hello-vector-tiles | friendly introduction to vector tiles | Map library
kandi X-RAY | hello-vector-tiles Summary
kandi X-RAY | hello-vector-tiles Summary
Whether you're a full-time geo-web developer or a hobby map maker, chances are you've used and even created your own slippy web map tiles. However, until now, the process for creating your own map tile server hasn't been so user friendly and accessible to the wider geocommunity. In this workshop, we will step you through the process of serving up your own slippy map tiles using tilehut.js - a modest, cozy, and open source home for your map tiles. As a participant, you will: 1. learn to create your own map tiles - we will focus on vector tiles, 2. create your own map tile server to show the world your geodata creations and 3. see how to bring your tiles into your web mapping projects. Participants will leave the workshop with a workflow for going from A (raw data) to B (an interactive web map) that they can apply in their own projects in the future. Half day (4 hours). The workshop is aimed to be as inclusive as possible and therefore we develop our materials with beginners in mind. However, we acknowledge the existence of handful of technologies that may be unfamiliar to those who are just getting started in web development/programming (e.g. Node.js, javascript, and the command line). That being said, we are happy if participants have a basic level computational literacy and have some exposure to mapping tools such as Tilemill, Mapbox Studio, or Maputnik, and web mapping libraries such as leaflet.js and Mapboxgl.js.
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Community Discussions
Trending Discussions on Map
QUESTION
I have been using github actions for quite sometime but today my deployments started failing. Below is the error from github action logs
...ANSWER
Answered 2022-Mar-16 at 07:01First, this error message is indeed expected on Jan. 11th, 2022.
See "Improving Git protocol security on GitHub".
January 11, 2022 Final brownout.
This is the full brownout period where we’ll temporarily stop accepting the deprecated key and signature types, ciphers, and MACs, and the unencrypted Git protocol.
This will help clients discover any lingering use of older keys or old URLs.
Second, check your package.json
dependencies for any git://
URL, as in this example, fixed in this PR.
As noted by Jörg W Mittag:
For GitHub Actions:There was a 4-month warning.
The entire Internet has been moving away from unauthenticated, unencrypted protocols for a decade, it's not like this is a huge surprise.Personally, I consider it less an "issue" and more "detecting unmaintained dependencies".
Plus, this is still only the brownout period, so the protocol will only be disabled for a short period of time, allowing developers to discover the problem.
The permanent shutdown is not until March 15th.
As in actions/checkout issue 14, you can add as a first step:
QUESTION
In the current stable Rust, is there a way to write a function equivalent to BTreeMap::pop_last?
The best I could come up with is:
...ANSWER
Answered 2022-Mar-15 at 16:55Is there a way to work around this issue without imposing additional constraints on map key and value types?
It doesn't appear doable in safe Rust, at least not with reasonable algorithmic complexity. (See Aiden4's answer for a solution that does it by re-building the whole map.)
But if you're allowed to use unsafe, and if you're determined enough that you want to delve into it, this code could do it:
QUESTION
I've built my React Native app and tested and troubleshooted with my iOS devices for months. Now I'm trying to built and test the app on Android for the first time. The thing is, that I keep getting errors trying to run the Android-version of my app. After hours of debugging and troubleshooting, I tried to create a new RN project and see if that could run on my emulator and device. I got that part working and then I wanted to copy/paste the files of my existing app project into the new project.
I pasted my existing assets, styles, the source JS-files and the package.json file into the new project, ran npm install
and then I ended up with the exact same error message as I had in the original project when I run react-native run-android
.
The full error message is here:
...ANSWER
Answered 2021-Aug-21 at 13:43I've hit this same issue and have temporarily resolved it by uninstalling react-native-video (npm uninstall --save react-native-video). That's not a great answer as I need that component, but I don't have a full solution yet. I think somehow com.yqritc:android-scalablevideoview:1.0.4. is required by react-native-video but has gotten lost or removed. Other thoughts are welcome.
UPDATE: Resolved! In your build.gradle in your Android folder you need to add the repository "jcenter()" in allprojects (not in build dependencies) like this...
QUESTION
Apparently throwError(error)
is now deprecated. The IntelliSense of VS Code suggests throwError(() => new Error('error')
. new Error(...)
accepts only strings. What's the correct way to replace it without breaking my HttpErrorHandlerService
?
ANSWER
Answered 2021-Aug-04 at 19:08Instead of this:
QUESTION
I have this error in my terminal:
TypeError: Cannot read properties of undefined (reading 'id')
I'm trying to test the call to an API, but the error appears.
My function:
...ANSWER
Answered 2021-Oct-17 at 15:15What is happening:
The function itemToForm()
is being called before the this.item
is ready.
There are many strategies to avoid this error. A very simple one is to add a catcher at the beginning of the function, like this:
QUESTION
I know that compiler is usually the last thing to blame for bugs in a code, but I do not see any other explanation for the following behaviour of the following C++ code (distilled down from an actual project):
...ANSWER
Answered 2022-Feb-01 at 15:49The evaluation order of A = B
was not specified before c++17, after c++17 B
is guaranteed to be evaluated before A
, see https://en.cppreference.com/w/cpp/language/eval_order rule 20.
The behaviour of valMap[val] = valMap.size();
is therefore unspecified in c++14, you should use:
QUESTION
This is a React web app. When I run
...ANSWER
Answered 2021-Nov-13 at 18:36I am also stuck with the same problem because I installed the latest version of Node.js (v17.0.1).
Just go for node.js v14.18.1
and remove the latest version just use the stable version v14.18.1
QUESTION
So, I'm using Flutter and on running the App, I receive errors like these in the debug console:
...ANSWER
Answered 2021-Jul-31 at 19:43It not happen becuase of you have two build-tools version installed. It happens because of caches so on android studio just invalidating caches and restarting will fix this.
QUESTION
I got a large list of JSON objects that I want to parse depending on the start of one of the keys, and just wildcard the rest. A lot of the keys are similar, like "matchme-foo"
and "matchme-bar"
. There is a builtin wildcard, but it is only used for whole values, kinda like an else
.
I might be overlooking something but I can't find a solution anywhere in the proposal:
https://docs.python.org/3/whatsnew/3.10.html#pep-634-structural-pattern-matching
Also a bit more about it in PEP-636:
https://www.python.org/dev/peps/pep-0636/#going-to-the-cloud-mappings
My data looks like this:
...ANSWER
Answered 2021-Dec-17 at 10:43You can use a guard:
QUESTION
I am trying to run a project on the Xcode13, after running a pod cache clean --all, deleting the derived data, and running a pod update. When I clean the project and build it the following error appears:
...ANSWER
Answered 2021-Oct-05 at 16:33Edited: For people who use Cocoapods, this answer might be useful: https://stackoverflow.com/a/69384358/587609
I also faced this issue, and it seems that there is a known issue on Xcode 13 as mentioned in this document: https://developer.apple.com/documentation/Xcode-Release-Notes/xcode-13-release-notes
Swift libraries depending on Combine may fail to build for targets including armv7 and i386 architectures. (82183186, 82189214)
Workaround: Use an updated version of the library that isn’t impacted (if available) or remove armv7 and i386 support (for example, increase the deployment target of the library to iOS 11 or higher).
If your app is for iOS 11 or higher, one of the libraries should be modified to target iOS 11 or higher (e.g., my app is for iOS 12 or higher).
For example, I am using GRDB.swift, and its minimum iOS version is 10.0. There was a discussion as an issue of this repo, and I followed that comment to solve this issue as follows:
- Fork the repository
- Change Package.swift to modify the minimum iOS version like:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install hello-vector-tiles
To install (requires Node.js installed) :. If you see a world map on your screen, you've successfully installed Tilehut.js locally on your machine! We are going to work locally for now but we will setup Tilehut.js on OpenShift Heroku so you can show off your data to the world 🌎. For now, let's explore Tilehut.js a bit.
Clone or download the zip of the TILEHUT-HEROKU Branch of Tilhut.js from: https://github.com/b-g/tilehut/tree/tilehut-heroku.
Fire up your terminal and run:
"Heroku is a cloud platform as a service (PaaS) supporting several programming languages that is used as a web application deployment model". I just want to emphasize that this is a temporary solution - stay tuned for updates!. First and foremost, you will need an account with Heroku - Heroku offers a free account (~5 projects, and ~500mb of storage). Please make an account and go through the sign up procedures. Next, you will need to download the command-line tools. These can be found here Download Heroku's CLI Tool.
MacOSX: Heroku CLI OSX tools
Windows: 32-bit Heroku CLI Windows tools OR 64-bit Heroku CLI Windows tools
Debian/Ubuntu: wget -qO- https://cli-assets.heroku.com/install-ubuntu.sh | sh
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