touchy | touchy可以在一个普通网页上启用几个小功能,便于你在投影仪上演示。

 by   layerssss JavaScript Version: Current License: No License

kandi X-RAY | touchy Summary

kandi X-RAY | touchy Summary

touchy is a JavaScript library. touchy has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

touchy可以在一个普通网页上启用几个小功能,便于你在投影仪上演示。
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            kandi-support Support

              touchy has a low active ecosystem.
              It has 19 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              touchy has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of touchy is current.

            kandi-Quality Quality

              touchy has 0 bugs and 0 code smells.

            kandi-Security Security

              touchy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              touchy code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              touchy does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              touchy releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of touchy
            Get all kandi verified functions for this library.

            touchy Key Features

            No Key Features are available at this moment for touchy.

            touchy Examples and Code Snippets

            No Code Snippets are available at this moment for touchy.

            Community Discussions

            QUESTION

            How to find where the tetris block (Tetromino) land on the gird and Show it as preview?
            Asked 2021-May-16 at 06:03

            I am learning HTML canvas and choose to make Tetris game as the first project I have completed the game by watching a few tutorials. But want to make it better by adding a live preview where the Tetromino land on the page can anyone help how can I do that? By preview I mean How can I show the player where the piece land on gameArea.

            Something like this

            The Html File:

            ...

            ANSWER

            Answered 2021-May-15 at 13:11

            It is funny to answer my own question but, I found my answer in my dreams so let me put it here so if anyone wants to know the answer get helped Because,

            That's what the community do.

            so let's not waste any more time.

            check how the game looks after the edit

            SO first I created a new prototype function called shadow then check for where the tetromino collides using a for-loop return the for loop instance(where the Tetromino collides) minus 1. because we want to draw the shadow 1 step before the collision like this

            Source https://stackoverflow.com/questions/67502598

            QUESTION

            how to fill the transparent part of an RGBA image with color, given the xy touch position?
            Asked 2021-May-13 at 00:10

            i am trying to develop an android application in python that fills the area which is touched (exactly like the fill color tool in ms paint, which fills the closed area with color, or if not closed the color spreads everywhere).Given the xy position of touch, how can i fill the transparent area of a RGBA image using PIL or cv2, then save it? given below is the pseudo code:

            ...

            ANSWER

            Answered 2021-May-13 at 00:10

            cv2 has cv2.floodFill()

            It will get color in start_point and search the same color in neighborhood and replace with color

            Source https://stackoverflow.com/questions/67507267

            QUESTION

            Repeat an action inside of a service
            Asked 2020-Dec-06 at 19:35
            1. From MainActivity I'm passing an intent to startService. That service is successfully started.

            2. On that service, there is a small rectangle of text ("hello, world") that is originally initialized in an XML layout. In the service code reproduced below, I'm first changing that textView01 text to instead be a string that expresses the date and time. That too is successful (i.e., the user never sees "hello, world" onscreen as the service is started, only the date and time string).

            3. In the same code immediately below that, I update that date and time delayed by 3 seconds. Successful (I'm look at the string change in real time onscreen).

            My problem: I can't get it to keep repeating that update. I've tried every loop and delay and wait and sleep and everything else that I've researched and can think of, all to no avail. It currently just stops after having updated--once--after 3 seconds.

            Thank you for any help that you can provide.

            ...

            ANSWER

            Answered 2020-Dec-06 at 19:35

            Just repost your update to the Handler, like this:

            Source https://stackoverflow.com/questions/65171279

            QUESTION

            ACTIVEMQ + NMS cannot synchronously receive
            Asked 2020-Sep-22 at 13:15

            I'm trying to use activeMQ with an NMS (C#) consumer to get messages, do some processing and then send the contents to a webserivce via HttpClient.PostAsync(), all running within a windows service (via Topshelf).

            The downstream system I'm communicating with is extremely touchy and I'm using individual acknowledgement so that I can check the response and act accordingly by acknowledging or triggering a custom retry (i.e. not session.recover).

            Since the downstream system is unreliable, I've been trying a few different ways to reduce the throughput of my consumer. I thought I'd be able to accomplish this by converting to be synchronous and using prefetch, but it doesn't appear to have worked.

            My understanding is that with an async consumer the prefetch 'limit' will never be hit but using synchronous method the prefetch queue will only be eaten away as messages are acknowledged, meaning that I can tune my listener to pass messages at a rate which the downstream component can handle.

            With a queue loaded with 100 messages, and kick off my code using a listener (i.e. asynchronously) then I can successfully log that 100 msgs have been through. When I change it to use consumer.Receive() (or ReceiveNoWait) then I never get a message.

            Here is a snippet of what I'm trying for the synchronous consumer, with the async option included but commented out:

            ...

            ANSWER

            Answered 2020-Sep-22 at 13:15

            I believe you need to call Start() on your connection, e.g.:

            Source https://stackoverflow.com/questions/64009863

            QUESTION

            Flood Fill for Kotlin
            Asked 2020-Sep-20 at 04:44

            I am working on a paint tool for android and have attempted to implement a 'fill with color' tool. Where a user is able to fill a particular area with color depending on what they have selected. I have found examples of Flood Fill for Java but cant see anything similar for Kotlin.

            I have tried the following - https://developer.android.com/reference/kotlin/android/graphics/Path.FillType

            But have not had too much luck since it instead uses the surrounding colour and not what colour the user has selected.

            EDIT:

            A snippet of the code I am working with:

            ...

            ANSWER

            Answered 2020-Sep-19 at 18:24

            This is kind of a complicated subject - if you want to draw a Path with a particular fill and colour, you need to create a Paint and use setColor (and setStyle to make it Paint.Style.FILL.

            But Paths are for vector graphics, they're all defined lines and curves. Unless you're creating the shapes that the user can fill in as paths in the first place, you'll have trouble defining one to fit an arbitrary area.

            I'm guessing you're actually using bitmaps, like a normal paint program, and you want to tap on a pixel and have that change colour, and also recursively change the colour of surrounding pixels if they meet a certain threshold. So you'll have to get the Canvas's Bitmap, and work out how to move through the pixels, changing them as you go (e.g. with Bitmap.setPixel())

            There are a lot of algorithms for doing this, you'll just need to pick one and implement it. You probably don't want to use Paths to do it though!

            Source https://stackoverflow.com/questions/63968484

            QUESTION

            How to add an image inside other image using canvas in Android?
            Asked 2020-Aug-03 at 20:22

            i'm trying to add an image inside other using canvas where the touch event gets fired. The Blueprint is inside of a DialogFragment and loaded by a canvas, the code i have works but the coordinates are wrong and i don't know why.

            Loading the blueprint inside canvas:

            ...

            ANSWER

            Answered 2020-Aug-03 at 20:22

            I resolve it suming the same coordinate from motionEvent.getX() and motionEvent.getY() to the canvas.drawBitmap function and minus the height and width of marker. Also when using the MotionEvent.ACTION_UP to set the bitmap resolves the scroll problem too. Here is the final code of touch listener:

            Source https://stackoverflow.com/questions/63195202

            QUESTION

            I've implemented horizontal swipe to spin a player 90 degrees, but spinning the camera breaks my swipe logic. How could I solve this problem?
            Asked 2020-Jul-12 at 23:50

            I'm a beginner in Unity and I'm making a top down dungeon crawler with on rail movement, like a chess board with custom tile design. Swiping horizontally spins the player fixed 90 degrees clockwise or counterclockwise depending if the swipe was to the right or to the left, and swiping up moves foward to the tile in front of the player, the dungeon is a graph and the tiles are nodes.

            The problem is, it's important that the camera spins along with the player, so I placed the camera as a child of the player object and it spinned as I predicted, but then I realized the axis for the touch input changed as if I had spinned my smart phone 90 degrees, the axis are tied to the camera.

            I use Camera.main.ScreenToWorldPoint to get the first and last points of a swipe.

            I am using the variation of x and y from touch and release spots relative to the screen if Input.GetTouch(0).phase is TouchPhase.Ended:

            ...

            ANSWER

            Answered 2020-Jul-12 at 23:50

            You want to get the position of touch relative to the camera. Use ScreenToViewportPoint instead of ScreenToWorldPoint. You'll probably need to use a smaller threshold, because it's expressed in terms of viewport coverage rather than world units.

            Source https://stackoverflow.com/questions/62822000

            QUESTION

            react-native-gesture-handler is not updating value after movement finish
            Asked 2020-Jun-24 at 16:47

            I am using react-native-gesture-handler with react-native-reanimated. When movement is finished, I am trying to update some values which is not working. Here is the code:

            ...

            ANSWER

            Answered 2020-Jun-24 at 16:47

            This is because onGestureEvent doesn't fire when the state ends. What you're looking for is onHandlerStateChange. This is copy-pasted from a component I written a while ago.

            Source https://stackoverflow.com/questions/62558534

            QUESTION

            how to expand drawing area of canvas
            Asked 2020-Apr-07 at 13:30

            How can I extend the drawing area when it reached the end and there is an issue in clear function when the user clears the screen using clearCanvas() and gets pressed undo() button then the paint color and stroke-width behavior changed. how can I fix it? And now I want to support pdf file in drawing area also for draw over it.

            Below is my custom view code and screenshot:

            ...

            ANSWER

            Answered 2020-Apr-07 at 13:30

            There is a fix for your current code issue:

            Source https://stackoverflow.com/questions/61077709

            QUESTION

            How do I get these two sections of code to see each other
            Asked 2019-Dec-14 at 12:53

            Goal: to take the user input and output a semi randomized workout.

            Issue: I've gotten the rep workout to output, the loops and everything that randomize the actual workouts can't be seen by the action handler. I can get the actual workouts to output in the console line, but not in the GUI.

            I've tried just about everything from redoing the code, to moving the code around. I just need the val variable visible to the actionhandler for when the user clicks the randomize button.

            I have separated the code out so that it is easier to read. The first part is the GUI and the selection stuff. The second set of code is what does the randomizing in, for example, chestDay. The code also seems to get very touchy when I move the second code snippet around.

            I could really use any and all advice, I have a few days remaining to fix this problem.

            The variable that I need to be seen in both snippets is the 'val' variable.

            ...

            ANSWER

            Answered 2019-Dec-14 at 12:53

            Your printArray() method creates new Text nodes but never adds them to the scene graph. Only the last string is set, and none are seen. Instead, you can create a string containing a randomized list of exercises focused on a particular muscle group; the resulting string can then be added to the exisitng Text. In the variation below,

            • The method randomExercises() invokes Collections.shuffle() to randomize the list and choose a suitable subList(). The button handler can then invoke selectMuscles() and add the relevant muscleChoice to the text.

            Source https://stackoverflow.com/questions/59332606

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install touchy

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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