0.5
                    if enemyY[i] <= 0:
                        enemyY_change[i] = 0.5
                    elif enemyY[i] >= 590:
                        enemyY_change[i] = -0.5
            
            
             
                    enemy(enemyX[i], enemyY[i], i)
            
            
                if bulletY <= 0:
                    bullet_state = "ready"
                if bullet_state == "fire":
                    fire_bullet(bulletX, bulletY)
                    bulletY -= bulletY_change
            
               
                pygame.display.update()
            
            ...

            ANSWER

            Answered 2021-Feb-18 at 11:12

            When you click the mouse, you need to calculate the normalized direction vector (Unit vector) from the start position of the bullet to the mouse position. Define the speed of the bullet and multiply the direction vector by the speed:

            Source https://stackoverflow.com/questions/66257948

            QUESTION

            Spring WebFlux - Convert Flux to List
            Asked 2020-Oct-23 at 15:16

            I am learning Spring WebFlux.

            My Entity goes like this:

            ...

            ANSWER

            Answered 2020-Oct-23 at 14:00

            You can use collectList() operator in Flux for this which gives a Mono of List.

            Source https://stackoverflow.com/questions/64492662

            QUESTION

            trying to INSERT multiple lines of data using sqlite3 (type error vs programming error)
            Asked 2020-Mar-29 at 23:59

            im trying to insert multiple rows of data into at once into a table in pythong using sqlite3 and this is the code im using:

            ...

            ANSWER

            Answered 2020-Mar-29 at 23:59

            QUESTION

            Ruby: malformed CSV when converting to json
            Asked 2020-Jan-25 at 17:23

            I'm trying to convert a csv file of incident codes with their descriptions to a json file. with the following code.

            ...

            ANSWER

            Answered 2020-Jan-25 at 17:23

            You have an extra space after the comma.

            Source https://stackoverflow.com/questions/59911406

            QUESTION

            How do I validate multiple input fields at the same time
            Asked 2019-Jan-26 at 08:54

            I'm trying to validate file type so only JPGs or PNGs can be submitted in my form. I've set it so onChange of the image upload field an alert pops up and the 'upload' button is hidden. However I have 5 fields and if I choose a correct filetype in another box the button is then shown even if the wrong filetype is still selected in another field. How can I clear the input field at the same time as triggering the alert if the filetype is wrong?

            I've tried this.value = ""; between changing the class and the alert but I'm not sure of the correct syntax to clear the current box

            ...

            ANSWER

            Answered 2019-Jan-17 at 11:44

            QUESTION

            Amend image resize script to accept PNGs and add new image to an array
            Asked 2019-Jan-21 at 16:37

            I have a script that resizes images after upload. It works great on JPGs but how could I amend it to also accept PNGs? And how could I then put the resulting image(s) into a new array ready to attach to an email?

            ...

            ANSWER

            Answered 2019-Jan-21 at 15:19

            QUESTION

            Need another way to compare strings node.js if else statement crashes the call stack
            Asked 2018-May-11 at 11:33

            I am having a problem I have a huge list of strings I need to compare and if a match is found it sets a variable. I am trying to do this in node.js express app. When I try to run this as an if/else statement in a foreach loop the call stack is exceeded. I need another way to compare strings and set a variable if a match is found. The data I am comparing has 8000 rows. and at times we will be running this against 200 strings. is this possible?

            ...

            ANSWER

            Answered 2018-May-11 at 11:33

            I'd consider looking at a database for this sort of data. However if you decide not to, we can still do this fairly easily. You'll want to construct a "mapping object" which stores the data, and then look through that rather than creating a giant if statement series. Here is an incredibly simple example with a little bit of data, this approach uses an array and a for each loop to look up the data.

            Source https://stackoverflow.com/questions/50284090

            QUESTION

            How to grab values from unformatted string in ios objective-c?
            Asked 2018-Mar-19 at 15:27

            I want to pick all the measurement values from below string and need to store into one array. I am getting this type of string from machine whoes name is "Kane". when I connected with this machine using bluetooth at that time I am getting this type of string. I am able to print this string into console. but I am not able to retrive values from this string and I want to store into an array. Can anyone please help me out. Thanks

            i want to store values of [serial no,Log No,DATE,TIME,CO2,CO,CO2,CO2,CO,CO/CO2,T1,T2,DELTA] in one single array, like: [12345,0002,23/02/18,17:43:16, -0.00,0,0.00,-0.00,0,0.000,-N\F-,-N\F-,-N\F-]. here is the string which i actually get from machine and print into textview:

            ...

            ANSWER

            Answered 2018-Mar-19 at 12:00

            It seems that the string has new lines (Assuming this is a static text). This would retrieve the values:

            Swift :

            Source https://stackoverflow.com/questions/49362113

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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            gh repo clone gllms/Flue

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