tabletop | Tabletop.js gives spreadsheets legs
kandi X-RAY | tabletop Summary
kandi X-RAY | tabletop Summary
Tabletop was created in about 1995, back when we had to remember to disable call waiting when dialing into Compuserve. Now that it's 2020, Google is shutting down the infrastructure that Tabletop relies on.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tabletop
tabletop Key Features
tabletop Examples and Code Snippets
angular.module('yourApp', [
'times.tabletop',
'pascalprecht.translate'
])
.config(function(TabletopProvider, $translateProvider) {
// Tabletop setup...
TabletopProvider.setTabletopOptions({
key: 'your-key-here',
simpleSheet: false
Community Discussions
Trending Discussions on tabletop
QUESTION
This is probably an easy fix, but I haven't been able to figure it out. How do I get this map to show full screen without scroll bars?
...ANSWER
Answered 2021-May-26 at 13:53add this CSS to your site:
QUESTION
I'm trying to create a Leaflet map, that automatically adds markers and polylines between destinations from a Google sheet.
I've managed to set up a map from other examples which is linked to my Google Sheet. You see the example here:
...ANSWER
Answered 2021-May-25 at 11:26You need to create a L.Polyline
and add the latlngs to it:
QUESTION
#include
#include
#include
#include
#include
struct game{
bool is_computer_game;
bool is_tabletop_game;
bool is_for_children;
bool is_collective;
};
int main(){
int n,a,b,c,d;
printf("How much games do you want?:");
scanf("%d",&n);
struct game games[n];
for(int i=0;i
...ANSWER
Answered 2021-May-24 at 10:32Change the line in your code as follows:
QUESTION
I am creating an online charactersheet for my homebrew tabletop RPG, and have taken some time creating the Character sheet. It displays all of the statistics of the character. I am using Flask and SQLite.
However, during actual gameplay, the character's statistics will usually change. I would like the user to be able to change the relevant statistic (xp, level, hit points etc) in the character sheet, and then save it back to the SQL database. Can this be done? how?
This is a snippet from the flask code I am using in the backend to display the character sheet.
...ANSWER
Answered 2021-May-17 at 15:24Without pointing some logical mistakes, just use rest and javascript. Rest (on server side) can serve data (also receive data). For client side, javascript can receive data (also send) and change accordantly the preview. Also use divide-and-conquer logic. For example, use different api to serve character data. If you want some more points, leave comment.
QUESTION
Forgive me if the title is a bit incorrect, I'm very new to Python's Classes and don't exactly know what the names of it's various intricacies. Best guess!
Hello SO! I'm working on a little example project and have run into a roadblock. Currently I'm attempting to create a basic combat tracker of sorts for a tabletop game. My current goal is to create a system where, based off of user inputs, one can raise or lower the HP for a preset object belonging to the class 'Entity' by simply typing in the name of the specific entity and the corresponding number.
For example, if orkBoy's Wounds (aka HP) were set to 12 by default and you wanted to increase it to 15, you would type in:
orkBoy 3
Or if you wished to decrease it by 2:
orkBoy -2
While the system works perfectly if you directly reference the object in the code, I am having trouble referencing the object through the user's input string due to a str Attribute Error (AttributeError: 'str' object has no attribute 'woundChange'). I will place the code below, including a try/except that Tries and fails at what I want to accomplish, and an Exception that provides an unsatisfactory but successful 'solution'.
...ANSWER
Answered 2021-May-11 at 21:23Use a dict
:
QUESTION
SOLVED. See comment by Rekshino
I heart that is supposed to represent hitpoints for an Initiative Tracker for tabletop games. The heart only works as intended on my computer, two different machines shows different results. When I run the program on a different machine, the heart stays red no matter what the hitpoints are.
This is what it is supposed to look like, and how it looks on my machine:
...ANSWER
Answered 2021-May-05 at 06:45You do compound a value for LinearGradientBrush.StartPoint
in VewModel and the content for it is amongst other things a decimal number, e.g. 0.5
. You get this number by Convert.ToString()
, the decimal separator in this number is dependent on Windows settings, this is why on some PCs it doesn't work.
to solve the issue you could use the overloading Convert.ToString(decimal value, IFormatProvider provider)
or just replace ,
with .
:
QUESTION
Hi I'm developing an application which accesses script.google.com to create google sheet and mail the sheet link to my employees makes them a way to update daily reports from home which I'll fetch using TableTop. But I'm currently stuck on Publish to web option which is a mandatory thing on tabletop. Publish to web is quite easy using a PC(in a computer browser) but I don't know how to do the same in Google Sheets Android app. I'm preferring android app as most of my employees don't have a proper pc. or it would be nice if there is a way to Publish to web from script.google.com. Please help me!!
...ANSWER
Answered 2021-Apr-02 at 23:31Not possible as of the moment. even the official help center Make Google Docs, Sheets, Slides & Forms public directs users to use the web interface via browser to publish docs.
QUESTION
I have a problem about implementing recommendation system by using Euclidean Distance.
What I want to do is to list some close games with respect to search criteria by game title and genre.
Here is my project link : Link
After calling function, it throws an error shown below. How can I fix it?
Here is the error
...ANSWER
Answered 2021-Jan-03 at 16:00The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.
QUESTION
#if __APPLE_CC__
#include
#else
#include
#include
#include
#include "glut.h"
#endif
#include
#include
#include "scene.h"
#include
extern float g_t;
//function prototypes for the local functions
void drawCone(float x, float y, float z, float radius, float height, int nSides, float startColor[3], float endColor[3]);
void drawBox(float left, float bottom, float front,
float length, float height, float depth);
/*
this function is called whenever OpenGL needs to redraw
the screen
*/
void drawScene(void)
{
float startColor[3] = { 0.5, 0.0, 0.0}, endColor[3] = {1.0, 1.0, 0.0};
// drawCone(0,-1,0, 0.5, 1.0, 20, startColor, endColor);
// drawCone(0,1,0, 0.5, -1.0, 20, startColor, endColor);
// glEnable(GL_CULL_FACE);
// glCullFace(GL_BACK);
//tabletop
drawBox(-1, 1, 0.5, 2.0, 0.1, 1);
//left, front leg
drawBox(-1, 0, 0.5, .1, 1, .1);
glColor3f(0,0,0);
glutWireTorus(0.1, .25, 12, 16);
glTranslatef(0.0, 1.25, 0.0);
glutWireTeapot(0.2);
glTranslatef(0.0, -1.25, 0.0);
}//drawScene
void drawCone(float x, float y, float z, float radius, float height, int nSides, float startColor[3], float endColor[3])
{
int i, j, next;
float angle;
float circlePoints[100][3];
float colors[100][3];
//first calculate the points on a circle and the color for each point
for(i = 0; i < nSides; ++i)
{
angle = 2* M_PI/nSides * i;
circlePoints[i][0] = radius * sin(angle) + x;
circlePoints[i][1] = y;
circlePoints[i][2] = radius * cos(angle) + z;
colors[i][0] = (endColor[0]- startColor[0])/ nSides * i + startColor[0];
colors[i][1] = (endColor[1]- startColor[1])/ nSides * i + startColor[1];
colors[i][2] = (endColor[2]- startColor[2])/ nSides * i + startColor[2];
}
//draw the cone
glBegin(GL_TRIANGLES);
for(i = 0; i < nSides; ++i)
{
next = (i + 1) % nSides;
glColor3f(colors[i][0], colors[i][1], colors[i][2]);
glVertex3f(circlePoints[next][0], circlePoints[next][1], circlePoints[next][2]);
glVertex3f(x, y + height, z);
glVertex3f(circlePoints[i][0], circlePoints[i][1], circlePoints[i][2]);
// glVertex3f(x, y + height, z);
}
glEnd();
//draw the circle
glBegin(GL_POLYGON);
for(i = 0; i < nSides; ++i)
{
glColor3f(startColor[0], startColor[1], startColor[2]);
glVertex3f(circlePoints[i][0], circlePoints[i][1], circlePoints[i][2]);
}
glVertex3f(circlePoints[0][0], circlePoints[0][1], circlePoints[0][2]);
glEnd();
}
/*
x,X left
y,Y bottom
z Z front
l L length
h H height
d D depth
*/
void handleKey(char key)
{
printf("key = %c\n", key);
}
void drawBox(float left, float bottom, float front,
float length, float height, float depth)
{
float right = left + length;
float top = bottom + height;
float back = front - depth;
//draw the front
glBegin(GL_QUADS);
//front
glColor3f(1.0, 0.0, 0.0);
glVertex3f(left, bottom, front);
glVertex3f(right, bottom, front);
glVertex3f(right, top, front);
glVertex3f(left, top, front);
//left
glColor3f(0.0, 1.0, 0.0);
glVertex3f(left, bottom, front);
glVertex3f(left, top, front);
glVertex3f(left, top, back);
glVertex3f(left, bottom, back);
//back
glColor3f(0.0, 0.0, 1.0);
glVertex3f(left, bottom, back);
glVertex3f(left, top, back);
glVertex3f(right, top, back);
glVertex3f(right, bottom, back);
//top
glColor3f(0.0, 1.0, 1.0);
glVertex3f(left, top, front);
glVertex3f(right, top, front);
glVertex3f(right, top, back);
glVertex3f(left, top, back);
//bottom
glColor3f(1.0, 0.0, 1.0);
glVertex3f(left, bottom, front);
glVertex3f(right, bottom, front);
glVertex3f(right, bottom, back);
glVertex3f(left, bottom, back);
glEnd();
}
...ANSWER
Answered 2020-Dec-04 at 00:50It means you tried to compile a C source file as an executable, but there's no main
function. main
is called by the operating system when the executable is run.
QUESTION
Newbie Programmer I am using table within a table to store information on tabletop simulator using scripting
...ANSWER
Answered 2020-Nov-23 at 14:28Use bracket syntax. tbl[var]
Dot syntax (tbl.var
) uses string variable as value, this syntax is equivalent to tbl["var"]
.
You need to do this:
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