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kandi X-RAY | cordova-plugin-badge Summary
kandi X-RAY | cordova-plugin-badge Summary
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Top functions reviewed by kandi - BETA
- draw an animation
- Parses CSS color .
- Compute a new object
- Whether not browser is hidden
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Community Discussions
Trending Discussions on cordova-plugin-badge
QUESTION
I'm trying to make a Cordova game using Three.js where it could be playable Offline, but it seems Three.js
is very keen on making it mandatory to serve texture files via http
. Is there a way around this? I'm desperately trying to avoid using a Node.js server for my game, if possible
Before you mention it can't be done, there are plenty of games on Google Play/App Store that are 3D and work offline, e.g Temple Run, Match 3D, ect. How do these work?
Since trying to load GLB/GLTF
models, have to use import {GLTF}
method in my index.js
file, which my index.html
file needs index.js
to be declared as a module
, which in turn gets hit with a CORS
I've tried converting my .glb files to .json and using Three.js's built-in ObjectLoader
, but I get an error THREE.ObjectLoader: Can't load resources/models/test.json
index.html
...ANSWER
Answered 2021-Dec-13 at 02:06It is just doing a XHR request via a XMLHttpRequest, so there shouldn't be any issue loading local files, it all depends how you're set. If you are using cordova-android 10, you can try setting in your config.xml
QUESTION
I'm currently having trouble getting my Ionic 5 along with Angular 9 project to work.
ionic cordova run android
works great
but as soon i run ionic cordova run android --prod
the only thing i get is a blank screen.
Output from chrome dev tools:
...ANSWER
Answered 2021-Nov-28 at 13:49I got everything working after following these steps:
- renamed folders node_modules, www and platforms/android (for backup reasons)
- npm install
- ionic cordova prepare android
- ionic cordova run android --prod
QUESTION
I have upgraded the cordova-android version from 9.0 to 10.0.1 and facing the below issues while building the Cordova app using - ionic cordova build android
Errors:
...ANSWER
Answered 2021-Aug-15 at 14:36It finally worked for me. I changed the gradle version used to 6.7.1 and reinstall some outdated cordova plugins.
plugins used:
QUESTION
Right after the splash screen fades out, the app is stuck on a blank page leaving this error in the console (ProxyWeb::didFailProvisionalLoadForFrame)
Note that the same app works perfectly on all previous IOS versions. I tried to change the webview plugin version, cordova-ios, and played around with angular build process but no luck.
I suspect that the angular portion of the project does not initialize, cordova itself loads successfully but anything beyond that is just an empty blank screen.
...ANSWER
Answered 2021-Sep-24 at 12:03Problem solved by a colleague, turned out a few providers (DatePipe, Location, Market, InAppBrowser) in app.component.ts
and a router animation were causing the fuss.
QUESTION
Have an Ionic 3 app, that gets stuck on splash screen when I'm emulating on iOS. Funny thing, if I add a space to a ts file, it refreshes and starts working.
This is messing up my E2E testing with Appium, so I'm wondering if anyone has a better idea of what might be causing this behaviour.
I'm leaving here all package.json dependencies, in case that helps:
...ANSWER
Answered 2020-Aug-28 at 09:59Clean and rebuild
QUESTION
I have some issue with ionic CORS on an iOS device. Now, I know that CORS issue should be solved mainly from the server. As I have fool control over the backend I set the following headers on the Apache Vhosts file.
...ANSWER
Answered 2020-Jul-25 at 16:32After spending several hours on debugging, I found out that the issue was that it doesn't accept wildcard for Access-Control-Allow-Methods and Access-Control-Allow-Headers So the server headers look like this now.
QUESTION
I've been trying to run a ionic cordova build android
command but it keeps failing, returning an Execution failed for task ':app:processDebugManifest'.
in the stack trace. I'm looking to create an .apk to run on an Android device.
When running the command ionic cordova build android --debug
, it informs me there is a duplicate element in the AndroidManifest.xml: Error: Element meta-data#com.google.firebase.messaging.default_notification_icon at AndroidManifest.xml:27:9-132 duplicated with element declared at AndroidManifest.xml:12:9-140
. Changes cannot me made to this file as it is overwritten with each build.
Like other users getting an Execution failed for task ':app:processDebugManifest'.
error, I installed cordova-plugin-androidx and cordova-plugin-androidx-adapter, but this was to no avail.
I've also tried multiple times running cordova clean android
, or ionic cordova platform rm android
followed by ionic cordova platform add android
as well as deleteing the plugin folder, followed by a new build but this has not worked.
My Android Studio SDK Manager has Android 8.1 (Oreo) and Android 8.0 (Oreo) installed.
Stack trace:
...ANSWER
Answered 2020-Jul-10 at 18:53You have "meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="@drawable/notification_icon" /" twice in your manifest. Lines 12 and 27. Remove one.
QUESTION
I have a large Ionic 4 Cordova project that was working fine and all, no new plugins installed in the past 3+ months.
It seems to happen almost every time Google decides to update Firebase that breaking changes occur and everything is messed up (at least twice a year).
This just happened, one moment I was building the project and after 5 minutes, I did another build with nothing changed other than some Typescript code and everything was broken (see part of the output below). When I looked at the build output, it seems clear that it's another Firebase issue out of nowhere (April 23rd update), but this one seems to break a lot of things, not just Firebase plugin (such as D8: Type libcore.io.Memory
was not found).
What can be done about this? It no longer works with or without Firebase plugin. I've tried reinstalling platform and plugins, removing Firebase plugin (then it builds with warnings but crashes when running on Android device).
Here is the cordova build output:
...ANSWER
Answered 2020-Apr-26 at 21:36it seems firebase.core not needed anymore, and you need to add implementation 'com.google.firebase:firebase-messaging:20.1.6'
as you'r missing it
The Firebase Android library firebase-core is no longer needed. This SDK included the Firebase SDK for Google Analytics.
Now, to use Analytics or any Firebase product that recommends the use of Analytics (see table below), you need to explicitly add the Analytics dependency: com.google.firebase:firebase-analytics:17.4.0.
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