konami | Javascript plugin that allows for custom functions

 by   kevinselwyn JavaScript Version: Current License: GPL-3.0

kandi X-RAY | konami Summary

kandi X-RAY | konami Summary

konami is a JavaScript library. konami has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Konami is a Javascript plugin that allows for custom functions to be called when the user inputs the Konami Code using either the keyboard or touch-based input.
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            kandi-support Support

              konami has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              konami has no issues reported. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of konami is current.

            kandi-Quality Quality

              konami has no bugs reported.

            kandi-Security Security

              konami has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              konami is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              konami releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            konami Key Features

            No Key Features are available at this moment for konami.

            konami Examples and Code Snippets

            No Code Snippets are available at this moment for konami.

            Community Discussions

            QUESTION

            How to make konami code open a modal that enables/disables dark mode (and has a close button)?
            Asked 2021-May-09 at 03:01

            So I tried to make a Modal that opens up typing in the Konami code(↑↑↓↓←→←→BA). This is what I have tried so far(I'm a newbie to JS so plz don't be mean. btw I have the code set but I need the modal. Look into code for more details.):

            ...

            ANSWER

            Answered 2021-May-09 at 03:01

            QUESTION

            Listen for key-stroke patterns in JS
            Asked 2021-Apr-20 at 17:04

            In JavaScript, I know I can listen for specific key codes, but how can I listen for specific "patterns" of key-strokes and then fire different events when those patterns are typed?

            One example of this might be a game where a player presses the keys of the secret Konami code (up, up, down, down, left, right, left, right, B, A, Start). How could I track that pattern or other patterns like it in JavaScript?

            Would I accomplish this with some sort of await/async process to catch each key and wait for the next one? Is there a simpler way to go about this without exhausting the end-user's system?

            I'd like to do something like this pseudo-code:

            ...

            ANSWER

            Answered 2021-Feb-22 at 16:34

            Personally, I would go about this by storing each keystroke's keyCode into an array, and then checking the last X number of items in that keylogger array and match that against the patterns you want to listen for.

            To keep that array lightweight as you mentioned, I would trim the array length on every keystroke to the array length of your longest pattern, which would be the maximum number of keystrokes necessary to track all your patterns.

            When comparing the most recently typed keys, I am unshifting the new key codes to add them to the beginning of the keylog array and then comparing that to the reversed state of every pattern to check from right to left. This is crucial since we are continually trimming off the last characters from the array, the oldest characters. The most recent characters will always appear first in the keylog array. To make a shallow reverse of the pattern, so as not to mutate the original pattern's order, I use .slice().reverse().

            Lastly, in order to get accurate keyCodes for lowercase and uppercase letters, I take e.key.charCodeAt() if the key property of the event is exactly one character. Without this, all letters are rendered as uppercase and certain characters such as "slashes" will have the wrong charCode.

            Try it out here:

            Source https://stackoverflow.com/questions/66317649

            QUESTION

            how can I make my pygame konami code simpler?
            Asked 2021-Apr-06 at 11:25

            I am currently working on a pygame game and my friends asked if i could implement a konami code. I thought it was a great idea so i implemented it.

            I made it in a way it would certainly work because I wouldnt have to deal with any errors. However.. the code got a bit larger then expected so i was wondering how i could make it smaller and still working because i dont know any good way to make it smaller.

            the code:

            ...

            ANSWER

            Answered 2021-Apr-06 at 11:23

            I don't think this is actually a proper question to ask here (maybe code review is a better place) but I made some improvements to Your code:

            Source https://stackoverflow.com/questions/66966947

            QUESTION

            use println in scala
            Asked 2020-May-26 at 15:41

            I am trying to use println to print the output in a certain format but not able to get.

            ...

            ANSWER

            Answered 2020-May-26 at 15:41

            QUESTION

            R shiny: Add Konami Code inside a Shiny App
            Asked 2020-Mar-17 at 09:31

            Bonjour!

            I wonder how to "easily" implemant the Konami code in any R shiny app

            INPUT (from user keyboard on the R shiny app page)
            Arrow UP, UP, DOWN, DOWN , LEFT, RIGHT, LEFT, RIGHT, B, A

            OUTPUT
            - Add a fun image on the dashboard
            (- Change color of the app)

            ...

            ANSWER

            Answered 2020-Mar-17 at 09:31

            QUESTION

            How can I adapt Cheet.NET to bind to my C# Form?
            Asked 2019-Aug-13 at 12:35

            So I was having trouble setting up a keybind to do something in my project (Right Alt + Left Control)

            And I tried using an API called Cheet.NET which says it can easily adapt a project and allow making custom "konami" codes which can call functions.

            Cheet.NET's (Small) Documentation: http://jamiehumphries.github.io/Cheet.NET/

            So I installed it using the NuGet Package Manager in Visual Studio, Saved, and Reloaded my project.

            Came back, tried attempting to write a simple keybind, and I already got a lot of errors from the initialization code:

            ...

            ANSWER

            Answered 2019-Aug-08 at 13:53

            Update (since you've added error output to the question):

            Invalid token '+=' in class, struct, or interface member declaration type expected

            you can't just place C# code at the top-level in your class, there's a minimal structure you have to follow. You can place such code in a constructor method or some other method or some static initialization block for the class (if you only refer static stuff in your code)

            Next Update (after newer error):

            Using the generic type 'Cheet' requires 1 type arguments

            you're using the generic package instead of the Wpf one where they do:

            Source https://stackoverflow.com/questions/57413488

            QUESTION

            CSS Grid layout height and scrollbar don't work right
            Asked 2018-Nov-16 at 15:34

            CSS

            ...

            ANSWER

            Answered 2018-Oct-15 at 14:30

            If you lower the grid gap, it should fix your issue. By using 20% and 80%, you aren't really leaving any room for margins (or grid gaps) on the page. It can sometimes push a margin or padding off the screen, which will make a scroll bar appear.

            Source https://stackoverflow.com/questions/52817086

            QUESTION

            Insert HTML with JavaScript (Konami Code)
            Asked 2018-Apr-01 at 00:06

            Here is my code. I wanted to display a link following the execution of the Konami Code. The alert works but the link didn't show up...

            Can you help me please?

            ...

            ANSWER

            Answered 2018-Apr-01 at 00:06

            (I'm assuming based on the fact that you used some jQuery code that you are using jQuery, even though you didn't tag that in the question.)

            This is the problematic line:

            Source https://stackoverflow.com/questions/49593104

            QUESTION

            Get data-product element with beautiful soup
            Asked 2018-Mar-30 at 15:40

            I'm trying to get data from a site with Beautiful Soup. I have this part of the code, and I want to get the JSON part inside data-product element. How can I do this?

            This code:

            ...

            ANSWER

            Answered 2018-Mar-30 at 15:33

            QUESTION

            How to add a special code on my page? (Similar to the Konami code)
            Asked 2017-Oct-25 at 19:47

            What I'm looking for is not exactly like the other Konami code questions where the user types a certain code (like the konami one) and the page does something like an alert or loads a different page. I have a main page (index.html) which contains a few paragraphs. I want one paragraph to be hidden by default and when the user types the konami code (or a certain sequence of keys) I want that paragraph to appear.

            ...

            ANSWER

            Answered 2017-Oct-25 at 19:28

            Making it hidden by default is easy, with css you can set all #hidden to have display:none, making the text not render on the page

            You can listen for key presses in javascript by using document.body.addEventListener("keydown", callback);. You can then store the e.keys in a string and check if it equals your sequence of characters in the callback. e => {myString += e.key; if(myString === konamiCode) {make element visible} }. To set the element to visible, you can set the element's .style.display = block.

            Source https://stackoverflow.com/questions/46940544

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install konami

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/kevinselwyn/konami.git

          • CLI

            gh repo clone kevinselwyn/konami

          • sshUrl

            git@github.com:kevinselwyn/konami.git

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