canvasfilters | Canvas image filters | Computer Vision library

 by   kig JavaScript Version: Current License: No License

kandi X-RAY | canvasfilters Summary

kandi X-RAY | canvasfilters Summary

canvasfilters is a JavaScript library typically used in Artificial Intelligence, Computer Vision applications. canvasfilters has no vulnerabilities and it has low support. However canvasfilters has 9 bugs. You can download it from GitHub.

Canvas image filters
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              canvasfilters has a low active ecosystem.
              It has 257 star(s) with 39 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of canvasfilters is current.

            kandi-Quality Quality

              canvasfilters has 9 bugs (0 blocker, 0 critical, 6 major, 3 minor) and 0 code smells.

            kandi-Security Security

              canvasfilters has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              canvasfilters code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              canvasfilters does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              canvasfilters releases are not available. You will need to build from source code and install.
              canvasfilters saves you 225 person hours of effort in developing the same functionality from scratch.
              It has 549 lines of code, 0 functions and 4 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of canvasfilters
            Get all kandi verified functions for this library.

            canvasfilters Key Features

            No Key Features are available at this moment for canvasfilters.

            canvasfilters Examples and Code Snippets

            No Code Snippets are available at this moment for canvasfilters.

            Community Discussions

            QUESTION

            SVG filter does not work with canvas in Firefox, neither via context nor via style
            Asked 2021-Jan-19 at 12:31

            I would like to filter the contents of using either the canvas' context https://wiki.mozilla.org/CanvasFilters#Using_a_SVG_reference or putting the filter into a CSS style:

            ...

            ANSWER

            Answered 2021-Jan-19 at 12:31

            Your filter doesn't work in Chrome either as far as I can see. the difference is that Firefox doesn't display anything when the filter doesn't work whereas Chrome displays the unfiltered image.

            If you want to fix both Firefox and Chrome stop using display: none with SVG. If you need to hide something use width="0" and height="0"

            Source https://stackoverflow.com/questions/65791165

            QUESTION

            Typescript Cannot find offscreencanvas
            Asked 2020-Jan-16 at 09:02

            I am attempting to move a Three.js project to TypeScript. When I tried top compile it I would get an error referenced in this issue on the Three.js repo:

            https://github.com/mrdoob/three.js/issues/17698

            Following those steps I installed @types/offscreencanvas as well as edited my tsconfig.json, but now I get this output when trying to run tsc:

            ...

            ANSWER

            Answered 2020-Jan-16 at 09:02

            As per my comment to your question

            This seems to be a TypeScript version problem, but the version in your package.json seems to be correct. Have you tried to run this from a script within your package.json, in stead of through your terminal?

            Source https://stackoverflow.com/questions/59762652

            QUESTION

            how to add functions to CanvasRenderingContext2D prototype in typescript
            Asked 2018-Nov-21 at 07:01

            I want to add a function on CanvasRenderingContext2D. what it does is to draw a circle text.

            in javascript, all I need to do is write code like this:

            ...

            ANSWER

            Answered 2018-Nov-21 at 06:46

            just add a global.d.ts,and add the following code:

            Source https://stackoverflow.com/questions/53404740

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install canvasfilters

            You can download it from GitHub.

            Support

            // // Convenience functions //. // filterImage applies a filter function to an image or canvas element. // Arguments from the third onwards are passed as extra arguments to the filter function. ImageData filterImage(Function filter, Image_or_Canvas image, Filter_arguments var_args, ...). // getPixels returns the ImageData object for an image or a canvas element. ImageData getPixels(Image_or_Canvas img). // toCanvas returns a new canvas filled with the given ImageData object. Canvas toCanvas(ImageData pixels). // getCanvas creates a canvas of the wanted dimensions Canvas getCanvas(int width, int height). // createImageData creates an ImageData object of the wanted dimensions ImageData createImageData(int width, int height). // createImageData creates an ImageData-like object backed by a Float32Array // of the wanted dimensions ImageDataFloat32 createImageDataFloat32(int width, int height). // bilinearSample bilinearly samples the image at the given coordinates. // The result is computed by linear blending of the four pixels around x,y. [r,g,b,a] bilinearSample(ImageData pixels, float x, float y). // // Distort filters //. // identity returns a copy of the ImageData ImageData identity(ImageData pixels). // horizontalFlip flips the image left-right ImageData horizontalFlip(ImageData pixels). // verticalFlip flips the image upside down ImageData verticalFlip(ImageData pixels). // distortSine distorts the image by pinching / punching it by the given amount. // The distort amounts should be between -0.5 and 0.5. ImageData distortSine(ImageData pixels, float xAmount, float yAmount). // // Color filters //. // luminance converts the image to grayscale using the CIE luminance // (0.2126r + 0.7152g + 0.0722*b) ImageData luminance(ImageData pixels). // grayscale converts the image to grayscale using // (0.3r + 0.59g + 0.11*b) ImageData grayscale(ImageData pixels). // grayscaleAvg converts the image to grayscale using // (r+g+b) / 3 ImageData grayscaleAvg(ImageData pixels). // threshold converts the image to a two-color image with // pixels brighter than or equal to the threshold value rendered white and // pixels darker than the threshold rendered black // The filter uses grayscale to compute the value of a pixel. // (0.3r + 0.59g + 0.11*b) ImageData threshold(ImageData pixels, int threshold). // invert inverts the RGB channels of the image. // The inverted version of a pixel is [255-r, 255-g, 255-b, a] ImageData invert(ImageData pixels). // invert inverts the RGB channels of the image. // The inverted version of a pixel is [255-r, 255-g, 255-b, a] ImageData invert(ImageData pixels). // brightnessContrast adjusts the brightness and contrast of the image. // The brightness value ranges between -1 .. 1, with 0 being neutral. // The contrast value ranges between 0 .. 127, with 1 being neutral. ImageData brightnessContrast(ImageData pixels, float brightness, float contrast). // applyLUT applies a color lookup table to the image. // The lookup table is an object of form // {r:Uint8[256], g:Uint8[256], b:Uint8[256], a:Uint8[256]} // Result pixel values are calculated by looking up the current value from // the corresponding lookup table: [lut.r[r], lut.g[g], lut.b[b], lut.a[a]] ImageData applyLUT(ImageData pixels, LookUpTable lut). // // Convolution filters //. // convolve convolves the image using the weights array as a square // row-major convolution matrix. // If the opaque argument is set to true the result image will have // an opaque alpha channel. ImageData convolve(ImageData pixels, Array weights, bool opaque). // horizontalConvolve convolves the image using a horizontal weights vector. // If the opaque argument is set to true the result image will have // an opaque alpha channel. ImageData horizontalConvolve(ImageData pixels, Array weights, bool opaque). // verticalConvolve convolves the image using a vertical weights vector. // If the opaque argument is set to true the result image will have // an opaque alpha channel. ImageData verticalConvolve(ImageData pixels, Array weights, bool opaque). // separableConvolve convolves the image using vertically and horizontally // using the supplied vectors. Faster than convolve for separable kernels. ImageData separableConvolve(ImageData pixels, Array horizWeights, Array vertWeights, bool opaque). // convolveFloat32 is a version of convolve that operates on ImageData-like // objects with a Float32Array storing the pixels // {width:int, height:int, data:Float32Array}. // Useful when you need a high value range or negative values in pixels. ImageDataFloat32 convolveFloat32(ImageData pixels, Array weights, bool opaque). // horizontalConvolveFloat32 convolves the image using a horizontal weights // vector. // If the opaque argument is set to true the result image will have // an opaque alpha channel. ImageDataFloat32 horizontalConvolveFloat32(ImageData pixels, Array weights, bool opaque). // verticalConvolveFloat32 convolves the image using a vertical weights // vector. // Returns a ImageDataFloat32. // If the opaque argument is set to true the result image will have // an opaque alpha channel. ImageDataFloat32 verticalConvolveFloat32(ImageData pixels, Array weights, bool opaque). // separableConvolveFloat32 convolves the image using vertically and // horizontally using the supplied vectors. Faster than convolve for separable // kernels. // Returns a ImageDataFloat32. // If the opaque argument is set to true the result image will have // an opaque alpha channel. ImageDataFloat32 separableConvolveFloat32(ImageData pixels, Array horizWeights, Array vertWeights, bool opaque). // // Pre-defined convolution filters //. // gaussianBlur applies a gaussian blur kernel of the wanted diameter on the image. ImageData gaussianBlur(ImageData pixels, float diameter). // laplace applies a Laplace edge detection kernel on the image. ImageData laplace(ImageData pixels). // sobel applies a Sobel filter on the image. // This filter is purely for looks, the red channel encodes absolute vertical // gradient and the green channel absolute horizontal gradient. ImageData sobel(ImageData pixels). // sobelVectors computes the signed horizontal and vertical gradients of the image // and returns the array of resulting 2-vectors, packed tightly into a Float32Array Float32Vec2ImageData sobelVectors(ImageData pixels). // sobelVerticalGradient computes the signed vertical gradient of the image ImageDataFloat32 sobelVerticalGradient(ImageData pixels). // sobelHorizontalGradient computes the signed horizontal gradient of the image ImageDataFloat32 sobelHorizontalGradient(ImageData pixels). // // Blend operations //. // darkenBlend blends b on top of a, replacing a with b whenever b is darker. // The filter operates on a per-channel basis, the result pixels // are computed as [min(a.r, b.r), min(a.g, b.g), min(a.b, b.b), alpha(a.a, b.a)] // where alpha(a, b) = a + (255-a)*b/255. ImageData darkenBlend(ImageData a, ImageData b). // lightenBlend blends b on top of a, replacing a with b whenever b is lighter. // The filter operates on a per-channel basis, the result pixels // are computed as [max(a.r, b.r), max(a.g, b.g), max(a.b, b.b), alpha(a.a, b.a)] // where alpha(a, b) = a + (255-a)*b/255. ImageData lightenBlend(ImageData a, ImageData b). // addBlend blends b on top of a, adding b's values to a. // [a.r+b.r, a.g+b.g, a.b+b.b, alpha(a.a, b.a)] // where alpha(a, b) = a + (255-a)*b/255. ImageData addBlend(ImageData a, ImageData b). // subBlend blends b on top of a, subtracting b's values to a. // [a.r-(255-b.r), a.g-(255-b.g), a.b-(255-b.b), alpha(a.a, b.a)] // where alpha(a, b) = a + (255-a)*b/255. ImageData subBlend(ImageData a, ImageData b). // multiplyBlend blends b on top of a, multiplying b with a. // [a.rb.r/255, a.gb.g/255, a.b*b.b/255, alpha(a.a, b.a)] // where alpha(a, b) = a + (255-a)*b/255. ImageData multiplyBlend(ImageData a, ImageData b). // screenBlend blends b on top of a with the screen blend mode. // Makes a brighter by an amount determined by b. // [255 - (255 - b.c)*(255 - a.c)/255, ..., alpha(a.a, b.a)] // where alpha(a, b) = a + (255-a)*b/255. ImageData screenBlend(ImageData a, ImageData b). // differenceBlend blends b on top of a by taking the absolute difference // between the images. // [Math.abs(a.c-b.c), alpha(a.a, b.a)] // where alpha(a, b) = a + (255-a)*b/255. ImageData differenceBlend(ImageData a, ImageData b).
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/kig/canvasfilters.git

          • CLI

            gh repo clone kig/canvasfilters

          • sshUrl

            git@github.com:kig/canvasfilters.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link