canvasResize | Javascript Canvas Resize Plugin | Computer Vision library

 by   gokercebeci JavaScript Version: 1.2.0 License: Non-SPDX

kandi X-RAY | canvasResize Summary

kandi X-RAY | canvasResize Summary

canvasResize is a JavaScript library typically used in Artificial Intelligence, Computer Vision applications. canvasResize has no vulnerabilities and it has low support. However canvasResize has 16 bugs and it has a Non-SPDX License. You can download it from GitHub.

canvasResize is a plug-in for client side image resizing. It’s compatible with iOS6. It can work both with jQuery and Zepto. I fixed iOS6 Safari’s image file rendering issue for large size image (over mega-pixel) using few functions from [ios-imagefile-megapixel] And fixed orientation issue by using [exif-js] You can change image size and quality with plugin [options] #options) easily.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              canvasResize has a low active ecosystem.
              It has 376 star(s) with 91 fork(s). There are 22 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 20 open issues and 6 have been closed. On average issues are closed in 414 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of canvasResize is 1.2.0

            kandi-Quality Quality

              canvasResize has 16 bugs (0 blocker, 0 critical, 2 major, 14 minor) and 8 code smells.

            kandi-Security Security

              canvasResize has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              canvasResize code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              canvasResize has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              canvasResize releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              canvasResize saves you 193 person hours of effort in developing the same functionality from scratch.
              It has 476 lines of code, 1 functions and 8 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of canvasResize
            Get all kandi verified functions for this library.

            canvasResize Key Features

            No Key Features are available at this moment for canvasResize.

            canvasResize Examples and Code Snippets

            No Code Snippets are available at this moment for canvasResize.

            Community Discussions

            QUESTION

            Rendering OpenGL canvas within a WC_TABCONTROL
            Asked 2017-Jul-16 at 04:28

            My goal is to create a basic tab control using the Win32 API that contains a canvas for rendering OpenGL. My tab contains a static control for rendering OpenGL. However, the only way I can get the canvas to appear in the GUI is to exclude the tab control (comment out the CREATE_TAB_PANE macro in my example to do this).

            My example is given below:

            ...

            ANSWER

            Answered 2017-Jul-15 at 16:35

            You have a number of things going on in this sample that are all possibly contributing:

            • The most immediate issue might simply be that the tab window is covering the canvas window and you are not actually painting anything in response to WM_PAINT. The tab control is going to paint over your canvas as soon as its invalidated as Windows usually lets child windows paint all over each other; so adding WS_CLIPSIBLINGS to the tab control might help.

            • You are grabbing an HDC to the static control and holding on to it after associating it with the current wgl context. You should not really do this unless you are using a window class with CS_OWNDC and especially not with one that probably has CS_PARENTDC (because then, as soon as the parent - or a different child - window paints, the DC is re-associated with a window that never had SetPixelFormat associated with it).

            • You are just making your opengl context current, and expecting it to be set later. This is fine - assuming you have a CS_OWNDC window with an HDC you can grab up front and keep around - and also assuming you never want to create a 2nd GL context for any reason.

            So, when doing OpenGL in an application where you are not controlling the window class styles (or there might be more than one OpenGL context) you need to ensure that you always clear the current context and release the DC as soon as you are done with it.

            For example, your CanvasWindowProc should look more like this:

            Source https://stackoverflow.com/questions/45114305

            QUESTION

            canvas resizing and processingJS draw function not in-sync
            Asked 2017-May-13 at 20:15

            I made a game drawn on a canvas. The canvas background is blue. The draw function from processingJS is just drawing a light-blue background over the canvas.

            The canvas takes up the whole window. That part is ok. The canvas resizes to fit the window and I can see in the console that the window event listerner is working fine.

            Ideally, I should see only light-blue. But I do not.

            No matter what size the window, the screen is initially light-blue. If I resize to make it smaller, the window stays light-blue. If I make the window bigger than it was originally (when I refreshed the page), the remaining area of the window that is greater than the original size of the canvas is blue, instead of light-blue (meaning that the canvas is resizing, but the draw function is not drawing over all of it like I want).

            Here is the css and html:

            ...

            ANSWER

            Answered 2017-May-13 at 20:15

            Your problem is because even though you're resizing the canvas, Processing.js doesn't really know that you've resized the canvas. So it keeps using the original width and height values it calculated at the beginning of your program.

            You can confirm this by adding this line to your draw() function:

            Source https://stackoverflow.com/questions/43956515

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install canvasResize

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/gokercebeci/canvasResize.git

          • CLI

            gh repo clone gokercebeci/canvasResize

          • sshUrl

            git@github.com:gokercebeci/canvasResize.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular Computer Vision Libraries

            opencv

            by opencv

            tesseract

            by tesseract-ocr

            face_recognition

            by ageitgey

            tesseract.js

            by naptha

            Detectron

            by facebookresearch

            Try Top Libraries by gokercebeci

            droparea

            by gokercebeciJavaScript

            loopback-react

            by gokercebeciJavaScript

            flipclock

            by gokercebeciJavaScript

            geticon

            by gokercebeciPHP

            donateme

            by gokercebeciCSS