AudioJS | Fork of VideoJS for audio , with support for themes

 by   jedfoster JavaScript Version: Current License: LGPL-3.0

kandi X-RAY | AudioJS Summary

kandi X-RAY | AudioJS Summary

AudioJS is a JavaScript library. AudioJS has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

Fork of VideoJS.com for audio, with support for themes. Check out the demo for an example of how to use it. Audio sample is "Crookshanks" by Palace Cat, via duplokat.
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            kandi-support Support

              AudioJS has a low active ecosystem.
              It has 28 star(s) with 6 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 2 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of AudioJS is current.

            kandi-Quality Quality

              AudioJS has 0 bugs and 5 code smells.

            kandi-Security Security

              AudioJS has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              AudioJS code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              AudioJS is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              AudioJS releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              AudioJS saves you 175 person hours of effort in developing the same functionality from scratch.
              It has 433 lines of code, 0 functions and 6 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed AudioJS and discovered the below as its top functions. This is intended to give you an instant insight into AudioJS implemented functionality, and help decide if they suit your requirements.
            • Represents a class .
            Get all kandi verified functions for this library.

            AudioJS Key Features

            No Key Features are available at this moment for AudioJS.

            AudioJS Examples and Code Snippets

            No Code Snippets are available at this moment for AudioJS.

            Community Discussions

            QUESTION

            HTML5 Audio Element is Restarting instead of Resuming using play(), pause()
            Asked 2021-Aug-20 at 07:05

            I'm trying to create a player that shows player in another div and fetching the src of HTML5 audio element from the "a" attribute, everything is working fine but when I pause the audio and then play it again, then instead of resuming it restarts the audio.

            Here is my code:

            ...

            ANSWER

            Answered 2021-Aug-20 at 07:05

            The problem is that you override audio src when you pause and play again.

            Try to check if src exists and it is the same was playing before paused it.

            if(audio_pbar.src !== datasrc) audio_pbar.src=datasrc;

            Source https://stackoverflow.com/questions/68857944

            QUESTION

            HTML audio player for mobile browsers with stream as source
            Asked 2020-Jul-15 at 18:42

            I use VLC media player to stream some content (audio). Right now I stream it to port 80 (http) of my PC. On a different device I open VLC and can listen to the stream by using http://192.168.0.78/ (the IP of the source computer). It plays well also on a phone when I use the VLC app to listen to the content.

            Now, I try to implement a player on a website which takes the url of the stream as src and the client just opens the website and plays the stream (this has many logistic advantages). A minimal example can be viewed here. The stream runs fine on Desktop browsers but does not on run on mobile browsers. Unfortunately there is no error message or things like that which could indicate the source of the problem.

            Things I tried to do:

            • Using different encodings of the stream in the VLC (MP3, OGG etc.)
            • Using third party HTML players like Media element, jPlayer, audio.js, Muses Radio Player and many more. All of them work fine on desktop browser, but buggy, if at all on mobile browsers
            • It works on a Desktop browser when simulating a mobile browser thought F12 -> Responsive Design mode (in Firefox for example)

            The site, in which I host the player runs on https, whereas the source of the stream is http. At this point I am not aware of a problem this could cause, but still mentioning it here.

            Does anyone have experience with HTML players on mobile devices which take a stream as source?

            ...

            ANSWER

            Answered 2020-Jul-15 at 18:42

            The site, in which I host the player runs on https, whereas the source of the stream is http. At this point I am not aware of a problem this could cause, but still mentioning it here.

            That is in fact the problem. If you open up your browser's developer tools, you will see error messages related to this. Pages in secure contexts can no longer load data from an insecure context.

            Ideally, you need to serve your stream via HTTPS. Otherwise, you'll have to serve your page via HTTP.

            Also note that you do have this same problem on desktop browsers.

            Source https://stackoverflow.com/questions/62914395

            QUESTION

            NodeJS: Capturing a stereo PCM wave stream into mono AudioBuffer
            Asked 2020-May-15 at 19:43

            I'm recording audio from nodejs using node-microphone (which is just a javascript interface for arecord), and want to store the stream chunks in an AudioBuffer using web-audio-api (which is a nodejs implementation of the Web Audio API).

            My audio source has two channels while my AudioBuffer has only one (in purpose).

            This is my working configuration for recording audio with arecord through my USB sound card (I'm using a Raspberry pi 3 running on Raspbian buster):

            ...

            ANSWER

            Answered 2020-May-15 at 19:43

            So the input stereo signal is coming as 16 bits signed integers, interleaving left and right channels, meaning that the corresponding buffers (8 bits unsigned integers) have this format for a single stereo sample:

            Source https://stackoverflow.com/questions/61777531

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AudioJS

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/jedfoster/AudioJS.git

          • CLI

            gh repo clone jedfoster/AudioJS

          • sshUrl

            git@github.com:jedfoster/AudioJS.git

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