glslify | : sparkles : A node.js-style module system for GLSL | Graphics library

 by   glslify JavaScript Version: 7.1.1 License: Non-SPDX

kandi X-RAY | glslify Summary

kandi X-RAY | glslify Summary

glslify is a JavaScript library typically used in User Interface, Graphics, WebGL applications. glslify has no bugs, it has no vulnerabilities and it has medium support. However glslify has a Non-SPDX License. You can download it from GitHub, Maven.

A node.js-style module system for GLSL!. It forms one of the core components of the stack.gl ecosystem, allowing you to install GLSL modules from npm and use them in your shaders. This makes it trivial to piece together different effects and techniques from the community, including but certainly not limited to fog, noise, film grain, raymarching helpers, easing functions and lighting models. A full list can be found on the stack.gl packages list under the "Shader Components" category. Because glslify just outputs a single shader file as a string, it's easy to use it with any WebGL framework of your choosing, provided they accept custom shaders. Integration is planned for three.js and pex, with more on the way! Open an issue here if you'd like to discuss integrating glslify with your platform of choice.
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            kandi-support Support

              glslify has a medium active ecosystem.
              It has 2033 star(s) with 95 fork(s). There are 41 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 52 open issues and 45 have been closed. On average issues are closed in 218 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of glslify is 7.1.1

            kandi-Quality Quality

              glslify has 0 bugs and 0 code smells.

            kandi-Security Security

              glslify has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              glslify code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              glslify has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              glslify releases are available to install and integrate.
              Deployable package is available in Maven.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed glslify and discovered the below as its top functions. This is intended to give you an instant insight into glslify implemented functionality, and help decide if they suit your requirements.
            • Output the glsl tree .
            • Load files .
            • Compile an array of strings .
            • Send help .
            • Bundles a gulp dependency .
            • Compile a source file
            • Saves the output to disk
            • Evaluate an expression
            Get all kandi verified functions for this library.

            glslify Key Features

            No Key Features are available at this moment for glslify.

            glslify Examples and Code Snippets

            No Code Snippets are available at this moment for glslify.

            Community Discussions

            QUESTION

            visual studio code not recognized parcel
            Asked 2021-Nov-21 at 10:51

            hey guys i new to parcel and i am trying to use parcel to build my website on it. i installed parcel using

            ...

            ANSWER

            Answered 2021-Nov-18 at 15:03

            When you run npm install --save-dev parcel, you are installing local packages that are only intended to be used in this particular project, not everywhere on your computer (see docs). So commands associated with those packages aren't added to your CLI's global path by default. One way to run locally installed commands is to put them your package.json's "scripts" field:

            Source https://stackoverflow.com/questions/70014481

            QUESTION

            three.js WebGL: INVALID_OPERATION: drawElements: no valid shader program in use
            Asked 2021-Nov-06 at 20:01

            My three.js version is v-125, the code blew is initializing and rendering the ShaderMaterial on six PlaneGeometry, it is modified from the code in version 88.

            This is the shaders 's code.

            ...

            ANSWER

            Answered 2021-Nov-06 at 20:01

            You have this line in your compiled shader:

            import noise from 'glsl-noise/classic/3d';

            This is no valid GLSL. It seems you are missing a step in you build that resolves the import and injects the code from glsl-noise/classic/3d into your shader.

            Source https://stackoverflow.com/questions/69867215

            QUESTION

            Gulp 3.9 + Browserify 11.2 to Gulp 4.0 + Browserify 17.0
            Asked 2021-Apr-07 at 05:36

            I'm trying to update an old repository that is using Gulp 3.9.1 + browserify 11.2.0 to Gulp 4.0.2 + browserify 17.0.0. But those are not the only packages I'm using in this project.

            This is the old package.json and the old code I'm trying to port to the new version:

            package.json:

            ...

            ANSWER

            Answered 2021-Apr-07 at 05:35

            After a lot of researching, I found this blog which has the answer, or almost it has the links to the answer.

            One of the links took me to the most detailed tutorial about Gulp + Browserify + Babelify it could ever exist. Here the link. These are a serie of tutorial explaining how to implement Gulp from Scratch. If you don't want to see the videos and just want the code go here.

            This is my final gulpfile.js.

            And this is the answer to my question:

            My formerly build function in gulpfile.js (now called js)

            Source https://stackoverflow.com/questions/66934025

            QUESTION

            Change color in GLSL shaders
            Asked 2020-Sep-27 at 07:20

            I am trying to modify the color of a 3d model (three.js) which uses GLSL shaders (frag and vert files). To be honest I am not experienced at all with shader language.

            .frag file

            ...

            ANSWER

            Answered 2020-Sep-27 at 07:20

            I would like to change only the color of the very dark tones to match the background color.

            Actually you create a gray scale color. But what you actually want is that the "dark tones to match the background" and the light tones are white. Hence you want a gradient from the background to white.

            Either blend a white color with the back ground dependent on the grayscale:

            Source https://stackoverflow.com/questions/64083004

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install glslify

            To install the command-line interface, install glslify globally like so:.

            Support

            See stackgl/contributing for details.
            Find more information at:

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          • HTTPS

            https://github.com/glslify/glslify.git

          • CLI

            gh repo clone glslify/glslify

          • sshUrl

            git@github.com:glslify/glslify.git

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