three-gltf-loader | GLTFLoader wrapped as a module for easy importing | Graphics library
kandi X-RAY | three-gltf-loader Summary
kandi X-RAY | three-gltf-loader Summary
three.js's r111 GLTFLoader wrapped as a module for easy importing, TypeScript type definitions included.
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Top functions reviewed by kandi - BETA
- Creates a new PBRTextureExtension for the plugin .
- Recursively build a node hierarchy
- Add all morph targets .
- Computes bounding box based on geometry type definition .
- Creates a GLTF extension .
- Assign primitive attributes to primitive type
- Updates the morph target definition in the mesh definition .
- GTF registry for GLTF .
- Resolve given url and path
- Creates an instance of glTF .
three-gltf-loader Key Features
three-gltf-loader Examples and Code Snippets
Community Discussions
Trending Discussions on three-gltf-loader
QUESTION
Trying to get Angular to work in IE 11. I tried everything I found on the web already.
I'm getting the following errors:
SCRIPT1002: Syntax error
File: polyfills.js, Line: 2358, Column: 1
Line 2358
...ANSWER
Answered 2019-Mar-07 at 18:37It looks like you are using or transpiring down your JavaScript but it isn't going far enough and you are getting syntax issues because you are trying to use features that IE11 doesn't support.
e.g.
- JS Classes - https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes
- JS Constructors - (part of classes, see above)
QUESTION
I'm trying to remove some part/mesh ('olympiaPart2' for example) of this object3D :
...ANSWER
Answered 2019-Aug-26 at 09:33You have to remove the mesh from its parent, not from the scene
itself. Try this:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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