editor | Realtime collaborative editor in node.js , socket.io and ace | Editor library
kandi X-RAY | editor Summary
kandi X-RAY | editor Summary
Realtime collaborative editor in node.js, socket.io and ace!
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of editor
editor Key Features
editor Examples and Code Snippets
var editor = new EditorJS(); /** Zero-configuration */
// equals
var editor = new EditorJS('editorjs');
var editor = new EditorJS({
/**
* Create a holder for the Editor and pass its ID
*/
holder : 'editorjs',
/**
* Ava
def __init__(self, lines, font_attr_segs=None, annotations=None):
"""Constructor of RichTextLines.
Args:
lines: A list of str or a single str, representing text output to
screen. The latter case is for convenience when the text
@Override
public void actionPerformed(AnActionEvent e)
{
final Editor editor = e.getRequiredData(CommonDataKeys.EDITOR);
CaretModel caretModel = editor.getCaretModel();
// For searches from the editor, we should also get file
Community Discussions
Trending Discussions on editor
QUESTION
haskell-language-server is giving me some hints on how to reduce code length, but while I'm learning I would like to disable this hints temporary so I can work on examples from books without the annoying hints polluting the editor. I still want error report, just disable the hints
Here is an example
...ANSWER
Answered 2021-Jun-16 at 04:03EDIT: @JonPurdy mentioned (you should read the great comment bellow) that Hlint now supports plain comments like this too:
QUESTION
I've stumbled upon a quite innovative functionality in editor – ability to TAB-complete symbols from CTags index, on this Asciinema video.
I wonder if there is anything like it available for Vim? I've been using many completion engines like eg. CoC, however none of them seems to offer what NeoMCEdit does. Is there such plugin for Vim?
...ANSWER
Answered 2021-Jun-15 at 21:01Basic keyword completion, :help i_ctrl-p
/:help i_ctrl-n
, already does that out of the box because of the default value of :help 'complete'
.
Alternatively, you can use your tags
files as exclusive source with :help i_ctrl-x_ctrl-]
.
QUESTION
In tkinter I have made a notepad and also added a scrollbar to this notepad. The problem is when I click on the scrollbar (not using any arrow keys nor mouse scroll wheel)
I have tried google but I'm not the best at finding the right websites.
Heres the code to the notepad
...ANSWER
Answered 2021-Jun-15 at 17:13In your code, you aren't using the Listbox
. So, I suggest to remove that part completely and do this.
QUESTION
So I compiled and ran the following C program:
...ANSWER
Answered 2021-Jun-15 at 14:22Because once all command are executed, the terminal close itself.
QUESTION
Although I am very rusty on my VBA, I have saved sheets to new workbooks many times before. This code is failing with the error code "Method 'SaveAs' of object '_Workbook' failed"
...ANSWER
Answered 2021-Jun-15 at 13:29I had the exact same issue this morning in my own code. ActiveWorkbook for some reason did not yield an object and stayed empty. I got arround the problem by specificing the workbook manually.
Try this:
QUESTION
I'm currently trying out Android Compose. I have a Text that shows price of a crypto coin. If a price goes up the color of a text should be green, but if a price goes down it should be red. The function is called when a user clicks a button. The problem is that the function showPrice()
is called multiple times (sometimes just once, sometimes 2-4 times). And because of that the user can see the wrong color. What can I do to ensure that it's only called once?
MainActivity:
...ANSWER
Answered 2021-Jun-13 at 03:17What can I do to ensure that it's only called once?
Nothing, that's how it's meant to work. In the View system you would not ask "Why is my view invalidated 3 times?". The framework invalidates (recomposes) the view as it needs, you should not need to know or care when that happens.
The issue with your code is that your Composable is reading the old value from preferences, that is not how it should work, that value should be provided by the viewmodel as part of the state. Instead of providing just the new price, expose a Data Class that has both the new and old price and then use those 2 values in your composable to determine what color to show, or expose the price and the color to use.
QUESTION
EDIT: Thank you everyone! I have never upgraded to a newer version of .NET and language version before. Thus didn't know about .csproj configuration. Even though I did a research before posting a question I was not able to find a solution myself. So, I just leave these two links for further reference, perhaps this might help someone as well.
https://docs.microsoft.com/en-us/dotnet/standard/frameworks
https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/configure-language-version
I have upgraded to .NET 5.0.301
And finally got around to try record type in C# 9.0
I wrote a simple code but got an error during compilation.
I use Visual Studio Code as an editor.
VS Code version 1.57.0
C# extension version 1.23.12
Here is my settings.json:
...ANSWER
Answered 2021-Jun-15 at 02:23Check your target framework and language version in your .csproj file. You should find something like:
QUESTION
How to remove VIM (completely) and change my mac command line editor to sublime?
I've spent the last three hours reading the same links on "how to remove VIM" only to get "how to remove MacVIM and reinstall it fresh" Or "How to remove Vim so I can reinstall it on Ubuntu"
My old laptop was fortunate to have a friend remove it but my new machine still has it installed.
I wish VIM would die in "words redacted to excessive profanity" dumpster fire while a hobo "words redacted to excessive profanity" to put out the fire
I've lost way too many hours trying to learn that outdated neckbeard elvish piece of UX trash so I want it gone. No, I'm not touching emacs.
Please tell me there is a way I can switch to sublime or am I permanently cursed to have this confusing black screen of death pop up when I try to git push or git tag stuff?
My original goal was to tag a git and push it but vim comes up and I can't figure out how to speak elvish.
I've been using PyCharm for a few years and love the interface but I need to dig deeper and a TDD Django book for class uses the terminal, it wants me to git -a "comments" so I need your advice.
So now I can't learn TDD Django because vim, MacVim and eMacs users flood the internet but I can't remove it nor figure out how to work it.
I've tried brew uninstall macvim
which doesn't work because I have vim not macvim
I also tried sudo uninstall vim
no luck as this is zsh mac not ubuntu
I tried brew uninstall vim
to get No available formula or cask with the name "vim"
I've searched SO five times and keep getting the same links.
Alternates I've tried
brew uninstall ruby vim
per this post https://superuser.com/questions/1096438/brew-upgrade-broke-vim-on-os-x-dyld-library-not-loaded I tried, no luck.
...ANSWER
Answered 2021-Jun-14 at 21:41You don't have to remove Vim from your machine. Instead, tell your system and your tools to use Sublime Text as default editor. After you have followed that tutorial, which I must point out is part of Sublime Text's documentation, you should have a system-wide subl
command that you can use instead of vim
. For that, you need to add those lines to your shell configuration file:
QUESTION
ANSWER
Answered 2021-Jun-15 at 03:31Use the Scopes
Inspector from the Command Palette, click on those json keys and you will see their scope. Which can be used like this in your settings.json
:
QUESTION
I'm trying to make a small simulation of traveling salesman in Unity C# and I can't get through this, my code looks right but start and nxtCity vectors always result in the same position, I really can't understand why, could any of you help?
cities is the number of total cities
positions is the array of cities taken from cities generator these two values are right in unity editor
Here the code:
...ANSWER
Answered 2021-Jun-11 at 00:22Unity's Random.Range with (int, int) overload (NOT float, float) generates random number in range [min; max), max is exclusive, so if you call var randomInt = Random.Range(0, 1)
result will be always 0. var randomInt = Random.Range(0, 2)
would be 0 or 1, e.t.c
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