tabletop | Tabletop.js gives spreadsheets legs

 by   jsoma JavaScript Version: 1.6.3 License: MIT

kandi X-RAY | tabletop Summary

kandi X-RAY | tabletop Summary

tabletop is a JavaScript library. tabletop has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i tabletop' or download it from GitHub, npm.

Tabletop was created in about 1995, back when we had to remember to disable call waiting when dialing into Compuserve. Now that it's 2020, Google is shutting down the infrastructure that Tabletop relies on.
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            kandi-support Support

              tabletop has a medium active ecosystem.
              It has 3695 star(s) with 463 fork(s). There are 102 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 8 open issues and 121 have been closed. On average issues are closed in 1000 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of tabletop is 1.6.3

            kandi-Quality Quality

              tabletop has 0 bugs and 0 code smells.

            kandi-Security Security

              tabletop has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              tabletop code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              tabletop is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              tabletop releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              tabletop saves you 205 person hours of effort in developing the same functionality from scratch.
              It has 503 lines of code, 0 functions and 23 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tabletop
            Get all kandi verified functions for this library.

            tabletop Key Features

            No Key Features are available at this moment for tabletop.

            tabletop Examples and Code Snippets

            copy iconCopy
            angular.module('yourApp', [
              'times.tabletop', 
              'pascalprecht.translate'
            ])
            .config(function(TabletopProvider, $translateProvider) {
              // Tabletop setup...
              TabletopProvider.setTabletopOptions({
                key: 'your-key-here',
                simpleSheet: false
                

            Community Discussions

            QUESTION

            Make Leaflet map full screen without scroll bars
            Asked 2021-May-26 at 16:10

            This is probably an easy fix, but I haven't been able to figure it out. How do I get this map to show full screen without scroll bars?

            ...

            ANSWER

            Answered 2021-May-26 at 13:53

            add this CSS to your site:

            Source https://stackoverflow.com/questions/67706031

            QUESTION

            Add markers and polylines to a Leaflet map from destinations in a Google Sheet
            Asked 2021-May-25 at 11:26

            I'm trying to create a Leaflet map, that automatically adds markers and polylines between destinations from a Google sheet.

            I've managed to set up a map from other examples which is linked to my Google Sheet. You see the example here:

            ...

            ANSWER

            Answered 2021-May-25 at 11:26
            Draw Line between markers:

            You need to create a L.Polyline and add the latlngs to it:

            Source https://stackoverflow.com/questions/67686548

            QUESTION

            How can i print an interior supply of structure on c?
            Asked 2021-May-24 at 10:32
            #include 
            #include 
            #include 
            #include 
            #include 
            
            struct game{
              bool is_computer_game;
              bool  is_tabletop_game;
              bool is_for_children;
              bool is_collective;
            };
            
            int main(){
              int n,a,b,c,d;
              printf("How much games do you want?:");
              scanf("%d",&n);
              struct game games[n];
              for(int i=0;i
            ...

            ANSWER

            Answered 2021-May-24 at 10:32

            Change the line in your code as follows:

            Source https://stackoverflow.com/questions/67242789

            QUESTION

            Creating a user editable form using flask and SQLite
            Asked 2021-May-17 at 15:24

            I am creating an online charactersheet for my homebrew tabletop RPG, and have taken some time creating the Character sheet. It displays all of the statistics of the character. I am using Flask and SQLite.

            However, during actual gameplay, the character's statistics will usually change. I would like the user to be able to change the relevant statistic (xp, level, hit points etc) in the character sheet, and then save it back to the SQL database. Can this be done? how?

            This is a snippet from the flask code I am using in the backend to display the character sheet.

            ...

            ANSWER

            Answered 2021-May-17 at 15:24

            Without pointing some logical mistakes, just use rest and javascript. Rest (on server side) can serve data (also receive data). For client side, javascript can receive data (also send) and change accordantly the preview. Also use divide-and-conquer logic. For example, use different api to serve character data. If you want some more points, leave comment.

            Source https://stackoverflow.com/questions/67570698

            QUESTION

            Method for translating a user input string to reference a pre-existing class object?
            Asked 2021-May-11 at 21:23

            Forgive me if the title is a bit incorrect, I'm very new to Python's Classes and don't exactly know what the names of it's various intricacies. Best guess!

            Hello SO! I'm working on a little example project and have run into a roadblock. Currently I'm attempting to create a basic combat tracker of sorts for a tabletop game. My current goal is to create a system where, based off of user inputs, one can raise or lower the HP for a preset object belonging to the class 'Entity' by simply typing in the name of the specific entity and the corresponding number.

            For example, if orkBoy's Wounds (aka HP) were set to 12 by default and you wanted to increase it to 15, you would type in:

            orkBoy 3

            Or if you wished to decrease it by 2:

            orkBoy -2

            While the system works perfectly if you directly reference the object in the code, I am having trouble referencing the object through the user's input string due to a str Attribute Error (AttributeError: 'str' object has no attribute 'woundChange'). I will place the code below, including a try/except that Tries and fails at what I want to accomplish, and an Exception that provides an unsatisfactory but successful 'solution'.

            ...

            ANSWER

            Answered 2021-May-11 at 21:23

            QUESTION

            LinearGradientBrush not working as intended WPF
            Asked 2021-May-05 at 20:21

            SOLVED. See comment by Rekshino

            I heart that is supposed to represent hitpoints for an Initiative Tracker for tabletop games. The heart only works as intended on my computer, two different machines shows different results. When I run the program on a different machine, the heart stays red no matter what the hitpoints are.

            This is what it is supposed to look like, and how it looks on my machine:

            ...

            ANSWER

            Answered 2021-May-05 at 06:45

            You do compound a value for LinearGradientBrush.StartPoint in VewModel and the content for it is amongst other things a decimal number, e.g. 0.5. You get this number by Convert.ToString(), the decimal separator in this number is dependent on Windows settings, this is why on some PCs it doesn't work.

            to solve the issue you could use the overloading Convert.ToString(decimal value, IFormatProvider provider) or just replace , with .:

            Source https://stackoverflow.com/questions/67380460

            QUESTION

            Google sheet publish to web from sheets android app or by script.google.com
            Asked 2021-Apr-02 at 23:31

            Hi I'm developing an application which accesses script.google.com to create google sheet and mail the sheet link to my employees makes them a way to update daily reports from home which I'll fetch using TableTop. But I'm currently stuck on Publish to web option which is a mandatory thing on tabletop. Publish to web is quite easy using a PC(in a computer browser) but I don't know how to do the same in Google Sheets Android app. I'm preferring android app as most of my employees don't have a proper pc. or it would be nice if there is a way to Publish to web from script.google.com. Please help me!!

            ...

            ANSWER

            Answered 2021-Apr-02 at 23:31

            Not possible as of the moment. even the official help center Make Google Docs, Sheets, Slides & Forms public directs users to use the web interface via browser to publish docs.

            Source https://stackoverflow.com/questions/66906737

            QUESTION

            Recommendation System by using Euclidean Distance (TypeError: unsupported operand type(s) for -: 'str' and 'str')
            Asked 2021-Jan-03 at 19:48

            I have a problem about implementing recommendation system by using Euclidean Distance.

            What I want to do is to list some close games with respect to search criteria by game title and genre.

            Here is my project link : Link

            After calling function, it throws an error shown below. How can I fix it?

            Here is the error

            ...

            ANSWER

            Answered 2021-Jan-03 at 16:00

            The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.

            Source https://stackoverflow.com/questions/65551325

            QUESTION

            I was running a a program and came by this error. what does it mean?
            Asked 2020-Dec-04 at 00:55
            #if __APPLE_CC__
            #include 
            #else
            #include 
            #include 
            #include 
            #include "glut.h"
            #endif
            
            
            
            #include 
            #include 
            #include "scene.h"
            #include 
            
            
            
            
            extern float g_t;
            
            
            
            
            //function prototypes for the local functions
            void drawCone(float x, float y, float z, float radius, float height, int nSides, float startColor[3], float endColor[3]);
            
            void drawBox(float left, float bottom, float front,
                float length, float height, float depth);
            
            /*
               this function is called whenever OpenGL needs to redraw
               the screen
               
            */
            void drawScene(void)
            {
              float startColor[3] = { 0.5, 0.0, 0.0}, endColor[3] = {1.0, 1.0, 0.0};
            //    drawCone(0,-1,0, 0.5, 1.0, 20, startColor, endColor);
             //   drawCone(0,1,0, 0.5, -1.0, 20, startColor, endColor);
            
            //    glEnable(GL_CULL_FACE);
            //    glCullFace(GL_BACK);
                
                
                //tabletop
                drawBox(-1, 1, 0.5, 2.0, 0.1, 1);
                
                //left, front leg
                drawBox(-1, 0, 0.5, .1, 1, .1);
                
                glColor3f(0,0,0);
                glutWireTorus(0.1, .25, 12, 16);
                
                glTranslatef(0.0, 1.25, 0.0);
                glutWireTeapot(0.2);
                glTranslatef(0.0, -1.25, 0.0);
            
            
            }//drawScene
            
            void drawCone(float x, float y, float z, float radius, float height, int nSides, float startColor[3], float endColor[3])
            {
                int i, j, next;
                float angle;
                
                float circlePoints[100][3];
                float colors[100][3];
                
                //first calculate the points on a circle and the color for each point
                
                for(i = 0; i < nSides; ++i)
                {
                   angle = 2* M_PI/nSides * i;
                   circlePoints[i][0] = radius * sin(angle) + x;
                   circlePoints[i][1] = y;
                   circlePoints[i][2] = radius * cos(angle) + z;
                   
                   colors[i][0] = (endColor[0]- startColor[0])/ nSides * i + startColor[0];
                   colors[i][1] = (endColor[1]- startColor[1])/ nSides * i + startColor[1];
                   colors[i][2] = (endColor[2]- startColor[2])/ nSides * i + startColor[2];
                }
                 //draw the cone
                glBegin(GL_TRIANGLES);
                for(i = 0; i < nSides; ++i)
                {
                    next = (i + 1) % nSides;
                    glColor3f(colors[i][0], colors[i][1], colors[i][2]);
                    glVertex3f(circlePoints[next][0], circlePoints[next][1], circlePoints[next][2]);
                    glVertex3f(x, y + height, z);
                    
                    glVertex3f(circlePoints[i][0], circlePoints[i][1], circlePoints[i][2]);
                   // glVertex3f(x, y + height, z);
                }
                glEnd();
                
                //draw the circle
                glBegin(GL_POLYGON);
                for(i = 0; i < nSides; ++i)
                {
                    glColor3f(startColor[0], startColor[1], startColor[2]);
                    glVertex3f(circlePoints[i][0], circlePoints[i][1], circlePoints[i][2]);
                }
                 glVertex3f(circlePoints[0][0], circlePoints[0][1], circlePoints[0][2]);
                glEnd();
            }
            
            /*
                        x,X left
                        y,Y bottom
                        z Z front
                        l L length
                        h H height
                        d D depth
            */
                           
            void handleKey(char key)
            {
                printf("key = %c\n", key);
            
            }
            
            void drawBox(float left, float bottom, float front,
                float length, float height, float depth)
                {
                float right = left + length;
                float top = bottom + height;
                float back = front - depth;
                //draw the front
                glBegin(GL_QUADS);
                
                //front
                glColor3f(1.0, 0.0, 0.0);
                glVertex3f(left, bottom, front);
                glVertex3f(right, bottom, front);
                glVertex3f(right, top, front);
                glVertex3f(left, top, front);
                
                //left
                glColor3f(0.0, 1.0, 0.0);
                glVertex3f(left, bottom, front);
                glVertex3f(left, top, front);
                glVertex3f(left, top, back);
                glVertex3f(left, bottom, back);
                
                //back
                glColor3f(0.0, 0.0, 1.0);
                glVertex3f(left, bottom, back);
                glVertex3f(left, top, back);
                glVertex3f(right, top, back);
                glVertex3f(right, bottom, back);
                
                //top
                glColor3f(0.0, 1.0, 1.0);
                glVertex3f(left, top, front);
                glVertex3f(right, top, front);
                glVertex3f(right, top, back);
                glVertex3f(left, top, back);
            
                //bottom
                glColor3f(1.0, 0.0, 1.0);
                glVertex3f(left, bottom, front);
                glVertex3f(right, bottom, front);
                glVertex3f(right, bottom, back);
                glVertex3f(left, bottom, back);
                
                glEnd();
            }
            
            
            
            
            
            
            
            
            
            
             
            
            
            
            ...

            ANSWER

            Answered 2020-Dec-04 at 00:50

            It means you tried to compile a C source file as an executable, but there's no main function. main is called by the operating system when the executable is run.

            Source https://stackoverflow.com/questions/65136358

            QUESTION

            lua how to get table within table use variable value rather than variable as an index? TTS
            Asked 2020-Nov-23 at 14:28

            Newbie Programmer I am using table within a table to store information on tabletop simulator using scripting

            ...

            ANSWER

            Answered 2020-Nov-23 at 14:28

            Use bracket syntax. tbl[var]

            Dot syntax (tbl.var) uses string variable as value, this syntax is equivalent to tbl["var"].

            You need to do this:

            Source https://stackoverflow.com/questions/64970133

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tabletop

            Include the Tabletop JavaScript file in your HTML, then try the following, substituting your URL for publicSpreadsheetUrl. After Tabletop reads your Sheet, it hops to the showInfo function with your data. Open up your console and check out the data it retrieved. All of those rows were turned right into objects! See how easy that was?.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            Install
          • npm

            npm i tabletop

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          • HTTPS

            https://github.com/jsoma/tabletop.git

          • CLI

            gh repo clone jsoma/tabletop

          • sshUrl

            git@github.com:jsoma/tabletop.git

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