tibetan | Tibetan processing module | Computer Vision library
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QUESTION
I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.
What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.
My questionWhat are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?
Thoughts about the questionAre these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?
What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?
What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?
Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.
My experience thus farThe KeDei TFT library came with an a bitmap font table that was defined as
...ANSWER
Answered 2021-Jun-12 at 16:19Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:
- the memory architecture of the target computer,
- the architecture and communication pathways to the display controller,
- character glyph height and width in pixels and
- the amount of memory for bitmap storage and what measures are taken to make that as small as possible.
A brief overview of bitmap fonts
A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.
Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts
A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.
A brief history of using bitmap fonts
The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.
Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.
With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.
In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.
Representation of bitmap fonts in source code
There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format
The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.
Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.
As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.
However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:
Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:
QUESTION
I have the following code which works well:
...ANSWER
Answered 2020-Nov-28 at 14:38The only way I could seem to get it to work, was with:
QUESTION
I'm trying to work out why this won't work:
...ANSWER
Answered 2020-Nov-02 at 09:52The title is in charset=gb2312
which requires to be decoded into perl internal representation.
Following code demonstrates decoding and output to console the title for this particular website.
QUESTION
ANSWER
Answered 2020-May-25 at 11:02I'm not sure this is the exact answer to the OP but here is my two-cents.
In my opinion it is better to keep the geographical data separate from the non geographical data. So first I created some function stateNGData
(non geographical data). This function return an object with a method shufffle
for easy shuffling of the state language. I then created the object data.
In this way it is easy to retrieve|update what ever information about the state in question.
QUESTION
Does harfbuzz support Tibetan vowel u well? For usp and harfbuzz library,the shaped result is different for the same Tibetan chars.there are results:
The Tibetan chars is "U+0F45 U+0F74 U+0F74 U+0F74", string length is 4.
i don't know why does the result differently,and how to fix it?
...ANSWER
Answered 2020-Mar-10 at 18:58HarfBuzz stacks diacritics for different scripts (Arabic also for example) and what you see is its difference with Uniscribe which doesn't have that feature so there isn't anything you should do in your side unless you insist on having that dotted circle for some strange reasons for some specific reason.
QUESTION
just starting out with Android and my problem is in a game I'm making. So I'm populating an image view with a picture of a dog, where the user has to guess the breed. So I figured out how to populate it but now I'm running into this issue where I can only re-populate the imageView 10 times before the app just crashes.
To be very descriptive,
I start the app, open the section which pushes you into this activity where the picture is shown and you have to pick the breed you think it is
I click submit to go to the next picture (rn its not checking whether the answer is right. It just runs the setup again and attempts to repopulate the Image View)
So I continue doing this and after exactly 10 tries, the app exits the activity and goes back to the menu activity. At which point I try entering the game again.
At this point in time. It either allows me to click submit once or a couple of times or maybe more but then crashes completely again and again.
Error Code ...ANSWER
Answered 2020-Feb-24 at 00:21Caused by: android.content.res.Resources$NotFoundException: Resource ID #0x1
QUESTION
I'm working on my first extension - Tea timer. After choosing a tea type/entering number of minutes timer will start running. The problem is that when I change my tab or close the extension, the timer will stop running although I would like it to run in the background. I'm not sure how to handle this with chrome.storage.
Here is my timer.js:
...ANSWER
Answered 2019-Sep-27 at 11:18Since time.js is part of a pop-up window, the code in that file (as well as the interval you've set using setInterval
) will stop running as soon as the pop-up window is closed.
In order to make this work, you'll have to move the interval to the background page, the background page's context can be set to stay on as long as the browser is opened.
By the way, the code that is currently in background.js doesn't do anything and you only need something like that if you want to use page actions
Here is my approach for doing that:
background.js
QUESTION
I have this javascript but everytime i save the language on my site that add on the final another "0" example "italiano" if i save my profile much more one time the script add another "0" like that "Italianoo" and if i save again "Italianooo"
How y can fix that ? also without the dictionary
Many thanks
...ANSWER
Answered 2019-Aug-07 at 11:18You are searching for word boundary \b
QUESTION
How to install fonts for all languages? This is what I do, but no Japanese fonts in Chrome.
From this image: https://github.com/Zenika/alpine-chrome/blob/master/Dockerfile
...ANSWER
Answered 2019-Jul-11 at 08:48My solution that worked is to download Google fonts and install it manually. Image size grows up to 1GB.
QUESTION
I'm building a dog breed info application and when I click on the breed name I want to show the info for that breed only. Currently, the toggle function does show the dog breed info when the breed name is clicked but it shows the info for all breeds rather than just the breed clicked.
I think the problem is that I'm not calling the object id correctly but I can't figure out where the id needs to be called. What am I missing? Thanks!
...ANSWER
Answered 2019-May-02 at 07:59Hello smallDisgruntledDog, great name by the way. Taking a look at your code, there are a variety of ways to accomplish what you're looking for. As currently constructed, it looks like you are trying to make use of your toggleList()
function to display one dog-breed at a time. However, the listOpen value is shared across all of your dogs, so it ends up opening all lists. There is no unique value being passed to determine which dog was selected.
I have 2 ways for you to solve this.
Option 1) Add an extra state value in your DogList component called selectedDog. Update your toggleList function to take in a dog breed value, which we will use to update the selectedDog state. Now in order to display a dog list, both listOpen has to be true and the selectedDog must match dog.breedName:
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