ketai.org | The source of the http : //ketai.org website | Web Site library

 by   ketai JavaScript Version: Current License: Non-SPDX

kandi X-RAY | ketai.org Summary

kandi X-RAY | ketai.org Summary

ketai.org is a JavaScript library typically used in Web Site applications. ketai.org has no bugs, it has no vulnerabilities and it has low support. However ketai.org has a Non-SPDX License. You can download it from GitHub.

The source of the website
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              ketai.org has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 5 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ketai.org is current.

            kandi-Quality Quality

              ketai.org has no bugs reported.

            kandi-Security Security

              ketai.org has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ketai.org has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

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              ketai.org releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            ketai.org Key Features

            No Key Features are available at this moment for ketai.org.

            ketai.org Examples and Code Snippets

            No Code Snippets are available at this moment for ketai.org.

            Community Discussions

            QUESTION

            How to make pixel by pixel PImage manipulation faster?
            Asked 2020-Oct-24 at 22:25

            I am making an android app, wherein there is a simple camera UI along with a filter list to manipulate pictures clicked by the camera. I am using the Processing library (https://processing.org/) in Java along with the Ketai library (http://ketai.org/) in the processing IDE.

            Following is how my program primarily runs:

            --- I have a camera object and an empty image object. The image object has the same resolution as that of the camera.

            --- Reading from the camera also returns an image object. Lets call the image returned by the camera as cameraImage and the empty image as dummyImage.

            --- At each frame, I read from the camera using the pixel array of the cameraImage, I copy each pixel individually to the dummyImage at the respective coordinate position.

            --- It is at this point of copying from the cameraImage to the dummyImage that I manipulate the pixels according to the options selected by the user.

            --- I take the red, green and blue values of each pixel while copying it using bit shifting (to gain maximum efficiency) and then manipulate it.

            --- After copying to the dummyImage is done, I display the dummyImage to the screen as a normal Image.

            Now the thing is the when I display the cameraImage directly, I am easily able to get around 50 to 60 fps. But when I display the dummyImage after copying, I get approximately 1.5 fps.

            The following code demonstrates how I am copying from cameraImage to dummyImage. It doesn't have any filters but would take as much time as with any filters.

            ...

            ANSWER

            Answered 2020-Oct-24 at 22:25

            A few possible optimisations:

            • Replace = color(r, g, b) with = 0xff000000 | ((int) (r) << 16 | (int) (g) << 8 | (int) (b)).

            • You can't rasterize graphics in Processing in parallel but you can read/write to the pixels[] array in parallel (then updatePixels() afterwards), so use thread() to split pixel iteration over multiple CPU threads.

            • Rather than calling image(dummyImage), which involves a second pass over the pixels to copy them into the PApplet, write into the PApplet directly within the loop (remove all references to dummyImage and use pixels[index] = ... instead).

            • As pixel-by-pixel computation is embarrassingly parallel, you could even consider writing a glsl shader (there's lots of Processing examples of this) or use Aparapi, which converts Java code to GPU-ready OpenCL (I've had success using this with Processing).

            Source https://stackoverflow.com/questions/64440485

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ketai.org

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/ketai/ketai.org.git

          • CLI

            gh repo clone ketai/ketai.org

          • sshUrl

            git@github.com:ketai/ketai.org.git

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