airmap | packets flowing through a wireless interface
kandi X-RAY | airmap Summary
kandi X-RAY | airmap Summary
Display a map of the packets flowing through a wireless interface listening on monitor mode.
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QUESTION
i have been trying to drop a pin on a map when i touch it, but i constantly get error: error while updating property 'region' of a view managed by airmap null latitude
i have create constant markerPress and added it in MapView onPress, and then updated MapView.Marker
I have tried to change marker useState from null to empty object but didnt have any luck. Please help.
...ANSWER
Answered 2020-Aug-30 at 12:01You should change your setMarker
call to this:
QUESTION
I got a problem with my app.
When I try to build it on Android Studio everything works fine but when I try to build it on Xcode I got an error and the build fails.
The reason seems to come from AirMaps:
Lexical or Preprocessor Issue
'GoogleMaps/GoogleMaps.h'
file not found
ANSWER
Answered 2018-Jun-13 at 13:01The link below helped me to resolve this same issue. https://gist.github.com/heron2014/e60fa003e9b117ce80d56bb1d5bfe9e0
QUESTION
I am facing this issue which I believe a lot of other people are facing after some searching. I am trying to install Google maps IOS SDK manually rather than pods approach. Any solution pertaining to pods does not work for me. I am able to render the map but when I provide "provider google" it throws me the error. I need to have the google maps rather than the apple maps. What I have done so far:
My package.json snippet:
...ANSWER
Answered 2019-Jul-01 at 13:54Finally what I was missing has been found here: Google Maps SDK for iOS requires GoogleMaps.bundle to be part of your target under 'Copy Bundle Resources
So what I did is in Steps For installing the react-native:
npm install --save react-native-maps
react-native link react-native-maps
- Download the google maps ios SDK from here [https://developers.google.com/maps/documentation/ios-sdk/start
Follow the steps for manually installing the ios SDK, In the 4th Step of google documentation
Drag the following bundles into your project under Frameworks in Xcode (when prompted, select Copy items if needed):
GoogleMaps-2.7.0/Base/Frameworks/GoogleMapsBase.framework
GoogleMaps-2.7.0/Maps/Frameworks/GoogleMaps.framework
GoogleMaps-2.7.0/Maps/Frameworks/GoogleMapsCore.framework
Right-click GoogleMaps.framework in your project, and select Show In Finder. What it doesn't say is...Then go into the child folder called Resources
- Drag the GoogleMaps.bundle from the Resources folder to your project. We suggest putting it in the under the Frameworks folder in Xcode. When prompted, ensure Copy items into destination group’s folder is not selected.
- Go to Build Settings in Xcode for your project and type "Header Search Paths" in the search bar and double click the debug to see the header search paths in debug build. Click + to add the path and add "$(SRCROOT)/Frameworks/" with the recursive option.
Go to Build Phases of your project in Xcode. Add the following frameworks and libraries.
- GoogleMapsBase.framework
- GoogleMaps.framework
- GoogleMapsCore.framework
- libAirMaps.a Note: In case libAirMaps.a does not get linked automatically then you can link manually by dragging the AirMaps.xcodeproj from node_modules/react-native-maps/lib/ios to the Libraries folder on k/start
Hope so it helps anyone :)
QUESTION
I have to execute this postinstall
script on MacOS (to fix a temporary bug in react-native-maps):
ANSWER
Answered 2019-Mar-31 at 03:57The cross-os npm package seems to do exactly what you want using the package.json, i.e.:
QUESTION
I have this php code that POSTs GeoJSON data to a service called AirMap to retrieve relevant rulesets for flying UAS.
index.php
...ANSWER
Answered 2018-Jul-13 at 10:18what I find confusing is this part:
curl_setopt($ch, CURLOPT_POSTFIELDS, "$'{");
[...]
curl_setopt($ch, CURLOPT_POSTFIELDS, $json_data);
Are you certain that this both are combined? Maybe the first part is just overwritten?
Update
After looking at your code I found the following difference to the example on their ruleset example:
QUESTION
So, I recently asked a question on how to preload images in Java (preloading images in Java) and it worked great! Until I went to play the game. Framerate dropped drastically. I don't know what it was, but basically, I have a whole sprite map loaded into an array. Each image corresponds to a three-degree rotation. So, 5 degrees would become the 3-degree image, 6 would stay the 6, and so on (I tried Math.round and it actually made the 5 and 4-degree images go to the 6-degree image, and that's more desirable, however, it's slower)
I am looking for some ways to optimize the code. Here are my angle calculations:
ANSWER
Answered 2018-Dec-17 at 20:22Translating images from their inherent color model to the color model of the current video mode can slow down rendering. To avoid this, you can make sure each image is compatible with the screen where your window resides:
QUESTION
I have been trying to learn sed; but I am not very good at it yet.
I am trying to edit a file in bash.
The contents of the file are something similar to:
__version__='1.2.3'
and I want the output to be __version__="1.2.3.${some_var}'
I tried doing a sed to replace the last ' with the variable but I have had no luck.
Currently I have
export some_var=1
I tried doing:
export version="$(cat airmap/skynet/version.py)"
export version="${version: : -1}"
echo "$(cat file.txt).$dateSeconds'" > file.txt
So then I tried to do sed
sed -i "s/\'/.${some_var}"
but that was not happy.
Any advice would be super helpful! Thank you.
...ANSWER
Answered 2017-Mar-04 at 05:41some_var="42"
sed "s/'$/.${some_var}'/" file
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