HappyFunTimes | A System for creating 10-100 player local games

 by   greggman JavaScript Version: 0.2.5 License: BSD-3-Clause

kandi X-RAY | HappyFunTimes Summary

kandi X-RAY | HappyFunTimes Summary

HappyFunTimes is a JavaScript library. HappyFunTimes has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i happyfuntimes' or download it from GitHub, npm.

A System for creating 10-100+ player local games
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      Security
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            kandi-support Support

              HappyFunTimes has a low active ecosystem.
              It has 346 star(s) with 48 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 13 open issues and 15 have been closed. On average issues are closed in 104 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of HappyFunTimes is 0.2.5

            kandi-Quality Quality

              HappyFunTimes has 0 bugs and 0 code smells.

            kandi-Security Security

              HappyFunTimes has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              HappyFunTimes code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              HappyFunTimes is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              HappyFunTimes releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              HappyFunTimes saves you 9084 person hours of effort in developing the same functionality from scratch.
              It has 18584 lines of code, 0 functions and 260 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            HappyFunTimes Key Features

            No Key Features are available at this moment for HappyFunTimes.

            HappyFunTimes Examples and Code Snippets

            No Code Snippets are available at this moment for HappyFunTimes.

            Community Discussions

            Trending Discussions on HappyFunTimes

            QUESTION

            Taking a Selfie, using HappyFunTimes & Unity
            Asked 2017-Nov-27 at 06:30

            I'm currently using the HappyFunTimes asset for a game I'm making in Unity. I've been trying to access the players camera on their phone in order to take a selfie and display it on the tv. So far I have this, but I'm having trouble converting the HTML input type File to a Unity UI Image. This is what I've got so far

            ...

            ANSWER

            Answered 2017-Nov-27 at 06:30

            The way I solved it is to get the image, then I draw it into a canvas tag, I get a dataURL from the canvas tag and send that to Unity

            HTML

            Source https://stackoverflow.com/questions/47502812

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install HappyFunTimes

            You can install using 'npm i happyfuntimes' or download it from GitHub, npm.

            Support

            <img id="test" src="http://docs.happyfuntimes.net/images/scene-00-jumpjump.jpg" width="782" height="441" />. [HappyFunTimes](http://greggman.github.io/HappyFunTimes/) is a system for playing party games that are meant to be played with a bunch of people in the same room and 1 ideally large display. <img id="test" src="http://docs.happyfuntimes.net/images/scene-04-boomboom.jpg" width="782" height="441" />. People participate in the game using their smartphone by going to a webpage provided by the game. The webpage lets them use their phone as a controller. This lets you make games that support more than the typical 4 players. <img id="test" src="http://docs.happyfuntimes.net/images/scene-01-powpow.jpg" width="782" height="441" />. I suppose theoretically there’s no limit to the number of players. <img id="test" src="http://docs.happyfuntimes.net/images/400-player-bombbomb.jpg" width="782" height="441" />. It also lets you make games with unique controllers. <img id="test" src="http://docs.happyfuntimes.net/images/scene-02-jamjam.jpg" width="782" height="441" />. There’s a Unity3D library if you’d like to make the game in Unity3D. <img id="test" src="http://docs.happyfuntimes.net/images/scene-03-unity.jpg" width="782" height="441" />.
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            Install
          • npm

            npm i happyfuntimes

          • CLONE
          • HTTPS

            https://github.com/greggman/HappyFunTimes.git

          • CLI

            gh repo clone greggman/HappyFunTimes

          • sshUrl

            git@github.com:greggman/HappyFunTimes.git

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