CanvasLayer | CanvasLayer – A Baidu Map API library | Map library
kandi X-RAY | CanvasLayer Summary
kandi X-RAY | CanvasLayer Summary
CanvasLayer – A Baidu Map API library
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Top functions reviewed by kandi - BETA
- Get curve by two points
- Draw the size of the map
- Constructs a new Canvas Layer .
- Creates a new Line object .
- The Marker class
- Animate the animation
- Animate action
- Add a single line to a marker
- Adds a marker to the map .
CanvasLayer Key Features
CanvasLayer Examples and Code Snippets
Community Discussions
Trending Discussions on CanvasLayer
QUESTION
I searched for information about topic, but I can't to do it right, can anyone help me?
Node World contain 2 children - Pe2node and HUD. Pe2node (Node2D) node has attached pe2.gd script and it has variable - shift. HUD node (CanvasLayer) has attached HUD.gd script and I want display variable shift from Pe2node. I try some variants, but it don't work at all. I have ready to try autoload but may be there is simple way to get it work. HUD.gd:
...ANSWER
Answered 2022-Jan-26 at 00:05Node World contain 2 children - Pe2node and HUD
This means that Pe2node
and HUD
are siblings, right?
Let us go over you attempts:
QUESTION
I'm trying to make a 2d platformer where you spawn an object and try to jump on it in the air before it falls.
the problem is when I try to spawn the tile it doesn't spawn where Is the cursor at it adds a relative value to the position that I don't know how to get rid of it.
you see when I try to instance a scene it takes the cursor position and viewport value into account but then something happens and I fount the object spawning way too far.
see where is the cursor at and where did the tile spawn
-here is how I'm grouping the nodes and scenes-
and this is the script I'm using, it's in the player1 scene
...ANSWER
Answered 2021-Jul-27 at 02:15My first intuition is to get get_global_mouse_position
and set global_position
. That way you don't have to deal with any relative positioning:
QUESTION
I've tried to work with the leaflet.canvaslayer.field.js plugin in standard html to display some GeoTiff and now I would like some help to understand how i can port the code into a react component.
My javascript code is:
...ANSWER
Answered 2020-Mar-14 at 14:39Normally you would have to install the following dependencies via npm:
chroma.js
@turf/insid
geotiff.js
d3js which are required by the plugin and then import them into your component.
However, as mentioned here this plugin must be included via a tag and cannot be easily imported into a modern bundled JS application via standard import/require syntax)
Import the first 3 dependencies via a script tag on index.html as they are required for the plugin script. index.html:
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