CastReceiver | Reference Receiver: CastReceiver shows how to develop a fully Cast Design Checklist compliant receiv
kandi X-RAY | CastReceiver Summary
kandi X-RAY | CastReceiver Summary
CastReceiver is a JavaScript library. CastReceiver has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
This sample shows how to develop a fully Cast Design Checklist compliant receiver with additional features.
This sample shows how to develop a fully Cast Design Checklist compliant receiver with additional features.
Support
Quality
Security
License
Reuse
Support
CastReceiver has a low active ecosystem.
It has 287 star(s) with 108 fork(s). There are 27 watchers for this library.
It had no major release in the last 6 months.
There are 5 open issues and 44 have been closed. On average issues are closed in 237 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of CastReceiver is current.
Quality
CastReceiver has 0 bugs and 0 code smells.
Security
CastReceiver has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
CastReceiver code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
CastReceiver is licensed under the Apache-2.0 License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
CastReceiver releases are not available. You will need to build from source code and install.
Installation instructions are available. Examples and code snippets are not available.
CastReceiver saves you 17 person hours of effort in developing the same functionality from scratch.
It has 49 lines of code, 0 functions and 7 files.
It has low code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed CastReceiver and discovered the below as its top functions. This is intended to give you an instant insight into CastReceiver implemented functionality, and help decide if they suit your requirements.
- Add breakings to the breakclips
- Fetches the content by id
- init the google Analytics
Get all kandi verified functions for this library.
CastReceiver Key Features
No Key Features are available at this moment for CastReceiver.
CastReceiver Examples and Code Snippets
No Code Snippets are available at this moment for CastReceiver.
Community Discussions
No Community Discussions are available at this moment for CastReceiver.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install CastReceiver
Get a Google Cast device and get it set up for development: https://developers.google.com/cast/docs/developers#setup_for_development.
Upload the project to a website that can be accessed from your Chromecast. Later, when you publish your application, you will need to host so that it is accessible using HTTPS.
Register an application on the Google Cast SDK Developer Console. Enter the URL for the player.html. There is a button marked publish, if you set that, then your receiver can be accessed by all devices, but it requires that you be serving using https. Not publishing your app, lets you restrict the receiver to devices that you specify and allows you to host on most development servers.
If you haven't already done so, please register the serial # of your Google Cast device in the developer console as well.
Using the Chromecast setup application, make sure [x] send your serial number to Google is checked. This is the only way that you can access your unpublished receiver. While you are in the Setup application, make a note of the IP address of your Chromecast. It will be helpful later if you wish to use the Chrome Remote Debugger.
15 minutes after you have updated the developers console, you should reboot your Chromecast, so that it picks up the changes.
Enter the App ID of your receiver application into your sender application or one of our sample sender applications listed above.
You should now be able to launch your receiver using a sender.
If you wish to watch what's going on in the receiver, use the Chrome Remote Debugger.
Upload the project to a website that can be accessed from your Chromecast. Later, when you publish your application, you will need to host so that it is accessible using HTTPS.
Register an application on the Google Cast SDK Developer Console. Enter the URL for the player.html. There is a button marked publish, if you set that, then your receiver can be accessed by all devices, but it requires that you be serving using https. Not publishing your app, lets you restrict the receiver to devices that you specify and allows you to host on most development servers.
If you haven't already done so, please register the serial # of your Google Cast device in the developer console as well.
Using the Chromecast setup application, make sure [x] send your serial number to Google is checked. This is the only way that you can access your unpublished receiver. While you are in the Setup application, make a note of the IP address of your Chromecast. It will be helpful later if you wish to use the Chrome Remote Debugger.
15 minutes after you have updated the developers console, you should reboot your Chromecast, so that it picks up the changes.
Enter the App ID of your receiver application into your sender application or one of our sample sender applications listed above.
You should now be able to launch your receiver using a sender.
If you wish to watch what's going on in the receiver, use the Chrome Remote Debugger.
Support
Google Cast Receiver OverviewDeveloper Guides
Find more information at:
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