glslify | : sparkles : A node.js-style module system for GLSL | Graphics library
kandi X-RAY | glslify Summary
kandi X-RAY | glslify Summary
A node.js-style module system for GLSL!. It forms one of the core components of the stack.gl ecosystem, allowing you to install GLSL modules from npm and use them in your shaders. This makes it trivial to piece together different effects and techniques from the community, including but certainly not limited to fog, noise, film grain, raymarching helpers, easing functions and lighting models. A full list can be found on the stack.gl packages list under the "Shader Components" category. Because glslify just outputs a single shader file as a string, it's easy to use it with any WebGL framework of your choosing, provided they accept custom shaders. Integration is planned for three.js and pex, with more on the way! Open an issue here if you'd like to discuss integrating glslify with your platform of choice.
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Top functions reviewed by kandi - BETA
- Output the glsl tree .
- Load files .
- Compile an array of strings .
- Send help .
- Bundles a gulp dependency .
- Compile a source file
- Saves the output to disk
- Evaluate an expression
glslify Key Features
glslify Examples and Code Snippets
Community Discussions
Trending Discussions on glslify
QUESTION
hey guys i new to parcel and i am trying to use parcel to build my website on it. i installed parcel using
...ANSWER
Answered 2021-Nov-18 at 15:03When you run npm install --save-dev parcel
, you are installing local packages that are only intended to be used in this particular project, not everywhere on your computer (see docs). So commands associated with those packages aren't added to your CLI's global path by default. One way to run locally installed commands is to put them your package.json
's "scripts"
field:
QUESTION
My three.js version is v-125, the code blew is initializing and rendering the ShaderMaterial on six PlaneGeometry, it is modified from the code in version 88.
This is the shaders 's code.
...ANSWER
Answered 2021-Nov-06 at 20:01You have this line in your compiled shader:
import noise from 'glsl-noise/classic/3d';
This is no valid GLSL. It seems you are missing a step in you build that resolves the import and injects the code from glsl-noise/classic/3d
into your shader.
QUESTION
I'm trying to update an old repository that is using Gulp 3.9.1
+ browserify 11.2.0
to Gulp 4.0.2
+ browserify 17.0.0
. But those are not the only packages I'm using in this project.
This is the old package.json and the old code I'm trying to port to the new version:
package.json:
...ANSWER
Answered 2021-Apr-07 at 05:35After a lot of researching, I found this blog which has the answer, or almost it has the links to the answer.
One of the links took me to the most detailed tutorial about Gulp + Browserify + Babelify
it could ever exist. Here the link. These are a serie of tutorial explaining how to implement Gulp from Scratch. If you don't want to see the videos and just want the code go here.
This is my final gulpfile.js
.
And this is the answer to my question:
My formerly build function in gulpfile.js (now called js)
QUESTION
I am trying to modify the color of a 3d model (three.js) which uses GLSL shaders (frag and vert files). To be honest I am not experienced at all with shader language.
.frag file
...ANSWER
Answered 2020-Sep-27 at 07:20I would like to change only the color of the very dark tones to match the background color.
Actually you create a gray scale color. But what you actually want is that the "dark tones to match the background" and the light tones are white. Hence you want a gradient from the background to white.
Either blend a white color with the back ground dependent on the grayscale:
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