Meny | A three dimensional and space effecient menu

 by   hakimel JavaScript Version: Current License: MIT

kandi X-RAY | Meny Summary

kandi X-RAY | Meny Summary

Meny is a JavaScript library. Meny has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

A three dimensional and space effecient menu. Meny works best in browsers with support for CSS 3D transforms, although it falls back on 2D animation for older browsers. Supports touch events for mobile devices.
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            kandi-support Support

              Meny has a medium active ecosystem.
              It has 2332 star(s) with 495 fork(s). There are 185 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Meny has no issues reported. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Meny is current.

            kandi-Quality Quality

              Meny has 0 bugs and 0 code smells.

            kandi-Security Security

              Meny has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Meny code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Meny is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Meny releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Meny and discovered the below as its top functions. This is intended to give you an instant insight into Meny implemented functionality, and help decide if they suit your requirements.
            • setup position transitions
            • Open the mouse move
            • setup menu content
            • Close the menu
            • Open the menu
            • Create cover element
            • Handler for swipe events .
            • bind events to mouse events
            • Destroys the canvas
            • Run animation loop .
            Get all kandi verified functions for this library.

            Meny Key Features

            No Key Features are available at this moment for Meny.

            Meny Examples and Code Snippets

            No Code Snippets are available at this moment for Meny.

            Community Discussions

            QUESTION

            bootstrap react JS global
            Asked 2022-Apr-01 at 18:07

            I am new to react JS and stuck in a very basic issue. I am using Bootstrap 'Offcanvas' component but the problem is that the button to toggle it is header while the menu itself is in different file. I dont know how to define global const to manage it

            CONST

            ...

            ANSWER

            Answered 2022-Apr-01 at 18:07

            You have to put the state, that is needed by several other components above them. This is called "lifting the state". Then hand over the state or/and your functions to the components below via props. For example:

            • Put state in App.js
            • Import Header and Sidebar in App.js
            • Give Header and Sidebar appropriate properties showSidebar, handleSidebarClose , handleSidebarShow

            Please look into following sandbox for a working example: https://codesandbox.io/s/vigilant-mopsa-5f6us9

            Source https://stackoverflow.com/questions/71710699

            QUESTION

            Troubleshooting weird artifact
            Asked 2022-Mar-18 at 05:21

            I've been staring at this for 90 minutes now - and I just can't figure it out.

            Why is the 3rd element in the sub-menu of "Other" different than all the others? All elements works as intended in the sub-menu of "Info".

            ...

            ANSWER

            Answered 2022-Mar-18 at 05:21

            QUESTION

            Align button text right off svg in same button
            Asked 2021-Oct-01 at 09:07

            Im trying to get the menu icon align left off the menu text, but I'm not really to sure how to do that with my current css, should I try to wrap it up in a grid and use grid to separate them on one side each or should I try using flex to get them inline with eachother?

            Here is my html:

            ...

            ANSWER

            Answered 2021-Oct-01 at 08:45

            You can align svg and text left to right using flexbox using following CSS

            Source https://stackoverflow.com/questions/69402865

            QUESTION

            Add navbar below logo and center the content
            Asked 2021-Sep-17 at 06:47

            I'm trying add a navbar with links that should be below a logo text and centered. However I can't get it to work properly in tablet/mobile view. I have a mockup to follow and have to use only HTML & CSS. I have tried push it with margin & padding but can't get it to be in the center.

            Help appreciated.

            Mockup

            ...

            ANSWER

            Answered 2021-Sep-17 at 06:47

            You are almost there, but you forgot to remove display: flex on responsive view changing it into display:block will fix your problem

            Source https://stackoverflow.com/questions/69218827

            QUESTION

            My function does not return a variable and i dont know why
            Asked 2021-Sep-05 at 00:35

            i´m trying to make function and then call it, but one of the functions does not working. It does not returns variable. My code is separated to 2 files, library named libar2 and the program. The function sort does not returning anything. The error is: NameError: name 'to_write' is not defined. It should be a dictionary.

            This is the program:

            ...

            ANSWER

            Answered 2021-Sep-05 at 00:35

            In your main program you have a line

            Source https://stackoverflow.com/questions/69059690

            QUESTION

            Two-tier menu: shall I make a raw SQL query?
            Asked 2021-Aug-27 at 00:02

            Django 3.2.6

            ...

            ANSWER

            Answered 2021-Aug-27 at 00:02

            You can use prefetch_related to get all the Menu objects, and also fetch all the related sub-menus mapped to each menu above it.

            Additionally, you can use Prefetch with a queryset to specify the order of the objects, in this case I assume would be based on rank, so:

            Source https://stackoverflow.com/questions/68941222

            QUESTION

            Accessing parent text from sub meny in Jmenu/JPopupmenu
            Asked 2021-Jul-09 at 11:40

            I have structure that resembles a hashmap but in JMenu format. The main meny is not my code but i have added the JMenu "Manuellt resursbyte" to that menu. That menu have a few resources as a JmenuItem (not in bold) and a few JMenus (Bold).

            What i want to do is when "P2" in this case is selected, also retrieve "S7".

            The code for adding the menus look like this:

            ...

            ANSWER

            Answered 2021-Jul-09 at 11:40

            Update in case anyone have the same issue. It turns out JMenus/JPopupMenus didn't work the way i figured. If you want to access the parent JMenu from the child you have to use the getInvoker() method on the parent to get to the JMenu.

            something like this worked for me:

            Source https://stackoverflow.com/questions/68271553

            QUESTION

            Program.Mattor(): not all code paths return a value. How do I solve this?
            Asked 2021-Jun-01 at 20:57
            class Program
            {
                static void Main(string[] args)
                {
                    /// 
                    /// Tapet:
            
                    // Följande ska användaren kunna mata in:
                    // 1. Väggens mått: Längd och bredd.
                    // 2. Jämförelse av upp till 8 st tapeter.
            
                    // Programmet ska även kunna skriva ut en lista av alla tapet där man tydligt ser namn, antal rullar och pris. 
            
                    //---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
            
                    ///Mattor:
            
                    // Användaren ska kunna mata in golvets bredd och längd.
            
                    // Användaren ska sedan kunna mata in olika areor på mattor tills det täcker golvets yta.  
            
                    // Vi ska bestämma när antalet mattor har täckt golvet, samt hur många mattor det tog.
            
                    //.......
            
                    // Variabeln menyKörs sätts till true så vi kan skapa en While-loop som hela tiden körs om. Detta avbryter vi genom att sätta den till
                    // false ifall användaren väljer att avsluta programmet. 
                    bool menyKörs = true;
                    while (menyKörs)
                    {
                        //Ett programm som hjälper anändaren att tappetsera en vägg eller lägga mattor på användarens golv
            
                        Console.WriteLine("Hej! Välkommen till programmet som hjälper dig med att tappetsera och lägga golvmattor ");
                        // Menyval för användaren att välja väg i programmet. Beroende på val skickas användaren till olika metoder som utreder specifika uppgifter. 
            
                        Console.WriteLine("Meny: ");
                        Console.WriteLine("Välj V för att tappetsera en vägg, M för att lägga mattor eller A för att avsluta programmet! ");
                        Console.WriteLine("Tappetsera vägg (V)");
                        Console.WriteLine("Lägga mattor (M)");
                        Console.WriteLine("Avsluta programm (A)");
                        Console.WriteLine("\r\n:");
            
                        string val = Console.ReadLine().ToUpper();
            
                        //Anänver mig av en "switch" för att gå olika vägar beroende på användarens val i menyn. 
                        switch (val)
                        {
                            //Tar in värdena bredd och längd och skickar in detta i metoden "tapeter".
                            case "V":
                                {
                                    Console.WriteLine("Vad är måtten på väggen du ska tappetsera? (Skriv i meter) ");
                                    Console.WriteLine("Bredden: ");
                                    double måttBredd = double.Parse(Console.ReadLine());
                                    Console.WriteLine("Längden: ");
                                    double måttLängd = double.Parse(Console.ReadLine());
                                    Console.WriteLine($"Din area på väggen blir: {måttBredd * måttLängd}m^2 ");
            
                                    Tapeter(måttBredd, måttLängd);
                                    break;
                                }
            
                            //Skickas direkt till metoden "mattor" som sedan returnar hur många mattor det krävdens
                            case "M":
                                {
                                    Console.WriteLine($"Det krävdes {Mattor()} antal mattor för att täcka golvets yta! ");
                                    break;
                                }
                            case "A":
                                {
                                    menyKörs = false;
                                    break;
                                }
            
                            //Avbryter koden genom att skickas till metoden "Felmeddelande"
                            default:
                                {
                                    Felmeddelande();
                                    break;
                                }
            
                        }
            
                    }
            
                }
            
                /// 
                /// En metod som berättar för användaren att ett felaktigt värde blivit angivet. Detta görs i en metod då vi minskar upprepning. 
                /// 
                private static void Felmeddelande()
                {
                    Console.WriteLine("Du skrev in ett felaktigt värde, testa igen! ");
                }
            
                /// 
                /// Räknar ut antal tapeter för en vägg och skriver ut dem
                /// 
                /// Den bredd väggen har
                /// Den längd som väggen har
                private static void Tapeter(double måttBredd, double måttLängd)
                {
                    //Tapet
                    //Olika lister där inmatning utav olika värden från användaren sparas för senare utskrivning
                    List listaTapet = new List();
                    List listaNamn = new List();
                    List listaPris = new List();
                    List listaPrisTotal = new List();
            
            
                    int a = 0;
                    bool tapetVäg = true;
                    while (a <= 9 && tapetVäg)
                    {
                        //Menyval där användaren kan välja att lägga till en tapet för jämförelse, skriva ut tapeterna eller avsluta programmet. 
                        Console.WriteLine("Vad vill du göra? Klicka 1, 2, respektive 3 för att välja: ");
                        Console.WriteLine("Tänk på att du enbart kan jämföra !MAX! 8 st olika tapeter. ");
                        Console.WriteLine("1: Lägga till en tapet");
                        Console.WriteLine("2: Skriva ut listorna av tapeterna");
                        Console.WriteLine("3: Avsluta programm");
            
                        int valdVäg = int.Parse(Console.ReadLine());
            
                        switch (valdVäg)
                        {
                            case 1:
                                {
                                    Console.Clear();
                                    Console.WriteLine("Vad heter din tapet? ");
                                    string namnTapet = Console.ReadLine();
                                    listaNamn.Add(namnTapet);
            
                                    /*Räknar ut det antal rullar som användaren behöver. Detta görs utan hänsyn till mönster eller att tapeten ska sitta rätt.
                                    Uträkningen görs genom att först dividera väggens bredd, (måttBredd), med tapetens bredd (tapetBredd), 
                                    vilket ger oss antalet rullar vi behöver för att täcka väggens bredd med tapeter (antalRullar bredd). 
                                    Detta värde avrundas uppåt då vi inte kan köpa halva tapetrullar. 
                                    
                                    Sedan multipliceras det antal tapeter som behövs för att täcka väggens bredd, (antalRullar bredd), med väggens längd, (måttLängd). Slutligen divideras detta med
                                    tapetens längd, (tapetLängd), vilket ger oss totala antalet rullar vi behöver för att täcka hela väggen, (antalRullarVägg). 
                                    Även detta värde, (antalRullarVägg), avrundas uppåt av samma anledning som innan. 
                                    */
            
                                    Console.WriteLine("Hur bred är tapeten? (meter) ");
                                    double tapetBredd = double.Parse(Console.ReadLine());
                                    Console.WriteLine("Hur lång är tapeten? (meter) ");
                                    double tapetLängd = double.Parse(Console.ReadLine());
                                    double antalRullarBredd = (måttBredd / tapetBredd);
                                    int kolumnRullar = Convert.ToInt32((Math.Ceiling(antalRullarBredd)));
                                    int antalRullarVägg = Convert.ToInt32((Math.Ceiling((antalRullarBredd * måttLängd) / tapetLängd)));
                                    Console.WriteLine($"Totala antal rullar du behöver blir {antalRullarVägg} st");
                                    listaTapet.Add(antalRullarVägg);
            
                                    //Det totala priset blir antalet rullar tapet multiplicerat med vad en rulle tapet kostar. 
                                    Console.WriteLine("vad kostar tapeten? (kr/rulle) ");
                                    double tapetPris = double.Parse(Console.ReadLine());
                                    double prisTotal = antalRullarVägg * tapetPris;
                                    Console.WriteLine($"Det totala priset för din tapet blir därmet: {prisTotal} kr ");
                                    listaPris.Add(tapetPris);
                                    listaPrisTotal.Add(prisTotal);
            
                                    Console.WriteLine("Tryck Enter för att fortsätta: ");
                                    Console.ReadLine();
                                    Console.Clear();
            
                                        break;
                                }
            
                            case 2:
                                { 
                                    Console.Clear();
                                    Console.WriteLine("Här kommer dina tapeter som en lista: ");
            
                                    //Räknar upp listorna i ordning med hjälp av en "foreach" där loopen körs tills det inte finns något mer i listan "listaNamn".
                                    //Då listan "listaNamn" och alla andra listor är lika stora så kommer loopen skriva ut allt i listorna. 
                                    for (int i = 0; i < listaNamn.Count; i++)
                                    {
                                        Console.Write("Namn: ");
                                        Console.WriteLine(listaNamn[i]);
                                        Console.Write("Antal tapetrullar: ");
                                        Console.WriteLine(listaTapet[i]);
                                        Console.Write("Kr/Rulle: ");
                                        Console.WriteLine(listaPris[i]);
                                        Console.Write("Totalt pris för tapet: ");
                                        Console.WriteLine(listaPrisTotal[i]);
                                        Console.Write("");
                                    }
            
                                        break;
                                }
            
                            case 3:
                                {
                                    tapetVäg = false;
                                        break;
                                }
                                    
                            default:
                                {
                                    Felmeddelande();
                                        break;
                                }
                        }
            
                        a++;
                    }
                }
            
                /// 
                /// Metod som körs för att täcka golvet med mattor
                /// 
                static int Mattor()
                {
                    //Skapar två lister för mattornas längd och bredd. Detta för att jag sedan ska kunna skriva ut mattorna som användaren har använt. 
                    List listaMattaBredd = new List();
                    List listaMattaLängd = new List();
                    int b = 0;
                    bool mattaVäg = true;
                    while (mattaVäg)
                    {
                        Console.WriteLine("Meny: ");
                        Console.WriteLine("1: Lägga till mattor");
                        Console.WriteLine("2: Skriva ut mattorna");
                        Console.WriteLine("3: Avsluta programm");
                        int mattaVal = int.Parse(Console.ReadLine());
            
                        switch (mattaVal)
                        {
                            case 1:
                                {
                                    Console.WriteLine("Du ska täcka ditt golv med golvmattor. Jag behöver följande: ");
                                    Console.WriteLine("Golvets bredd: ");
                                    double golvBredd = double.Parse(Console.ReadLine());
                                    Console.WriteLine("Golvets längd: ");
                                    double golvLängd = double.Parse(Console.ReadLine());
                                    Console.WriteLine($"Din area blir: {golvBredd * golvLängd} m^2 ");
                                    double golvArea = golvLängd * golvBredd;
            
                                    // "täcktGolv" sätts till noll och adderas varje gång anvädnaren valt att lägga till en matta på golvet. 
                                    double täcktGolv = 0;
                                    //Använder do-while för att se om mattorna tänker golvarean. Använder även en variabel som räknas efter varje gång loopen utförs för att bestämma antal mattor man behöver. 
                                    
                                    do
                                    {
                                        Console.WriteLine("Ta en matta och mata in mattans mått: ");
                                        Console.WriteLine("Matta bredd: ");
                                        int mattaBredd = int.Parse(Console.ReadLine());
                                        listaMattaBredd.Add(mattaBredd);
                                        Console.WriteLine("Matta längd: ");
                                        int mattaLängd = int.Parse(Console.ReadLine());
                                        listaMattaLängd.Add(mattaLängd);
            
                                        täcktGolv = täcktGolv + (mattaBredd * mattaLängd);
            
                                        Console.WriteLine($"Täckt golv blir: {täcktGolv} m^2");
                                        b++;
                                    } while (täcktGolv < golvArea);
                                    return b;
                                    
                                }
            
                            case 2:
                                {
                                    Console.Clear();
                                    Console.WriteLine("Här kommer dina tapeter som en lista: ");
            
                                    //Räknar upp listorna i ordning med hjälp av en "foreach" där loopen körs tills det inte finns något mer i listan "listaMattaBredd". 
                                    //Då listan "listaMattaBredd" är lika stor som listan "listaMattaLängd" så kommer loopen skriva ut allt i listorna. 
                                    for (int i = 0; i < listaMattaBredd.Count; i++)
                                    {
                                        Console.Write("Matta Bredd: ");
                                        Console.WriteLine(listaMattaBredd[i]);
                                        Console.Write("Matta Längd: ");
                                        Console.WriteLine(listaMattaLängd[i]);
                                        Console.Write("");
                                    }
                                    return b;
                                    
                                }
            
                            case 3:
                                {
                                    mattaVäg = false;
                                    return b;
                                    
                                }
            
            
                            default:
                                {
                                    Felmeddelande();
                                    return b;
                                    
                                }
                                
                        }
            
                        
            
                    }   
                }
            }
            
            ...

            ANSWER

            Answered 2021-Jun-01 at 20:57

            Because all of your returns are in the while loop. From msdn: msdn

            • The while statement: conditionally executes its body zero or more times.

            Meaning that is not guaranteed that the code inside the while loop will be executed at all. It might just skip the whole, but no returns after it, that's why you are getting an error: "Not all code paths return a value", although multiple paths returns a value, NOT all path.

            You specified that the mattaVag variable is true at the beginning but the compiler doesn't know it. If this loop will be executed at least one time anyway, change it to do...while. Or place the return b; outside your loop

            Source https://stackoverflow.com/questions/67794777

            QUESTION

            Java array values gets overwritten
            Asked 2021-May-31 at 07:16

            I am new to Java and this is a very basic question. However I struggle to find a solution, so hopefully someone could give me some pointers.

            I am trying to fill values into an array "addedPlayer". However, every time I run the AddPlayer() method it is initialiezed to zero again.

            How can I structure this in a better way?

            ...

            ANSWER

            Answered 2021-Feb-23 at 21:12

            int[] addedPlayer; addedPlayer = new int[500]; It gets overridden because you are creating an new local var addedPlayer, and then setting all values to 0 (addedPlayer = new int[500];) I'm assuming you would want addedPlayer to be global, so don't define it locally and set it to 0.

            Also, should addedPlayer be a player[] or just a player rather than an int[]? Plus, you didn't close the function in the code you gave us, so is there more missing or did you just not close it?

            Source https://stackoverflow.com/questions/66340962

            QUESTION

            How to affect other elements when menu item is clicked
            Asked 2021-May-27 at 08:17

            I have created a custom non sticky sub menu that I want to appear when a certain menu item is clicked on. I'm having it scrolled to location when clicked and I've decided I want to control visibility with the height attribute. What is the correct way of doing this with CSS?

            Also this is my first question ever. I appreciate tips on asking better questions.

            The structure looks something like this

            ...

            ANSWER

            Answered 2021-May-27 at 08:17

            This can easily be done with js (in a script tag or a seperate js file). You just need an event listener for 'click' and a small function for changing the height:

            Source https://stackoverflow.com/questions/66933100

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Meny

            Add meny.js to your project. The meny.js file is the only thing required, but you could optionally clone the repository if you want to get the default styles. Alternatively you can load the meny.js file from cdnjs, see https://cdnjs.com/libraries/meny.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/hakimel/Meny.git

          • CLI

            gh repo clone hakimel/Meny

          • sshUrl

            git@github.com:hakimel/Meny.git

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