lipo | Free image manipulation API service built on top of Sharp | Computer Vision library
kandi X-RAY | lipo Summary
kandi X-RAY | lipo Summary
:lips: Free image manipulation API service built on top of Sharp (an alternative to Jimp, Graphics Magic, Image Magick, and PhantomJS)
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QUESTION
I want to use densepose, and according to the installation I need to install gcc4.9.2. I have downloaded the gcc-4.9.2.tar.gz and prerequisites. And then run configure
...ANSWER
Answered 2022-Mar-07 at 08:30I have searched a lot for this error. Since no one answer, I answer myself, in case someone else has the same error. In conclusion, this is an error related to a variable called pthread_mutex_t. The definition and the initialization of this variable are incompatible.
First, check the location of pthread.h and pthreadtypes.h
QUESTION
I have a MKR1000 project that connects to my WiFi network. The MKR1000 connects to my WiFi when powered via the USB port, but not when powered by the 3.7V LiPo. Is there a minimum power requirement that disallows the WiFi function when on battery power, or is there some other reason it's not working?
Here is a simple sketch I'm using to test; it connects when plugged in to the USB, but not when unplugged.
...ANSWER
Answered 2022-Mar-04 at 07:40Found the answer!
The MKR1000 uses the Amtel WINC 1500 Model A module to connect to 802.11 b/g/n WiFi. The firmware that comes from the factory for that module is 19.6.1. Apparently Amtel stopped supporting the Model A, and firmware 19.4.4 was the last update available.
After loading 19.4.4, the MKR1000 is now able to connect to my WiFi network when on battery power.
Information on updating the firmware is available here: Guide To WiFi101
QUESTION
I tried to build and run a Qt5 (5.15.2) application on macOS (10.15.7) using Bazel 5.0.0. Unfortunately, I run into some problems. The building part seems to work, but not the run part.
I installed Qt5 on my machine using Homebrew:
...ANSWER
Answered 2022-Feb-16 at 17:13I followed your steps with Mac OSX 10.15.7, Qt (installed by homebrew) 5.15.1 and both bazel 4.2.2-homebrew and 5.0.0-homebrew and initially I could not build the project from git:
* 3fe5f6c - (4 weeks ago) Add macOS support — Vertexwahn (HEAD -> add-macos-support, origin/add-macos-support)
This is the result that I get when building:
QUESTION
We can easily compile a Swift script with:
...ANSWER
Answered 2022-Feb-11 at 18:42You would need to build the binary two times, for example, for a project that's targeting macOS, you would compile once with -target x86_64-apple-macos10.15
and the other one with -target arm64-apple-macos10.15
.
After that, you would use lipo -create
to stitch those together into a single file like this lipo -create -output
.
This is how I did it:
QUESTION
I am trying to compile FreeTDS for the iPhoneOS platform using Autotools. However, I get the error:
...ANSWER
Answered 2022-Jan-10 at 21:17I brew reinstalled readline and this fixed the issue.
QUESTION
What is the difference between lipo -thin arch_type
and lipo -extract arch_type [-extract arch_type...]
when used to get a "single architecture" static library from a fat static library?
The documentation says:
-extract arch_type [-extract arch_type...]
Take one universal input file and copy the arch_type from that universal file into a universal output file containing only that architecture. This command requires the -output option.
-thin arch_type
Take one input file and create a thin output file with the specified arch_type. This command requires the -output option.
But to me it seems just that -extract
allows multiple architectures to be extracted, while -thin
only allows one architecture at a time.
Is the result of the two commands the same or am I missing something?
ANSWER
Answered 2022-Jan-08 at 16:22With extract
it is possible to have a universal output given multiple architectures to extract. With thin
, you cannot. You can only output a thin.
QUESTION
Shell commands as below,
...ANSWER
Answered 2021-Dec-15 at 17:21I think you should output a XCFramework.
1 - Use lipo
to combine architectures per platforms like you did.
2 - Then use xcodebuild -create-framework
to combine the platforms.
xcodebuild -create-framework -library libyuv-device.a -library libyuv-simulator.a -output libyuv.xcframework
QUESTION
I built FFTW on my Apple m1 computer. When I run lipo -info libfftw3.a
(which is located in .libs/libfftw3.a
). It says it is of architecture ARM64.
In my Xcode I set the build target to 10.11, for backward compatibility.
Now when I add the FFTW library into my Xcode project, it complains:
The linked library 'libfftw3.a' is missing one or more architectures required by this target: x86_64.
How can I solve this? Do I need to build the library in an Intel device and create a universal library with these two libraries together (using lipo
) or what's the right way to solve this?
ANSWER
Answered 2021-Sep-07 at 12:02In order to build a static library for both Intel and Apple silicon archictures, I need to build FFTW for both arch individually and then make an universal library. Here is how I do it.
Go to FFTW root folder
Build for Intel arch
./configure --prefix=/path/to/build/folder/lib-intel CFLAGS="-arch x86_64 -mmacosx-version-min=10.11” make make install
Build for arm64
./configure --prefix=/path/to/build/folder/lib-arm64 CFLAGS="-mmacosx-version-min=10.11” make make install
Make an universal build
lipo -create path/to/build/folder/lib-intel/libfftw3.a path/to/build/folder/lib-intel/libfftw3.a -output libfftw3_universal.a
Include
libfftw3_universal.a
in the Xcode project
QUESTION
Hello, this problem make me crazy and i need your help. I am on a IOS High Sierra v10.13.6 and i am trying to try OpenGL on VSC on mac without XCode. So i have downloaded the library GLFW for the right OS. I have tried the basic exemple from the GLWF website.
...ANSWER
Answered 2021-Sep-20 at 19:48i want to say that i have found the solution for my problems. You have to double check that the library libglfw3.a is compiled in the good architecture witch is the x86_64.
Here the official link to download the GLFW library in the right OS
Also here is the command you need to run for make it compile:
You need to make sure to specify the path to the library through -L
QUESTION
I have an existing project that was on Windows and Linux. I recently got a mac for the first time and I am trying to set it up for C++ development but I'm having an issue linking to curl I believe.
From what I've seen, curl supports the M1 arm based chip via homebrew which I installed using homebrew install curl
.
Below is my make file
...ANSWER
Answered 2021-May-16 at 17:17I don't see any reference to the curl
library in your makefile. To rectify this, you (probably) need to add -lcurl
to your LDFLAGS
.
Also, /opt/homebrew/opt/curl/bin/curl
is the curl executable, not the library. That is (probably) /opt/homebrew/opt/curl/lib/libcurl.so
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