gl-engine | Experimental ES6 WebGL engine | Graphics library

 by   gregtatum JavaScript Version: Current License: MIT

kandi X-RAY | gl-engine Summary

kandi X-RAY | gl-engine Summary

gl-engine is a JavaScript library typically used in User Interface, Graphics, WebGL applications. gl-engine has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Experimental ES6 WebGL engine
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            kandi-support Support

              gl-engine has a low active ecosystem.
              It has 80 star(s) with 2 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 3 have been closed. On average issues are closed in 22 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gl-engine is current.

            kandi-Quality Quality

              gl-engine has 0 bugs and 0 code smells.

            kandi-Security Security

              gl-engine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gl-engine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gl-engine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gl-engine releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            gl-engine Key Features

            No Key Features are available at this moment for gl-engine.

            gl-engine Examples and Code Snippets

            No Code Snippets are available at this moment for gl-engine.

            Community Discussions

            QUESTION

            Returning an array in c++ conversion function
            Asked 2021-Apr-17 at 11:39

            I am trying to learn c++ with OpenGL. OpenGL renders on a coordinate system from -1 to 1 on the x and y axis. I am trying to make a function to convert pixels to openGL coordinates. I have this code:

            ...

            ANSWER

            Answered 2021-Apr-17 at 11:39

            Th expression in the return type

            Source https://stackoverflow.com/questions/67137265

            QUESTION

            LWJGL Shows White Screen after adding lighting
            Asked 2019-Dec-27 at 04:16

            I am currently working on a game engine using OpenGL using LWJGL in Java. After adding in lighting code a white screen would display for about 2 seconds then the program would stop running with only the following message:

            ...

            ANSWER

            Answered 2019-Dec-27 at 04:16

            Solved this problem. I was not setting the vertex normal uniform and that caused it to not work on the Nvidia gpus.

            I solved this problem by using a debugger named renderdoc on a computer with a different gpu. After setting the normals it proceeded to work on the computer with a Nvidia gpu.

            Source https://stackoverflow.com/questions/59461710

            QUESTION

            trouble with entity coordinates with lwjgl
            Asked 2019-May-08 at 14:55

            I've a trouble with moving my entities in a OpenGL context: when I try to place an entity, the position seems correct, but when the entity starts to move, everything is going wrong, and collisions don't work. I'm new to OpenGL, and I suspect my world matrix or model matrix to be wrong.

            Here's the code of the vertex shader:

            ...

            ANSWER

            Answered 2019-May-08 at 14:55

            I fixes the issues after thinking about how openGL and VBO work: Indeed, I was setting a new reference for each entity, so I had to change the line

            Source https://stackoverflow.com/questions/55969938

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gl-engine

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/gregtatum/gl-engine.git

          • CLI

            gh repo clone gregtatum/gl-engine

          • sshUrl

            git@github.com:gregtatum/gl-engine.git

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