cordova-plugin-badge | Access and modify badge numbers | Plugin library

 by   katzer JavaScript Version: Current License: Apache-2.0

kandi X-RAY | cordova-plugin-badge Summary

kandi X-RAY | cordova-plugin-badge Summary

cordova-plugin-badge is a JavaScript library typically used in Plugin applications. cordova-plugin-badge has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i @telerik/cordova-plugin-badge' or download it from GitHub, npm.

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            kandi-support Support

              cordova-plugin-badge has a low active ecosystem.
              It has 390 star(s) with 152 fork(s). There are 36 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 21 open issues and 122 have been closed. On average issues are closed in 86 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of cordova-plugin-badge is current.

            kandi-Quality Quality

              cordova-plugin-badge has 0 bugs and 0 code smells.

            kandi-Security Security

              cordova-plugin-badge has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              cordova-plugin-badge code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              cordova-plugin-badge is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              cordova-plugin-badge releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              cordova-plugin-badge saves you 97 person hours of effort in developing the same functionality from scratch.
              It has 247 lines of code, 18 functions and 8 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed cordova-plugin-badge and discovered the below as its top functions. This is intended to give you an instant insight into cordova-plugin-badge implemented functionality, and help decide if they suit your requirements.
            • draw an animation
            • Parses CSS color .
            • Compute a new object
            • Whether not browser is hidden
            Get all kandi verified functions for this library.

            cordova-plugin-badge Key Features

            No Key Features are available at this moment for cordova-plugin-badge.

            cordova-plugin-badge Examples and Code Snippets

            No Code Snippets are available at this moment for cordova-plugin-badge.

            Community Discussions

            QUESTION

            Three.js + Cordova - How to load textures without the use of a server/http?
            Asked 2021-Dec-13 at 02:33

            I'm trying to make a Cordova game using Three.js where it could be playable Offline, but it seems Three.js is very keen on making it mandatory to serve texture files via http. Is there a way around this? I'm desperately trying to avoid using a Node.js server for my game, if possible

            Before you mention it can't be done, there are plenty of games on Google Play/App Store that are 3D and work offline, e.g Temple Run, Match 3D, ect. How do these work?

            Since trying to load GLB/GLTF models, have to use import {GLTF} method in my index.js file, which my index.html file needs index.js to be declared as a module, which in turn gets hit with a CORS

            I've tried converting my .glb files to .json and using Three.js's built-in ObjectLoader, but I get an error THREE.ObjectLoader: Can't load resources/models/test.json

            index.html

            ...

            ANSWER

            Answered 2021-Dec-13 at 02:06

            It is just doing a XHR request via a XMLHttpRequest, so there shouldn't be any issue loading local files, it all depends how you're set. If you are using cordova-android 10, you can try setting in your config.xml

            Source https://stackoverflow.com/questions/70321486

            QUESTION

            Blank Screen - Angular JIT compilation failed: '@angular/compiler' not loaded
            Asked 2021-Nov-28 at 13:49

            I'm currently having trouble getting my Ionic 5 along with Angular 9 project to work.

            ionic cordova run android works great

            but as soon i run ionic cordova run android --prod the only thing i get is a blank screen.

            Output from chrome dev tools:

            ...

            ANSWER

            Answered 2021-Nov-28 at 13:49

            I got everything working after following these steps:

            • renamed folders node_modules, www and platforms/android (for backup reasons)
            • npm install
            • ionic cordova prepare android
            • ionic cordova run android --prod

            Source https://stackoverflow.com/questions/70098226

            QUESTION

            Android-Cordova 10.0.1 Task :app:processDebugGoogleServices FAILED
            Asked 2021-Nov-25 at 13:33

            I have upgraded the cordova-android version from 9.0 to 10.0.1 and facing the below issues while building the Cordova app using - ionic cordova build android

            Errors:

            ...

            ANSWER

            Answered 2021-Aug-15 at 14:36

            It finally worked for me. I changed the gradle version used to 6.7.1 and reinstall some outdated cordova plugins.

            plugins used:

            Source https://stackoverflow.com/questions/68756801

            QUESTION

            Ionic App stopped working on IOS 15 (didfailprovisionalloadforframe)
            Asked 2021-Sep-24 at 12:03

            Right after the splash screen fades out, the app is stuck on a blank page leaving this error in the console (ProxyWeb::didFailProvisionalLoadForFrame)

            Note that the same app works perfectly on all previous IOS versions. I tried to change the webview plugin version, cordova-ios, and played around with angular build process but no luck.

            I suspect that the angular portion of the project does not initialize, cordova itself loads successfully but anything beyond that is just an empty blank screen.

            ...

            ANSWER

            Answered 2021-Sep-24 at 12:03

            Problem solved by a colleague, turned out a few providers (DatePipe, Location, Market, InAppBrowser) in app.component.ts and a router animation were causing the fuss.

            Source https://stackoverflow.com/questions/69282910

            QUESTION

            Ionic 3 - App stuck on splashscreen. Starts running once I make a change and refreshes while emulating (iOS)
            Asked 2020-Aug-28 at 15:27

            Have an Ionic 3 app, that gets stuck on splash screen when I'm emulating on iOS. Funny thing, if I add a space to a ts file, it refreshes and starts working.

            This is messing up my E2E testing with Appium, so I'm wondering if anyone has a better idea of what might be causing this behaviour.

            I'm leaving here all package.json dependencies, in case that helps:

            ...

            ANSWER

            Answered 2020-Aug-28 at 09:59

            QUESTION

            Ionic CORS issue on iOS device, while correct headers are set
            Asked 2020-Jul-25 at 16:32

            I have some issue with ionic CORS on an iOS device. Now, I know that CORS issue should be solved mainly from the server. As I have fool control over the backend I set the following headers on the Apache Vhosts file.

            ...

            ANSWER

            Answered 2020-Jul-25 at 16:32

            After spending several hours on debugging, I found out that the issue was that it doesn't accept wildcard for Access-Control-Allow-Methods and Access-Control-Allow-Headers So the server headers look like this now.

            Source https://stackoverflow.com/questions/63076833

            QUESTION

            Execution failed for task ':app:processDebugManifest': Dupicate element in AndroidManifest.xml
            Asked 2020-Jul-14 at 05:12

            I've been trying to run a ionic cordova build android command but it keeps failing, returning an Execution failed for task ':app:processDebugManifest'. in the stack trace. I'm looking to create an .apk to run on an Android device.

            When running the command ionic cordova build android --debug, it informs me there is a duplicate element in the AndroidManifest.xml: Error: Element meta-data#com.google.firebase.messaging.default_notification_icon at AndroidManifest.xml:27:9-132 duplicated with element declared at AndroidManifest.xml:12:9-140. Changes cannot me made to this file as it is overwritten with each build.

            Like other users getting an Execution failed for task ':app:processDebugManifest'. error, I installed cordova-plugin-androidx and cordova-plugin-androidx-adapter, but this was to no avail.

            I've also tried multiple times running cordova clean android, or ionic cordova platform rm android followed by ionic cordova platform add android as well as deleteing the plugin folder, followed by a new build but this has not worked.

            My Android Studio SDK Manager has Android 8.1 (Oreo) and Android 8.0 (Oreo) installed.

            Stack trace:

            ...

            ANSWER

            Answered 2020-Jul-10 at 18:53

            You have "meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="@drawable/notification_icon" /" twice in your manifest. Lines 12 and 27. Remove one.

            Source https://stackoverflow.com/questions/62816990

            QUESTION

            Cordova stopped building after the 23rd April 2020 Firebase update
            Asked 2020-Apr-30 at 12:28

            I have a large Ionic 4 Cordova project that was working fine and all, no new plugins installed in the past 3+ months.

            It seems to happen almost every time Google decides to update Firebase that breaking changes occur and everything is messed up (at least twice a year).

            This just happened, one moment I was building the project and after 5 minutes, I did another build with nothing changed other than some Typescript code and everything was broken (see part of the output below). When I looked at the build output, it seems clear that it's another Firebase issue out of nowhere (April 23rd update), but this one seems to break a lot of things, not just Firebase plugin (such as D8: Type libcore.io.Memory was not found).

            What can be done about this? It no longer works with or without Firebase plugin. I've tried reinstalling platform and plugins, removing Firebase plugin (then it builds with warnings but crashes when running on Android device).

            Here is the cordova build output:

            ...

            ANSWER

            Answered 2020-Apr-26 at 21:36

            it seems firebase.core not needed anymore, and you need to add implementation 'com.google.firebase:firebase-messaging:20.1.6' as you'r missing it

            firebase release notes

            The Firebase Android library firebase-core is no longer needed. This SDK included the Firebase SDK for Google Analytics.

            Now, to use Analytics or any Firebase product that recommends the use of Analytics (see table below), you need to explicitly add the Analytics dependency: com.google.firebase:firebase-analytics:17.4.0.

            Source https://stackoverflow.com/questions/61416616

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cordova-plugin-badge

            The plugin can be installed via Cordova-CLI and is publicly available on NPM.

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            https://github.com/katzer/cordova-plugin-badge.git

          • CLI

            gh repo clone katzer/cordova-plugin-badge

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            git@github.com:katzer/cordova-plugin-badge.git

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