blockly | The web-based visual programming editor | Editor library

 by   google JavaScript Version: 11.1.0 License: Apache-2.0

kandi X-RAY | blockly Summary

kandi X-RAY | blockly Summary

blockly is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, Editor, React applications. blockly has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i xdrone-dsl' or download it from GitHub, npm.

Google's Blockly is a library that adds a visual code editor to web and mobile apps. The Blockly editor uses interlocking, graphical blocks to represent code concepts like variables, logical expressions, loops, and more. It allows users to apply programming principles without having to worry about syntax or the intimidation of a blinking cursor on the command line. All code is free and open source.
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            kandi-support Support

              blockly has a medium active ecosystem.
              It has 11304 star(s) with 3504 fork(s). There are 460 watchers for this library.
              There were 1 major release(s) in the last 6 months.
              There are 466 open issues and 1911 have been closed. On average issues are closed in 199 days. There are 9 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of blockly is 11.1.0

            kandi-Quality Quality

              blockly has 0 bugs and 0 code smells.

            kandi-Security Security

              blockly has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              blockly code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              blockly is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              blockly releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed blockly and discovered the below as its top functions. This is intended to give you an instant insight into blockly implemented functionality, and help decide if they suit your requirements.
            • Create the JSON output .
            • Return the fields of a block .
            • Generate chunk options
            • Return content of block fields .
            • Update preview state
            • Update the block .
            • Creates JS code to generate content .
            • Initializes the Blockly .
            • open window
            • Sort requires .
            Get all kandi verified functions for this library.

            blockly Key Features

            No Key Features are available at this moment for blockly.

            blockly Examples and Code Snippets

            Importing module that uses getElementById in VueJS component
            Lines of Code : 24dot img1License : Strong Copyleft (CC BY-SA 4.0)
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            Community Discussions

            QUESTION

            Raw tcp socket inside android webview
            Asked 2022-Feb-24 at 02:54
            Intro

            I'm working on an Android app that allows non-programmers to program an educational robot using a visual programming language (Blockly based). This robot runs a lua virtual machine and can set up his own wifi network which I will connect to from my Android device.

            The problem

            I need to send the code to the robot and I need to do this from inside the Android webview because it's important that the user can continue to see the block-based program while the robot executes it and sends back feedback to the mobile device (which will highlight the code blocks being executed in real time). So basically: I need to send and receive data from inside an Android webview through a raw tcp socket using my own communication protocol.

            What have I tried?

            I've been searching information on how to solve this. So far I've learnt:

            • Plain javascript: you can only use websockets which work with http protocol and don't support my custom protocol.
            • React native: I think it would enable me to solve this since it's node.js based and node.js offers libraries that support raw sockets. (Discarded because apparently react native doesn't use webview)
            • Androidjs: it's a framework that apparently would let me use node.js on my android app, the problem with this framework is that it doesn't seem to be very popular and the github seems to be a little abandoned, not sure if I should use this. Another problem is that I am not 100% clear on if it allows me use node.js packages inside the android webview.
            ...

            ANSWER

            Answered 2022-Feb-24 at 02:54

            I didn't find a way to use raw tcp sockets inside the webview.

            However I was able to work around this problem binding a javascript interface to my webview which allows communication between the webview and the interface (a Java class), then in the interface I implemented the tcp socket easily since it's Java.

            JavascriptInterface info: https://developer.android.com/guide/webapps/webview.html#BindingJavaScript

            The way I used to communicate from Android to the webview was defining a javascript function in the js file running inside my webview, let's call it "myJsFunction()", which will be called using the WebView's loadurl() method, like this:

            Source https://stackoverflow.com/questions/71120073

            QUESTION

            Blocklys Textblock input fields can not be edited when in a Material-UI Modal
            Asked 2022-Jan-14 at 12:52

            I only found https://groups.google.com/g/blockly/c/SDUosMpAFAk to my problem, but it has no answers that could help me, so I created a Codesandbox to reproduce the behavior.

            https://codesandbox.io/s/gallant-galois-bqjjb

            The button in the Sandbox will open a modal with a Blockly Canvas in it. Trying to write something in the "text"- or "math_number"-Block does not work, and when you close the modal, with an outside click, some artifacts are staying.

            I would be glad if someone can help me out with this.

            EDIT: In case of the CodeSandbox link is not working.

            Dependencies:

            • @material-ui/core: 4.12.3
            • @material-ui/styles: 4.11.4
            • blockly: 6.20210701.0 (6.20210701.0)
            • react: 17.0.2
            • react-dom: 17.0.2
            • react-scripts: 4.0.0
            • react-use: 17.3.1

            CODE:

            index.js

            ...

            ANSWER

            Answered 2021-Dec-07 at 15:57

            You can set the property disableEnforceFocus to true, and that will solve the problem for the input text/number blocks. However the problem persists for blocks using selection elements (e.g. logic_compare, math_arithmetic).

            Source https://stackoverflow.com/questions/69971178

            QUESTION

            How do I drag and copy a button to a container without completely transferring the button?
            Asked 2021-Nov-27 at 17:12

            I am developing a simple game (similar to Blockly and Scratch) that involves drag and drop. Currently, I am able to drag the button to a target container. However, the button gets completely transferred to another container. What I want to achieve is something like copy-pasting - from one container to another (basically drag-and-copy). I understand I have to clone it and give it a new ID but to no avail.

            Here are the relevant codes: HTML and JS

            ...

            ANSWER

            Answered 2021-Nov-27 at 17:12

            You need to clone the dragged html element:

            So your code should be:

            Source https://stackoverflow.com/questions/70136425

            QUESTION

            Blockly: Update other inputDummy dropdown fields based on selection of a inputDummy dropdown field
            Asked 2021-Apr-25 at 03:31

            I've been trying to make a custom block in the Blockly workspace that changes the options in drop-down fields based on the selection of a previous drop-down field in the same block. About the block:-

            1. There are three dropdown fields
            2. All are populated dynamically using Blockly.Extensions
            3. All codes are present below

            I've implemented an 'onchange' function to the blockly initialization that gets the change data through the 'event' variable and responds accordingly. I'm having problems trying to update the changing drop-down fields. Please assist.

            Code

            ...

            ANSWER

            Answered 2021-Apr-25 at 03:31

            Thanks to @beka from Google Blockly groups at https://groups.google.com/g/blockly.

            The main problem here was conceptual. A block has

            1. inputs: field rows that can have anything like value blocks (puzzle piece input) or statement blocks (lego input)
            2. fields: like from HTML. these can be text boxes, drop-downs, images, etc.

            Both the input and the field can have names. And it is good practice to name them differently.

            As seen in my extensions, I'd taken my input this.getInput('columnInput') and appended a field .appendField with the same name. Due to this, the input had a field with the same name.

            Here are the corrections:

            1. to the extensions:

            Source https://stackoverflow.com/questions/67206414

            QUESTION

            Choose whether to show one component or another with ionic and angular framework
            Asked 2021-Apr-23 at 07:52

            I am developing an app with ionic and angular. In one specific page I added a component into the ion-content, however now I want to choose to display another one when I click a button. I have been looking for an option but it has been imposible for me to find how to do it. This is my actual code:

            ...

            ANSWER

            Answered 2021-Apr-23 at 07:52

            define your boolean properties to show components or not:

            Source https://stackoverflow.com/questions/67224905

            QUESTION

            This.sanitizer is undefined outside NgOninit function (Angular, TS)
            Asked 2021-Mar-09 at 12:34

            First, I imported DomSanitizer to the component:

            ...

            ANSWER

            Answered 2021-Mar-09 at 12:34

            Since you're going out of the Angular flow of binding events, you can add the event listener in two ways to take care of the correct this :-

            Arrow functions (inside ngOnInit) :-

            primaryWorkspace.addChangeListener((event)=>this.updateURL(event));

            .bind (inside constructor) :-

            this.updateURL = this.updateURL.bind(this);

            And in ngOnInit :-

            primaryWorkspace.addChangeListener(this.updateURL);

            Also I think you meant addEventListener('change',...) instead of addChangeListener.

            Source https://stackoverflow.com/questions/66545750

            QUESTION

            How to simplify this Blockly program drawing a snowflake?
            Asked 2021-Feb-15 at 11:37

            The question says that:

            The program shown below on the left draws a snowflake. It uses 33 code blocks. Can you re-write it so that it uses at least one function and less than 30 blocks.

            How can I draw this using Blockly?

            ...

            ANSWER

            Answered 2021-Feb-15 at 11:37

            After some research I don't think recursive function is the solution in this case but in python I would try something like this

            Source https://stackoverflow.com/questions/66195288

            QUESTION

            Microbit music / scroll output corrupting memory?
            Asked 2021-Jan-02 at 16:12

            My son and I are trying to implement one of the fun-science.org microbit tutorials - building a "tug of war" game. Essentially, 10 presses on button A moves the sprite closer to that button and the same applies on button B. When you hit the edge of the screen, music plays and a message is scrolled on the screen before the game restarts.

            We've got it fully working, but once the game has been won, it doesn't seem to reset properly. It works fine on the simulator, but not on the physical device (a microbit 2).

            Once the game is won, the behaviour is erratic. It usually puts the sprite back in the middle, sometimes not, but frequently, one button doesn't work in the next game. Occasionally both stop working. In every situation, a restart fixes things.

            Is there something wrong with the code? I've wondered whether the music / message is corrupting something and I need to put a wait in for it to complete. I've re-downloaded the hex file and re-flashed the microbit several times, so I think I've eliminated a corrupt code file.

            Javascript version of code shown below, but it was actually built in blockly using the Microsoft MakeCode tool.

            ...

            ANSWER

            Answered 2021-Jan-02 at 16:12

            I found it was more reliable if I did game.pause() and game.resume() while scrolling the text and playing the music at the end of the game:

            Source https://stackoverflow.com/questions/65538381

            QUESTION

            Calling function within a Function
            Asked 2020-Dec-28 at 01:01

            I have a situation where I generate code from within a Blockly component. The resulting code will have a function that I want to call. According to the Blockly "Generating and Running JavaScript" documentation, I should use eval().

            When I look up eval() on MSDN, I get a section that I should "never use eval" and use Function instead.

            Here is some example code from what the output of the code could be:

            ...

            ANSWER

            Answered 2020-Dec-27 at 17:35

            Following Function document link, you should define function just from code lines, not include something like function XXXXX() {}

            So, it should be

            Source https://stackoverflow.com/questions/65468116

            QUESTION

            Implement Blockly widget into Flutter
            Asked 2020-Dec-01 at 00:00

            I'm new into Flutter and I'm trying to add Blockly into Flutter for an app for kids. I want to be able to program some code into a Flutter app with Blockly, practically I'm trying to create a route with inside a Blockly widget in which the kid, through Blockly, can codes some simple programs and these are used by the Flutter app to do something.

            ...

            ANSWER

            Answered 2020-Dec-01 at 00:00

            If I understood right, you want to use Blockly as a widget inside your app. A way to do that is to create a route that has a WebView widget in order to display Blockly:

            Source https://stackoverflow.com/questions/65080829

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install blockly

            Blockly has many resources for learning how to use the library. Start at our Google Developers Site to read the documentation on how to get started, configure Blockly, and integrate it into your application. The developers site also contains links to:. Help us focus our development efforts by telling us what you are doing with Blockly. The questionnaire only takes a few minutes and will help us better support the Blockly community.
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            Report a bug or file a feature request on GitHubAsk a question, or search others' questions, on our developer forum. You can also drop by to say hello and show us your prototypes; collectively we have a lot of experience and can offer hints which will save you time. We actively monitor the forums and typically respond to questions within 2 working days.
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            Install
          • npm

            npm i blockly

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          • HTTPS

            https://github.com/google/blockly.git

          • CLI

            gh repo clone google/blockly

          • sshUrl

            git@github.com:google/blockly.git

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