three-gltf-loader | GLTFLoader wrapped as a module for easy importing | Graphics library

 by   johh JavaScript Version: Current License: No License

kandi X-RAY | three-gltf-loader Summary

kandi X-RAY | three-gltf-loader Summary

three-gltf-loader is a JavaScript library typically used in User Interface, Graphics, Pytorch, React Native, Angular, Webpack, Three.js, WebGL applications. three-gltf-loader has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i three-gltf-loader-wtower' or download it from GitHub, npm.

three.js's r111 GLTFLoader wrapped as a module for easy importing, TypeScript type definitions included.
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            kandi-support Support

              three-gltf-loader has a low active ecosystem.
              It has 49 star(s) with 18 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 10 have been closed. On average issues are closed in 9 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of three-gltf-loader is current.

            kandi-Quality Quality

              three-gltf-loader has 0 bugs and 0 code smells.

            kandi-Security Security

              three-gltf-loader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              three-gltf-loader code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              three-gltf-loader does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              three-gltf-loader releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed three-gltf-loader and discovered the below as its top functions. This is intended to give you an instant insight into three-gltf-loader implemented functionality, and help decide if they suit your requirements.
            • Creates a new PBRTextureExtension for the plugin .
            • Recursively build a node hierarchy
            • Add all morph targets .
            • Computes bounding box based on geometry type definition .
            • Creates a GLTF extension .
            • Assign primitive attributes to primitive type
            • Updates the morph target definition in the mesh definition .
            • GTF registry for GLTF .
            • Resolve given url and path
            • Creates an instance of glTF .
            Get all kandi verified functions for this library.

            three-gltf-loader Key Features

            No Key Features are available at this moment for three-gltf-loader.

            three-gltf-loader Examples and Code Snippets

            No Code Snippets are available at this moment for three-gltf-loader.

            Community Discussions

            QUESTION

            Angular IE11 not working. Getting SCRIPT1002 Syntax Error
            Asked 2019-Oct-10 at 18:06

            Trying to get Angular to work in IE 11. I tried everything I found on the web already.

            I'm getting the following errors:

            SCRIPT1002: Syntax error

            File: polyfills.js, Line: 2358, Column: 1

            Line 2358

            ...

            ANSWER

            Answered 2019-Mar-07 at 18:37

            It looks like you are using or transpiring down your JavaScript but it isn't going far enough and you are getting syntax issues because you are trying to use features that IE11 doesn't support.

            e.g.

            Source https://stackoverflow.com/questions/55047818

            QUESTION

            How to remove a mesh of an object3D from scene?
            Asked 2019-Aug-27 at 01:12

            I'm trying to remove some part/mesh ('olympiaPart2' for example) of this object3D :

            ...

            ANSWER

            Answered 2019-Aug-26 at 09:33

            You have to remove the mesh from its parent, not from the scene itself. Try this:

            Source https://stackoverflow.com/questions/57655195

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install three-gltf-loader

            You can install using 'npm i three-gltf-loader-wtower' or download it from GitHub, npm.

            Support

            Please note that this is just a wrapper for the glTF loader provided by three.js. Therefore, any issues regarding the loader should be reported directly via the three.js issue tracker. For issues directly related to the wrapper or this package specifically, feel free to contact me.
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            https://github.com/johh/three-gltf-loader.git

          • CLI

            gh repo clone johh/three-gltf-loader

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            git@github.com:johh/three-gltf-loader.git

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